What did you accomplish in ZC today?
#811
Posted 20 June 2012 - 09:49 PM
#812
Posted 21 June 2012 - 09:06 AM

#813
Posted 21 June 2012 - 07:34 PM
A nice script put in, sound effects ripped in, new player tiles, finished my minitemple, and named my DMaps. Ripped in music as well. I love today!
#814
Posted 26 June 2012 - 06:52 AM
Tiles for a side scrolling project. Not 100% sure this will stay in ZC. I just like to use it to draw.
RAMBLYEDIT: Converted image tags to URL tags.
Edited by Rambly, 26 June 2012 - 09:44 AM.
#815
Posted 26 June 2012 - 09:11 AM
Today, I found some heart pieces in Lost Isle, and I finally started working on the boss battle of my Space Adventure puzzle quest. You can expect the release coming soon!
#816
Posted 26 June 2012 - 09:44 AM
They're actually really nice, aside. Kinda reminds me of some cross between a more colorful (and better looking
#817
Posted 28 June 2012 - 02:21 PM
#818
Posted 28 June 2012 - 02:23 PM
#819
Posted 28 June 2012 - 11:34 PM
You can find it here if anyone is interested http://www.purezc.co...t=0#entry790241
Edited by Ventus, 28 June 2012 - 11:37 PM.
#820
Posted 29 June 2012 - 02:19 PM
#821
Posted 05 July 2012 - 10:10 AM

LoL's and ???'s OW Passive Subscreen!
(Note: in the dungeons the key counter will show up, that's the only difference between my OW and DGN Passives.)
A very heavy and a more cleaner revised version of this:

#822
Posted 05 July 2012 - 11:41 AM
Also, 100 posts!
#823
Posted 05 July 2012 - 01:03 PM
I did some 2.5 item testing and found that the level 1 hookshot is too long. Hopefully the devs see my post in the RC3 thread so that they can fix it for future versions of 2.5.
Farore's Wind is cool! I hadn't ever used it before today. I had no idea it did that!
Anyway, hopefully I fixed all the bugs with the tileset. I have a thread open in the Developers Exchange for further bugs to be posted (as well as the current beta version).
#824
Posted 05 July 2012 - 06:13 PM
Very nice subscreen, Shane! I like that Rolling has it's own button. The hint feature seems like it could be nice, assuming it's completely optional.
Also, 100 posts!
Thanks! I heard rolling was somewhat buggy.
#825
Posted 10 July 2012 - 09:36 AM
And then have to public be disappointed for me making it >_< and then I should feel bad for making it
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