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What did you accomplish in ZC today?


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#796 Evan20000

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Posted 06 June 2012 - 10:23 AM

You'd think that only a room with 10 death knights has a shot at killing Link with that many hearts icon_razz.gif

That said, I like the subscreen. The difference between key types is really nice.

#797 Orithan

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Posted 06 June 2012 - 04:45 PM

QUOTE(Ventus @ Jun 7 2012, 12:06 AM) View Post

Well finished my first dungeon in my Game, and Finally finished adding all the hearts on my subscreen <.< (that took a while)

Here's what it looks like
IPB Image
Do you think I went over board?, lol.

Well that's what I've done so far today icon_razz.gif

Whoa! 52 hearts. With that many, I suggest that you either drop the rings/tunics or make enemies stronger (see Skyward Sword).

#798 Ventus

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Posted 06 June 2012 - 04:58 PM

QUOTE(Orin XD @ Jun 6 2012, 04:45 PM) View Post

Whoa! 52 hearts. With that many, I suggest that you either drop the rings/tunics or make enemies stronger (see Skyward Sword).

Yeah 52 hearts icon_razz.gif, What I'm doing right now to make this game a challenge is editing half of the Enemies to make them a lot stronger.
and I'm trying to think if I should keep the rings or completely scrap the rings and see if I can get someone to script a item, That once you buy it or find it, it would increase Links defense by one, I have no idea if that is even possible. But I think it might be though. I mean BB89 scripted me up-gradable sword, I so it might be doable to make a up-gradable defense item to buy.

#799 MoscowModder

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Posted 06 June 2012 - 05:16 PM

Making defense in increments other than multiples is pretty easy - I did something similar for Solaris.
Defense function (needs editing for your situation)


#800 Ventus

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Posted 14 June 2012 - 09:01 PM

Figured out dungeon carveing in classic thanks to, http://www.purezc.co...e=tiles&id=1170
At least now I can make dungeons in classic look a bit better icon_razz.gif. anyways I scraped my level 2. and redone my level 1, so far so good icon_smile.gif

#801 nicklegends

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Posted 14 June 2012 - 09:48 PM

I did some work on a new song that feels sort of like a battle theme. Not sure right now whether I'll put it in a quest or not, but time will tell. Also up in the air is whether I'll keep working on a quest I started last night. I feel like I just need to get into a groove.

#802 Ventus

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Posted 15 June 2012 - 01:20 PM

Finished Level 2 Of my quest, (After deleting LV2 like 20 something times) But I got it now, it works pretty good icon_smile.gif, and also ripped some more tiles in my quest as well.
I've got a lot done today *Phew*. another 3 more main dungeons to go and I'll be done with the main area's icon_wink.gif

#803 Nightmeres

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Posted 16 June 2012 - 06:36 PM

woked on a few screens of my semerged lair level wich is an underwater caverine.

#804 Ventus

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Posted 18 June 2012 - 12:18 PM

Just got done with another Mini dungeon (The return of the underground catacombs)
And I finished a good chunk of the over world icon_smile.gif
I'm making good progress!

#805 Jared

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Posted 18 June 2012 - 01:40 PM

Yesterday I worked more on my first town. icon_cat.gif

#806 Phosphor

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Posted 18 June 2012 - 02:59 PM

I managed to get my first few scripts working. icon_awesome.gif

#807 ShadowTiger

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Posted 18 June 2012 - 03:37 PM

IPB Image
The screen isn't quite done. You won't actually get the candle there, (It's just for testing purposes) and I'll definitely be adding a few decorations to the walls. But that screen there has three separate secret triggers on it. You burn the firepit (What's a better name for that, anyway?) in the lower left corner, which lowers the blocks to its right, then you bomb the cracked block in the middle of the block puzzle, and then you push that one block to its lower right onto the one raised wooden tile near the top, which lowers the block in front of the chest, which contains an HCP. I'm very proud of that screen. It's the first thing I've really done in ZC in a long time.

(This is not meant to be critiqued, FYI. I'm not sure I really care. icon_razz.gif )

#808 RyanBlazeheart

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Posted 20 June 2012 - 04:23 PM

Pitfalls and Custom Enemy Darknut Bomber IPB Image IPB Image
I made the Pit/Lava script finally work. I also made this Custom Enemy. The Darknut Bomber. When his color changes move out of his line of sight or you'll be hit by a bomb that deals 1 Full Heart of damage. Touching him also deals 1 Heart of damage. He has 16 HP. He takes half damage from Bombs and is shielded in front.

Edited by Blackdrake1, 20 June 2012 - 09:46 PM.


#809 Jared

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Posted 20 June 2012 - 06:40 PM

That's really cool, BlackDrake! icon_biggrin.gif

I worked on (And still working on) my first town, still. It's looking great ;D

#810 Ventus

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Posted 20 June 2012 - 08:02 PM

Finished another Mini dungeon, This one is pretty neat I thought. The idea I had for this one would be you have to path's one would be a fighting path where you would fighting some pretty hard enemies. and the other path would have you solving puzzles.
I really didn't get much done today... I was quite busy today with other stuff.


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