The Official Quest Screenshot Critique Thread
#781
Posted 08 August 2011 - 05:10 PM
#783
Posted 08 August 2011 - 06:03 PM
Edited by Twilight_Knight, 08 August 2011 - 06:03 PM.
#785
Posted 08 August 2011 - 08:32 PM
#786
Posted 09 August 2011 - 06:18 AM
What about now?

This screen looks good to me. It fits the desert style. If this is a town/oasis town then you should add people who are standing there. A town shouldn't look so empty. I don't know much about style clashing, but in my opinion the houses don't style clash. I like this white colour.
#787
Posted 11 August 2011 - 04:35 AM

Edited by Midnight_King, 11 August 2011 - 04:36 AM.
#788
Posted 11 August 2011 - 05:12 AM

This room is great! I like the colours. But maybe there are too much borders? You could remove the borders around the eye statue, in my opinion. I hope you won't border every block in the dungeon. And did you draw the leaves at the wall yourself?
#789
Posted 11 August 2011 - 05:20 AM

Before they fit perfectly you have to:
- Recolour them.
- Shift the two vine tiles downwards via the tile editor to fit in with the dungeon walls.)
Edited by Midnight_King, 11 August 2011 - 05:29 AM.
#790
Posted 11 August 2011 - 12:05 PM
#791
Posted 11 August 2011 - 12:50 PM
#792
Posted 11 August 2011 - 02:58 PM
Thanks! And also regarding the vines, no, I ripped the vines from the Four Swords Adventure game here you go if you want them!:

Before they fit perfectly you have to:
- Recolour them.
- Shift the two vine tiles downwards via the tile editor to fit in with the dungeon walls.)
I would like to use those too if you don't mind.
#794
Posted 11 August 2011 - 08:26 PM
#795
Posted 12 August 2011 - 01:30 AM


Thanks Dawnlight! I based the colour scheme around A Link to the Past's Eastern Palace.
Also basing the tile selection and basic design on that too.
Edited by Midnight_King, 12 August 2011 - 01:32 AM.
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