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The Official Quest Screenshot Critique Thread


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#766 HollowKnight

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Posted 06 August 2011 - 06:45 PM

One thing you need to know is that classic tiles don't have outlines. You used a grey outline for some reason, and that looks odd. Also, I suggest using one of the extra wizzrobe tiles instead of the subrosian.

#767 Rover

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Posted 06 August 2011 - 09:06 PM

QUOTE(Ica44 @ Aug 6 2011, 06:43 PM) View Post

That is really good, Jared. And i know about the area's story, so i wont complain about the trees icon_wink.gif

Subrada Village:
IPB Image
Thoughts?

I don't know about you, but I don't think those houses really blend in well with the environment, it's all brown and grainy or whatever and then there are perfect white houses. Doesn't seem right

#768 Ica

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Posted 07 August 2011 - 01:31 PM

HK - Well, I dont think it clashes too much, and i dont really see any problems with it. Also, they are not outlines, they are part of the walls. Also, what do you mean by wizzrobe? If it is because a subrosian doesnt fit the enviroment, they are Subrana. Check my quest thread and you'll see a front facing one.

Rover - What do you mean? I should add more cracks, make a duller white, etc?

#769 HollowKnight

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Posted 07 August 2011 - 02:26 PM

QUOTE(Ica44 @ Aug 7 2011, 02:31 PM) View Post

HK - Well, I dont think it clashes too much, and i dont really see any problems with it. Also, they are not outlines, they are part of the walls. Also, what do you mean by wizzrobe? If it is because a subrosian doesnt fit the enviroment, they are Subrana. Check my quest thread and you'll see a front facing one.


Yes, there are outlines. Around the cactus, the pots, and the subrosian. Also the house, even though they are supposed to be part of the walls. The subrosian TILE does not fit at all in the surrounding area. GB graphics look incredibly odd in classic. What i said was that I think you could use one of the wizzrobe tiles as an inhabitant of the village, just edit has arms to be facing down instead of up. It would look leagues better. Another thing is the weird white outline around the water. I suggest you remove that.

#770 Ica

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Posted 07 August 2011 - 02:39 PM

Well, do you get bothered by the outlines? I could get rid of them, but i dont think of them as a problem and i would leave the tiles the way they are at the moment.

QUOTE
The subrosian TILE does not fit at all in the surrounding area.

Didnt you read my last post? They are not Subrosian. Subrada. IPB Image

QUOTE
you could use one of the wizzrobe tiles as an inhabitant of the village

Yeah, i can't. Wizzrobes appear in the game already. And, being as 'special' as they are, it would be wierd for them to appear in more than one area. At Least for me it would.

QUOTE
Another thing is the weird white outline around the water.

Oh yeah. That's because the water tiles are in another c-set, since there is no blue in the 'desert' pallet. But i'll take care of that.

#771 HollowKnight

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Posted 07 August 2011 - 03:15 PM

Didn't you read mine? It is the subrosian TILE with a minor face edit. Same thing, it came right out of GB and just had a little face work. I understand what they are supposed to be, but they are still using subrosian graphics. Also, if you don't want to use edited wizzrobes, could you remove the outlines on the subrada? Its up to you man, but I think it would look much more classicy without any outlines.

Edit: One last thing, you know there are already classic cactus tiles right? icon_razz.gif

Edited by HollowKnight, 07 August 2011 - 03:16 PM.


#772 Ica

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Posted 07 August 2011 - 03:23 PM

I dont know...
They dint look the same to me without the outlines. There are other tiles that also use black outlines. They might be a little clashy, but I dont think that is a serious problem. It isnt, right?

yeah, i know there are cacti tiles, but i like doing my own sprites. icon_razz.gif

#773 Rover

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Posted 08 August 2011 - 04:54 AM

QUOTE(Ica44 @ Aug 7 2011, 02:31 PM) View Post

Rover - What do you mean? I should add more cracks, make a duller white, etc?

I don't know if it's too late but better late than never, you need to add cracks and a duller white probably because it's in a desert.

#774 Avaro

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Posted 08 August 2011 - 09:48 AM

http://i1221.photobu...vA/zelda038.png
http://i1221.photobu...vA/zelda037.png

What borders look better for this dungeon? What else do you think about my dungeon screen design?

#775 Moosh

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Posted 08 August 2011 - 09:52 AM

QUOTE(Avataro @ Aug 8 2011, 08:48 AM) View Post

http://i1221.photobu...vA/zelda038.png
http://i1221.photobu...vA/zelda037.png

What borders look better for this dungeon? What else do you think about my dungeon screen design?

I personally prefer the first. I'm probably going to get stoned to death for saying this, but the MUST BORDER EVERYTHING mentality is getting a bit stale. Yes it separates floor tiles from water tiles, but only SOME floor tiles need this type of transition...

#776 Ica

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Posted 08 August 2011 - 02:47 PM

Is this better?
IPB Image

#777 Mero

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Posted 08 August 2011 - 02:50 PM

QUOTE(Ica44 @ Aug 8 2011, 01:47 PM) View Post

Is this better?
IPB Image


Them cacti look sweet! Did you draw them yourself?

#778 Jared

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Posted 08 August 2011 - 02:51 PM

I don't see much of a difference. The houses are still pure white...

#779 Ica

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Posted 08 August 2011 - 02:57 PM

blackbishop89 - yes, I did, thank you. icon_biggrin.gif

Jared - not really, they are a bit more yellow. Making it darker would end up weird.

#780 Zenith

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Posted 08 August 2011 - 03:32 PM

QUOTE(Ica44 @ Aug 8 2011, 02:47 PM) View Post

Is this better?
IPB Image

The house does look a little better now.

However, there are a couple things you could do that would improve the screen itself. For one, add some more mountain tiles in the southern and eastern parts of the screen. It may be a desert, but it doesn't have to be so flat and open. You might also want to get rid of the southernmost cactus, the one that's half on another screen. Only the very tip of it will be visible ingame, so if the tile is only half walkable there will seem to be an invisible barrier there, and it there isn't the player runs the risk of running into either a solid object or a damaging tile with almost no indication there's one there.

Also, the cacti themselves are kinda bugging me. I think the problem is how their outline is significantly lighter than the plant itself. Maybe use a more medium-hue green for the cactus and use a dark green or black outline?


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