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What did you accomplish in ZC today?


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#766 SpacemanDan

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Posted 05 May 2012 - 03:54 PM

I finally figured out an odd problem I was having with my spell selection thing. Originally I was only going to have 8 spells due to this alleged 'bug' but now that I figured out what I was doing wrong...well...I'm going to have some fun. icon_biggrin.gif

I'm thinking of getting to work on the 'vault' where all your weapons will be stored when not in use. I got a good idea on how to go about this so hopefully it shouldn't take me too long to get it together. icon_smile.gif

EDIT: Started on the vault. I figured out how I'm going to go about the whole thing and got stuff being drawn to the screen. (Which isn't hard, but still. It is progress.)

#767 MasterPlayer2342

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Posted 06 May 2012 - 02:01 PM

Today I finished level 1 in my quest! icon_biggrin.gif

#768 Mero

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Posted 07 May 2012 - 06:50 AM

Yesterday I wrote a script that fixes the problem of enemies not returning when all except enemies with the "Doesn't count as beatable enemy flag" have been defeated. icon_smile.gif

#769 Evan20000

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Posted 07 May 2012 - 11:38 AM

Still working on level 4 of my quest, but I'm making good progress!

#770 Orithan

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Posted 08 May 2012 - 03:19 AM

I decided to reopen Zelda's Last Wish and finish Level 1. Progress: 40%

#771 Moon

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Posted 08 May 2012 - 12:38 PM

Didn't do it today, but I finished my village which can be seen in the "Post Your Maps" thread. icon_wink.gif

#772 Lightwulf

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Posted 09 May 2012 - 09:02 PM

Worked out more of my EZGBZ 2.5 tileset; fixed all NPC sprites. All I think that's left to be done (besides creating any additional tiles) is moving the combos to make room for stair/direct warp B, C, D, and Random combos.

#773 Mero

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Posted 09 May 2012 - 11:25 PM

Today I made a handful of MC Cave Screens using the DoR palette. icon_smile.gif

#774 tox_von

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Posted 10 May 2012 - 12:55 AM

i made my King Dodongo boss and am looking for comments on it the link is in my sig. It spits bombs back and charges after a while and it takes 50 bombs to kill.

#775 Mero

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Posted 10 May 2012 - 01:25 AM

I just made a Teleporting Fire Wizzrobe. It teleports around the room summoning flames that shoot fireballs at you. Beware of them in groups. icon_razz.gif

#776 Evan20000

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Posted 10 May 2012 - 01:29 AM

Finished level 4! Screenshots coming soon!

#777 symbiote01

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Posted 10 May 2012 - 11:00 PM

There are special dungeons in my project that connect the three overworlds- a Goron dungeon between Hylia and Rutia, a Zora dungeon between Rutia and Teria, and a Deku dungeon between Teria and Hylia. I've just completed the Deku dungeon, which involves an old boss with a new twist.
The boss in this dungeon is Manhandla. However, much of the floor is bottomless pit, which requires you to jump around to avoid getting hit/hit the bad guy. Win, and you get your heart container and passage from Teria (later it will be called Termina) to Hylia.

Later in the game, you end up going back there again, and the way has changed. Now the boss is Manhandla2, and there is far less floor to stand on (most of the floor is now bottomless pit). Now it's a combination of hookshot and jumping that will get you to a decent position to hurt the monster.
It's tough. I'm almost happy with it.

#778 Thomas G. House

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Posted 13 May 2012 - 09:02 AM

I have finished drawing maps of the 1st quest(original). It took a long time.

#779 Shane

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Posted 15 May 2012 - 02:08 AM


IPB Image


This here is a small part of my intro that's underway and will be presented, as a whole, in LoL's first official update.

Edited by Shane, 15 May 2012 - 02:11 AM.


#780 MasterPlayer2342

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Posted 15 May 2012 - 07:00 AM

I fixed up some glitches in my game! icon_biggrin.gif


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