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Super Smash Bros. for Wii U and 3DS


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#751 Nicholas Steel

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Posted 26 August 2014 - 08:20 PM

Woah, this music sounds amazing. This will make the game so awesome! :D

I'm a fan of the Zelda song, the other 2 preview songs just don't interest me at all.

 

Edit: They've added more songs since I last checked the link. Still only a fan of the Zelda song.


Edited by franpa, 26 August 2014 - 08:23 PM.


#752 Moonbread

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Posted 26 August 2014 - 08:56 PM

 

I don't know why everyone is so upset at the existence of clones. I highly doubt that the clones are occupying the hypothetical slot of another unique character. From a development standpoint, clones are easy and appease fans of the series the clone is from. They just model swap and tweak some numbers, maybe re-texture some projectiles. This allows for simple additions to the game. Unique characters take a whole lot more work to make from the ground up. The mindset of clones occupying roster slots seems silly when it's highly likely the number of unique characters would be the same regardless of their inclusion due to the development effort put into them. Given that Sakurai's Kotaku interview earlier in the year said Lucina was a costume swap of Marth and given her promotion to unique character, it's safe to reason that most/all of the clones that have a unique character slot are similar situations. This mentality also assumes that there's a limited number of final roster slots and there seems to be a lot of evidence to the contrary regarding this.

 

 

Yeah... To be honest, it bothers me when people say they're disappointed with the game (which I've been seeing a lot of lately), especially regarding stuff like clones.  Disappointed with what, that Sakurai and his team are working their asses off to give you this game, and somehow having a couple clones fill some slots is being lazy?  That they don't know the exact inner workings of every single person's wants and know how to perfectly work with all of that to make the penultimate game?  Like, not even trying to go into fangirl mode or kiss everywhere he steps, but just imagine how much time they've spent doing everything over the past few years.  We have a roster of what, 50+ characters, all from the first 3 games and then a shitton of newcomers including but not limited to Mega Man, Palutena, Rosalina, Greninja, Villager, Robin, and more.  And that's somehow not good enough?  If there was a Smash Bros. that was going to include every character that everyone wanted and it was perfectly balanced and catered to everyone's whims, it would never leave development.

 

I mean, there's nothing wrong with being like, "Well, I wish x character or y stage was in this..." because we're all thinking like that.  I want Isaac to be playable and if he isn't, I'll be a little disappointed that he wasn't picked.  But the difference is just y'know, not acting like a kid who's bitter that his mom didn't get them one thing they put on their Christmas list but still got them a bunch of neat stuff anyway.  Or crapping gold and still complaining that you don't piss diamonds instead (no, I don't care how much that would hurt, it's the best analogy).

 

/rant-that-I-really-needed-to-get-out


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#753 strike

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Posted 26 August 2014 - 09:03 PM

Scootaloo, I agree so much. He's doing the best he possibly can to make an awesome game. That's Sakurai's job! I love every smash roster and I'm sure this game will be no different.

-Strike
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#754 coolgamer012345

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Posted 26 August 2014 - 09:24 PM

Wait, Robin is a playable character!? CONGRATS PUREZC MEMBER ROBIN!!!

 

*runs*



#755 HylianGlaceon

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Posted 26 August 2014 - 10:17 PM

Putting in spoiler tags in case.

 

Spoiler



#756 MarinaraSauce

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Posted 27 August 2014 - 08:04 AM

Here's my opinion on clones, and I'm pretty sure it's already been stated in this thread by somebody else.  Clones aren't exact copies and reskins, many of them are either heavier or lighter than the original character.  This can potentially make the two characters play vastly different from each other.  Probably the best example of this that I can think of is Toon Link.  I main Kirby (a mostly aerial fighter), so I typically have a hard time playing as normal Link (who is somewhat heavy and typically stays on the ground), but if I play as Toon Link (who is lighter), I can use Link's moves without having to break the habits I got from using Kirby.  So, clones can be good if you like a character, but wish that they were lighter, faster, more powerful, etc.



#757 Yloh

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Posted 27 August 2014 - 11:29 AM

Clones clones clones clones. They should just make a bunch of clones of me and take over the gaming world. Muhahaha!  :superevil:

 

On a serious note, I personally think having some clones are cool, but only if they are used sparingly. I wouldn't want half or even a quarter of the roster to be clone characters. While having a brand new move set brings something completely new to the already huge variety Smash if providing, having a hand full of clone characters adds a different kind of variety. 

 

Just look at Fox and Falco from Melee. Both characters, on the outside, have the same move set, however, they are both played very differently at a high level. Fox is focused on setting up for his up smash, up air, wave shining, and shine spikes. Falco is focused on laser poking, juggling opponents, and spiking opponents with his down air. Same thing can be said about Marth and Roy. Marth is top tier while Roy is low tier. Same move set, but different properties can make a huge difference in a game. 

 

I want to talk about the three clone characters presented in the leek. 

 

Spoiler

 

What else, I'm glad I am not in charge of selecting the characters for Smash. The roster would look completely different if I was in charge. What makes Smash so interesting is being surprised at what characters are selected. I mean, Mr. Game and Watch?!? Seeing that character actually made me do some research and I learned a bit of Nintendo history. I see Smash Brothers as a rich encyclopedia of Nintendo history. Even the third party characters have a huge history with Nintendo. From Sonic's rivalry to Mario to all of the Mega Man games in Nintendo. I may not agree with everything Sakura decides, but all three Smash Brothers games have been very successful. I'm positive that Smash 4 will be a major hit.


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#758 Moon

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Posted 27 August 2014 - 11:57 AM

possible spoiler if you havent and do not want to know the leaks

 

Spoiler


Edited by Duck, 27 August 2014 - 12:00 PM.

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#759 Haylee

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Posted 27 August 2014 - 09:06 PM

Here's my opinion on clones, and I'm pretty sure it's already been stated in this thread by somebody else.  Clones aren't exact copies and reskins, many of them are either heavier or lighter than the original character.  This can potentially make the two characters play vastly different from each other.  Probably the best example of this that I can think of is Toon Link.  I main Kirby (a mostly aerial fighter), so I typically have a hard time playing as normal Link (who is somewhat heavy and typically stays on the ground), but if I play as Toon Link (who is lighter), I can use Link's moves without having to break the habits I got from using Kirby.  So, clones can be good if you like a character, but wish that they were lighter, faster, more powerful, etc.

This is a very good point.

 

In all honestly, I use Clone characters more than the original characters. I prefer Roy's power based style to Marth's, the slight differences between Dr.Mario and Mario make me prefer the Doctor, and I much prefered Toon Link in Brawl to Link. I also prefer Falco compared to Fox, since I prefer more power based fighters to Speed based. But yeah, in a lot of cases, clones are not a bad thing.

 

It's like the secret fighters in Marvel vs Capcom. The secret characters (Excluding Roll and Onslaught.) are all, at first glance, recolors of their original counterparts, however, upon further examination, there's a few minor details that play a role in how you play as that version of the character.



#760 Dawnlight

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Posted 29 August 2014 - 06:57 AM

Shulk officially confirmed

 

 

I like his moveset. Air Slash is his Up+B. I guess Back Slash is his Side+B. I'm thinking just like in Xenoblade, it does extra damage when you attack from behind. B Neutral looks like Vision and it looks very similar to Marth/Ike/Lucina's counter move. I'm thinking Down+B will be Monado change.

 

I like his Final Smash which is Chain Attack. Though it doesn't look that different than Robin's Pair Up attack. But hey, that's what happens when you have a huge roster, you may run into similarities.


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#761 MarinaraSauce

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Posted 29 August 2014 - 07:21 AM

I don't know that much about Xenoblade, so this might have been a reference to another character in the game, but I'm pretty sure that was Eggman talking at the end.



#762 Mr. Z

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Posted 29 August 2014 - 07:25 AM

Shulk! :bounce:
The guy talking at the end is an enemy from the game.



#763 Dawnlight

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Posted 29 August 2014 - 07:25 AM

I don't know that much about Xenoblade, so this might have been a reference to another character in the game, but I'm pretty sure that was Eggman talking at the end.


Nope, it's actually Metal Face who is a major enemy from Xenoblade.

#764 Jared

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Posted 29 August 2014 - 01:29 PM

It's nice we get Shulk, right as we get the news that Xenoblade is coming to the new 3DS. :D


Edited by Jared, 29 August 2014 - 01:29 PM.


#765 The Satellite

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Posted 29 August 2014 - 06:45 PM

Still need to play Xenoblade Chronicles and I will, so right now the only reaction to this announcement is "Well that's cool I guess." It's definitely great to see some more expansion though.




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