The Official PZC "Lounge" Interaction Thread Engine #1
#751
Posted 20 January 2010 - 11:46 PM
I'm working on putting a whole soundfont together for Zelda Classic so that it makes music sound more authentic.
#752
Posted 21 January 2010 - 12:10 AM
Finding video game music fitting for such a setting is frustratingly hard.
Edited by Lemon, 21 January 2010 - 12:10 AM.
#753
Posted 21 January 2010 - 12:12 AM
Plays stone tower now as another example - Its not supposed to sound completely accurate, unfortunately, but it still sounds pretty good to me.
#754
Posted 21 January 2010 - 01:28 AM
#755
Posted 21 January 2010 - 01:33 AM
With the exception of K.K. Slider's voice replacing sounds 91 to 98, and 126, the soundfont is pretty much GM compliant.
Final Test - Sanctuary LTTP when compaired to the actual song
#756
Posted 21 January 2010 - 10:10 AM
#757
Posted 21 January 2010 - 10:44 AM
#758
Posted 21 January 2010 - 05:02 PM
#759
Posted 22 January 2010 - 07:11 AM
#760
Posted 22 January 2010 - 07:41 AM
One: Abandon General Midi and make a soundfont that doesn't follow those standards, leaving all midi music, except those built specifically for the soundfont, sound horrible.
Two: Stick with GM and abandon all hope.
#761
Posted 22 January 2010 - 03:09 PM
#762
Posted 22 January 2010 - 03:44 PM
This soundfont was being made for me so I could make my songs song more authentic. Even if I have to edit the midis myself to fit in it, I would do it. However, its pretty much useless if no one else were to take the time to set up Timidity++ as their windows driver and load the soundfont in.
#763
Posted 22 January 2010 - 08:49 PM
#764
Posted 22 January 2010 - 09:19 PM
I won't be releasing it any time soon, though. I want to release it along-side my quest so that I have a sort of example and a bunch of midis you can play with designed for the soundfont.
#765
Posted 22 January 2010 - 11:20 PM
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