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#736 Eddy

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Posted 21 February 2015 - 06:22 AM

Level 2 - Snake's Remains

 

As you can see, there has been quite a bit of differences from the original dungeon and this. Hope you guys enjoy it.


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#737 Shane

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Posted 21 February 2015 - 06:35 AM

I see wall errors in the last screen.

 

Looking good!


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#738 Eddy

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Posted 21 February 2015 - 06:38 AM

I see wall errors in the last screen.

 

Looking good!

Yep, just fixed those. Also thanks :D



#739 Shane

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Posted 21 February 2015 - 06:44 AM

Yep, just fixed those. Also thanks :D

No problem! Looking forward to more.


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#740 runa

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Posted 21 February 2015 - 02:17 PM

Ewj1rNM.pngVery WIP map of my current quest project (forest and graveyard areas have different palettes, not seen in the pic). Also sorry for my possibly poor Koten use :P


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#741 Eddy

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Posted 21 February 2015 - 02:22 PM

Looking pretty good! I'm noticing that this is a Perils of the Past map being remaked :P Either way, nice stuff.



#742 DragonDePlatino

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Posted 21 February 2015 - 02:25 PM

I tip my hat to you, good sir. This is the first time I've ever seen Koten used in the way I intended. And considering Koten saw it's first public release 8 months ago, that's saying a lot. Some of the individual screens look a little weak, but in the grand scheme of things this is a great map. My only input would be that you might want to try and incorporate some dungeon floor tiles into the more ruin-like areas. Oh, and some brick houses and chasms might mix things up a bit. :D


Edited by DragonDePlatino, 21 February 2015 - 02:27 PM.

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#743 Jared

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Posted 21 February 2015 - 03:06 PM

Wow, so many good maps!! Eddy, Snake's Remains looks perfect. I can tell it'll be amazingly fun to play in! I love the similarities.

LunarRedMage, that's a beautiful map. I haven't seen anything like it in a long time. Not much else to say. Great use of Koten. :)
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#744 Limebeer

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Posted 22 February 2015 - 07:11 PM

I made more screens... well the layouts sofar... decorations and stars are still to be added. (Haven't added in the stars yet as they are annoying and take a long time to draw out when I'm more wanting to do layouts)
 

x1PnX0u.png


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#745 DragonDePlatino

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Posted 22 February 2015 - 09:42 PM

I'm liking how this map is coming along! It's slowly approaching something functional and the details are being filled in quite nicely. Just make sure not to make things a little too same-y! I noticed you have a lot of starry pit screens right next to each other...

Also, yes. Don't bother adding in the stars until the dungeon is finished. Actually, I wouldn't even bother adding in the different wall tiles. Just slap down a single floor and wall tile to get your solidarity going, and then go back and add all of the different wall tiles. "Sketching" screens like this will save you a lot of headache in the long run because if you want to make any major changes to the dungeon layout, you won't have to redo any wall tiles.

Edited by DragonDePlatino, 22 February 2015 - 09:45 PM.


#746 Limebeer

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Posted 22 February 2015 - 10:00 PM

originally I wasn't going to have so much starry areas on the first floor, but when I put in the top wall there I liked the idea of having the inner tower area being separated from the starting area by it being two separate "buildings" that you have to find the inside by traveling around the outside first. Once you get inside the tower itself there will be alot less star areas. (It'll become alot more apparent for what I'm trying to say once I start working on the inner Tower area and finish the outside area)
But yeah, i'll be holding off the stars and decorations until after I get everything mechanic and layout wise sorted out first.



#747 KingPridenia

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Posted 26 February 2015 - 11:22 PM

Well, here's another attempt at actually trying to make a decent overworld. I don't think I'll EVER be good at it frankly. Just no matter how hard I try, it always ends up bland and too Z1 like. But if I want to get anywhere, I have to learn how to do it right. Just please go easy on me; I'm still really bad at making overworlds. Z1-style dungeons are more my thing.

 

fz8a1fxfwdgx9u1zg.jpg


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#748 Eddy

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Posted 27 February 2015 - 11:10 AM

It's looking pretty good actually. I haven't got any experience with Koten, so I can't really give much criticism, but from what I'm looking at, it honestly doesn't look bland at all.



#749 David

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Posted 27 February 2015 - 05:34 PM

I'm actually liking it quite a lot, RMA. Keep it up, you are doing well with Koten! :)


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#750 Limebeer

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Posted 27 February 2015 - 07:14 PM

wkNAvZQ.png

 

I'm not too sure if I am liking how it's looking at the top there where the inside and outside areas are... It may just be me not liking how it looks due to me seeing flaws in it that aren't there. Basically I want it to come across as the outside section keeps going upwards whereas the inside walls goes to it's floors roof.

Anyways, opinions?




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