What did you accomplish in ZC today?
#736
Posted 05 April 2012 - 02:05 AM
#737
Posted 05 April 2012 - 04:38 AM
Got the middle section of my Lynel sidequest done. Now I need to work on the beginning and the exciting climax. Still haven't decided if I want to 'capture' the NPC lynels or let them wander around behind me. I think fighting wanderers might be cool.
Placed a few more 'mirror' areas in some of my already-completed dungeons, allowing access to areas you couldn't get into before. I've decided that all Hylians turn into rabbits in the mirror world. Terrans (from Teria) become wolves. Gerudo (from Rutia) become pigs. Not that this matters one bit- it's just added color.
Got my bug-collecting sidequest to start properly. Now I've realized I need one more space in my subscreen for a single sidequest item to show up (you can get the item and it triggers the correct responses, but you don't have any visual to let you know you have the item). Kinda important.
After you rescue his Bugalfos Trophy, young Bagu Beedle and his even younger cousin Error challenge you to collect 60 bugs: 15 copper, 4 silver, and one gold of each of the Skulltula, Mothula, and Tektitula varieties. For each complete set, you get a ring. Collect them all, and the infamous Beedle Bros. shops will give you huge discounts throughout the land!
Got a new ocarina song to work, the Song of Pickles. It sours liquids, and has strange affects on certain flames...
Thinking about putting the L and R buttons to use, to make the various rings only active when 'wearing' them (L & R to switch between them). This is a scripting nightmare involving dummy items, and I've got too many other scripting nightmares to deal with. Pushing this back for later.
I've realized that a good number of the items I have aren't actually needed- the Song of Calling (Epona script), the Blink Charm, the Kokiri Charm (Fairy Friend script), among others. Too bad, they're staying- I've kept them this long, they deserve to stay.
Got several AutoGhost enemies up and running, and (maybe) a working custom boss. I say maybe because it's 2:30 in the morning and I have work tomorrow, so I'll spend the time testing it tomorrow night sometime.
#738
Posted 07 April 2012 - 03:36 PM
After, I started working on my banner for my expo thread. It looks really dandy so far! Very happy with it. now, I just need the text!
#739
Posted 07 April 2012 - 11:31 PM
Boss can only be hit by magic. In phase 2 (half hitpoints), can only be hit by reflected magic. AND, the wand uses magic every time it is used. Hah!
Also, added a cutscene and non-optional quest: get the Hylian refugee back to Hyrule from the fallen kingdom of Ikana, through the Deku Woods. Bad news- she's kinda slow, can't fight, cowers from enemies, and won't let you leave a screen unless she's right next to you. Oh, and she's pregnant.
#740
Posted 07 April 2012 - 11:45 PM
Not going so well.
#741
Posted 08 April 2012 - 09:38 AM
Edited by blackbishop89, 08 April 2012 - 09:38 AM.
#742
Posted 09 April 2012 - 09:25 AM
I thought room type=special item room, with a tile warp to screen 80, a guy and item and a cave walk up/down would bring me to it. but it dosen't. maybe i forgot how it works. then i saw i need to check "guys are in item rooms only" or something. but my dmap1 screen 80 is a room with keese
#743
Posted 09 April 2012 - 10:11 AM
Edited by blackbishop89, 09 April 2012 - 10:11 AM.
#744
Posted 10 April 2012 - 06:08 AM
#745
Posted 10 April 2012 - 10:26 AM
#746
Posted 11 April 2012 - 09:10 AM
Like the title logo quite a bit. Anyways I finished the dungeon combos. And am current brain storming the cave and house interior.
Thanks! Good luck with caves and houses!
Today, I've found a suitable tune for my title screen. Why does my title screen have to take this long to develop?
#747
Posted 11 April 2012 - 10:41 AM
Edited by blackbishop89, 11 April 2012 - 11:33 AM.
#748
Posted 14 April 2012 - 02:23 AM
trying to do something but it seems that things are changed.
I thought room type=special item room, with a tile warp to screen 80, a guy and item and a cave walk up/down would bring me to it. but it dosen't. maybe i forgot how it works. then i saw i need to check "guys are in item rooms only" or something. but my dmap1 screen 80 is a room with keese
Yeah, today I was messing around in 2.5 (I haven't used it much, due to the fact I'm using 2.10 for my first quest) and I found that annoyed me too.
The solution I found was checking the "Use Caves Instead Of Item Cellars" flag in the DMap editor for the overworld-type DMap. That fixed the problem. Well, as they say, you learn something new every day!
My accomplishments today:
- Finished tiles for classic Z2 house interior walls in Z1 perspective, complete with windows (walls and all door types were done yesterday)
- Created a Deku Like enemy from TP (that actually is an enemy and not a combo!
- Created a moving fire enemy (you know how they have a "Fire" enemy? I made a "Fire, Moving" enemy)
The Deku Like doesn't move and is only vulnerable to bombs (though repeated candle burns will do the trick, too, but after about 16 hits). My only problem with it is that it doesn't spit Link back out. I've got no clue on how to do that.
I have the moving fire moving slowly, but (I guess) because it moves slowly, it doesn't cycle through the tiles as quickly, so it doesn't look exactly like the regular fire.
#749
Posted 14 April 2012 - 06:53 PM
Yup that's what I've been working on these last 3 days.
#750
Posted 19 April 2012 - 01:58 PM
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