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Pokémon Black and White


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#736 Ice Cream Link

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Posted 02 January 2011 - 01:10 PM

Besides Jalorda, I wanna have a Chillaccino and a Baibanira on my team, also along with a Reshiram. It's possible I might also have a Rankurusu on my team... icon_razz.gif
Also, I want Pokemon White Version. But sadly, I like Reshiram more better than Zekrom. So I MUST get Black... Oh well. icon_smile.gif

Edited by Ice Cream Link, 02 January 2011 - 01:11 PM.


#737 AgentLym

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Posted 02 January 2011 - 03:41 PM

Well, Rankurusu is White-exclusive, but I could trade ya one. icon_wink.gif

#738 William

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Posted 02 January 2011 - 05:14 PM

So, I've been trying to decide whether or not I should get one of these games. Can anyone tell me what they think will be good/bad about these games? To help me decide?

#739 Ice Cream Link

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Posted 02 January 2011 - 09:41 PM

Hmm... Then how about Shandera? icon_smile.gif

#740 AgentLym

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Posted 03 January 2011 - 08:37 PM

@ Ice Cream Link
Shandera is too cool for school, though I haven't a decent spot on my team for him, so I don't know how good his stats/movepool are (I have Reshiram and Emboar as my fire-types).

@ ZeeLiam
Here's a quote of a post to this topic I made a few pages ago (things in bold are additions I made just now):

QUOTE
I've got Japanese White, and let me say, even without storyline, names, or guidance, this game surpasses all the others and most other games I've played recently. Reasons:

1) Music is excellent. Since this game is going for the "revolutionary" feel, it seems like Junichi Masuda got his leash taken off, and he went to town (in a good way)! Some music is more techno-ish, "Asian" jive while another is a solemn, but determined, accordion-clap... thing (which is equally awesome). I enjoyed many of the songs (lots are on my top-rated list on my iPod... not every song gets on that list. ), and even the ones that I didn't particularly like, I appreciate on account of the obvious quality and skill that went into them. The first song you hear in the game is great, and I should've known that it would be a precursor to all the other greatness to come. If this game was the first Pokemon game, we'd all have Black/White's Route 2 music in our heads instead of Red/Blue's. Also, a few of the songs have segments in them that hearken back to older games (like some of Ruby/Sapphires beats in the Elite Four theme).

There's even different styles of several songs depending on the season in-game! I played through the game in Summer, and it was beautiful all the way through-- the music was more traditional. Though, if I had played in Spring, the music and graphics would've been more peppy.

2) Gameplay is the best it's ever been. The difficulty curve has obviously been tweaked to perfection. I did have to grind a bit to get past the Elite Four and some of the later gyms, but not a tedious amount. Also, no Zubats or Geodudes to annoy you.

You know how, in older games, you always had to have an "HM slave" to get through the later parts of the game without backtracking? Well, in this game, you only get 4 HMs during the story of the game, and you only use Cut once or twice, Fly is optional (as always), and strength is only required to open up one entrance; the rest of the places to use Strength are to open short cuts that will be helpful if you ever do need to backtrack (which there hardly is any in this game).

There are so many little enhancements to this game-- it's almost impossible for me to remember them all right off the top of my head. But one that really made me smile happened when I found a foe that had the ability Sturdy (you can't knock it out in one hit if its health is full). I used a super-effective move on it, and it survived with one health (I knew because its ability bar shot across the screen). The foe actually ended up using Explosion (I was just like, oh gosh, now I have to fly back to a Center), but it didn't kill me; it killed the foe, I got experience, and was able to live for another battle.

This game gives you the Lucky Egg pretty early in the game, so training is a whole lot easier if you need to replace a teammate later. Also, experience gain is, like, the opposite of proportional: your teammates that are lower level earn more experience in battle if an EXP Share is used (or switching in and out). Also, the higher the foe's level is than your's, the higher the amount of experience gain. This makes training so so so SO much more fun and less tedious.

Also, as some others have pointed out, defeating higher-level enemies gains you higher experience. I guess that accounts for the point I made just now (with training lower-level Pokemon getting a larger share of the EXP).

Another bonus is the multiple "Y items." Accessing your map, item finder, bike, rod, and bag (every section of your bag can actually be set to the Y button) is now easier than ever. It could've been made a little better with the addition of smooth transitions between the Y menu and your normal menu, but I'm not complaining.

Roaming the routes in this game is much less boring than earlier games; there are different types of grass, the graphics are beautiful, and most paths allow you to pass tall grass if you don't want to battle anything. It really is a marvel of design.

Also, the graphics change for each season. Not drastically, but the palettes get redone, which makes a bigger impact than you might expect.

The final aspect of gameplay that I want to mention is the absolute greatness of how this game was put together. By that, I mean how this game gives true fans of the series things to remember and new things to embrace. There are many points of the game where I almost felt like I was playing Red and Blue again...

v-- possible spoilers --v
Spoiler


3) Next, the Pokemon are NOT THAT BAD! Yes, I said it. Granted, some (I'm sure you've seen) are pretty ugly and seem kinda forced. But others have personality, and most of the "good" ones look fine! They're starting to look more and more like traditional Pokemon to me. I've already found some new favorites that will travel with me from game to game from now on (adding onto previous favorites like Cyndaquil, Jirachi, Gardevoir, Garchomp, Porygon-Z, and others).

Really, the only bad thing I can see about some of them is that they use too many colors. Others are too detailed for me, but I'll get used to them. I used to think that Garchomp or Dialga would NEVER look like true Pokemon to me, but now they do. They always get more charming with age.

4) The normal battles have been left basically intact, besides experience changes, but the triple- and rotation-battles do not disappoint. I've had more fun with rotation-battles than I've had in a long while with single- and even double-battles. Needless to say, the animating sprites of the Pokemon is a major plus (while, I'll admit, some animations hurt some pokemon more than help), and the constant camera action keeps the battle from getting stale. There are plenty of new moves and abilities to test out, new move combinations to abuse, and many new tactics to employ that will keep old gamers busy for a long time. Battling is fun this time around, and that is a tremendous thumbs up.

5) As I hinted at, the graphics are great. For all those worrying that Huin City (the place with awesome 3D buildings and things) is a one-time wonder, don't. The 3D effects are pulled off perfectly in this game (honestly, 3D environments on the DS don't get much better than this-- if the game was any more 3D, I think it would potentially be hurt by the effects, not helped). The massive bridges, quaint towns, and scenic landmarks are more beautiful than ever. There's even the little addition (that's been bugging me for a long while, actually) that, depending on where in the entrance you enter a building, that's where you'll appear inside. Like, if a building has a 3-step-wide door, and you enter by the right side, you'll appear on the right side of the entrance! Little touches like that made the game that much more special. But trees look great, the ground looks great, and each place has it's distinct feel (which I haven't really experienced since Red/Blue and Ruby/Sapphire). The cutscenes in this game are also pleasing; they really help me get into the action, and they're placed at perfect places throughout the story.

----
And there is so much more I could say, from the charming beginning, to the adrenaline pumping finale, this game delivers more than what I paid for (which ended up being around 50$). I was disappointed somewhat with Metroid Other M and Kirby's Epic Yarn, but this game made for that and still does. While I wish I had waited for the English version, I'm sorta glad I didn't, since I was able to play the game without the new additions and pokemon being ruined for me (which very well might've happened if I had to wait much longer for the game).

People keep on hating on the new games because "Pokemon can never be as good as the 'classics.'" .. well, this is simply not true! This game proves it! So much work and talent was obviously invested in this game, I would severely warn anyone of passing this gem up. I had a blast with this game, and I know that every other person who played this game agrees that this is the best Pokemon game for years, if not ever (I HONESTLY believe that this game is the best in the series; it has the same feeling and charm as older games, but such enhanced gameplay and all that this tops all Pokemon games).

Trust me, don't judge this game before you buy it. Even if you don't agree it's the best Pokemon game ever, you will definitely agree that it is worth the $30-40 that it costs.

Yeah, Unova is a lame name (seems only suitable for a Ranger game), and Oshawott doesn't make sense, but those aren't important in the bit scheme of Pokemon-things. Those are only outer things; this game shines in ways that most modern games don't-- inwardly.

</rant ad> *takes breath*

I hope I didn't sound angry in this post; I just wanted to let people know how this game should really be viewed: as a masterpiece of talent and time. I know it won't appeal to everyone, but if you've enjoyed Pokemon before, you'll enjoy this game much more. ^^


If anyone (anyone) asks me about this game, I'll definitely, highly recommend it!

And, I don't "think" those are the good/bad of the games-- I "know!" I agreed with those statements back in November when I made them, and I still agree with them now. icon_wink.gif Though, you may want to hear some other testimonies so your perception of these games aren't totally biased to mine (though I feel that I was perfectly fair).

#741 Moonbread

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Posted 03 January 2011 - 09:28 PM

So, I've settled on Black. What else?

Oshawott. The friends I have in my town who are getting B/W all want Snivy. I've already expressed my hatred for Tepig, so I've settled on this. To be honest it will probably be replaced by Panpour though. A friggin' waterfall monkey I tell you hwhat

Others? Particularly our yet to be named puppy pokemon, it looks a lot like my dog Sebastian, and probably the cat as well, looks like a friend's cat I enjoy holding against its will for fun. The vulture, cotton ball/sheep, knight-bug, flame-bug, and golem are personal favorites as well, so far. Edit: Ah right, also the geodude-replacement looks really awesome, I really like it's first form.

I'm so bored that I have nothing better to do than look at them and see which ones I like (There's actually quite a few more too. Too bad everybody loves the durn chandelier or I'd use that too). icon_sweat.gif

#742 Koh

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Posted 03 January 2011 - 10:38 PM

I actually need to cycle through the Pokemon again to see which ones appeal to me. I also want to break away from the popular choices, but Pokabu is cute danget, D=<! Also, Wooguru is epic-looking, so definitely going to be my flying pokemon. But I have to have more than that on my team xD!

#743 AgentLym

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Posted 03 January 2011 - 10:44 PM

Man... I need to spend some time training a Wooguru... otherwise, I can't justly call myself American! =P (you know, 'cause Wooguru is an eagle, and the eagle is... yeah. icon_heh.gif And, a red, white, and blue one at that!)

Edited by AgentLym, 03 January 2011 - 10:46 PM.


#744 Ice Cream Link

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Posted 06 January 2011 - 05:47 PM

I just decided something: I want White version. I shouldn't get Black just because of one Pokemon... I want White badly.
icon_smile.gif

#745 Christian

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Posted 06 January 2011 - 07:53 PM

I got japanese Black and now i will buy American White for Zekrom.

#746 Ice Cream Link

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Posted 07 January 2011 - 07:36 AM

I want Reshiram, but I'm SURE there is a way to get him in White whether I have to trade or not...

#747 Dawnlight

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Posted 07 January 2011 - 08:03 AM

Well, as long as GTS is in the game, you could pretty much complete the BW Pokedex.

#748 AgentLym

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Posted 14 January 2011 - 10:06 PM

WELL, ZeldaInformer makes some interesting observations, to say the least. Apparently, there is some (kinda) semi-solid proof that THEEEEEESSSE are the real English names for (almost) all the new Black/White Pokemon (with the events being excluded). Major spoilers, I guess, if names are spoilers. icon_heh.gif

Honestly... they don't strike me as Pokemon names-- not like the older ones do, at least. Maybe I'll grow into them? We'll see. They seem to be taking a more "modern" approach to naming, with some names a mere letter different than their pre/evolutions. Also, I'm seeing a lot more name-play... but the more I look at them, the more I appreciate them (I guess it takes my brain a bit to figure out what actually goes into these names). Though, I wish they tried to make them... eh... "roll off the tongue," or so. ^^' I mean, Cofagrigus?? Almost tongue-tying!

EDIT: I didn't really want to post it here... maybe I respect Nintendo's wishes too much. ^^' But, I'm not opposed to anyone else doing so. =P

Edited by AgentLym, 14 January 2011 - 10:09 PM.


#749 Koh

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Posted 14 January 2011 - 10:13 PM

LOL, I knew Pignite would be one of them! They kinda listened to the fanbase! Still say Emboar should be Pignition, though xD!

#750 AgentLym

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Posted 18 January 2011 - 09:53 PM

Ok, I found some disturbing evidence AGAINST the new names (besides the fact that they are terribly unprofessional).

Roggenrolla... count the letters... 1... 2... 3... ...11. While 11 letters is quite possible nowadays, it shatters the unspoken tradition of Pokemon having a limit of 10 (see Feraligatr... his name was actually cut short because of hardware limitations, but his legacy has lived on). Also, all the "-us"es and "z"s are way overused to be normal.

I'm not saying these disprove the names, but it definitely shines them in a more negative light. This list looks more and more to me like a fan-made list made up before anyone knew the English names, somehow got a scoop on a few of the real English ones, pasted the real ones of his, and submitted the list to live happily ever after.

If these are the real names (while some are good, like the Pan- and Simi- lines, Tepig's line, and Rufflet's line), NoA has definitely dropped multiple rungs on my respect list. Either they gave up, or the original name-creators quit, because these new ones hardly have any similarity to what we've seen in the past.

... though, the confirmed names of Cofagrigus and Reuniclus give me doubts...


Ok, nevermind all of that-- the person I saw Roggenrolla from actually misspelled it. It's Roggenrola, with one "l". Ah well. Besides Cofagrigus, Roggenrola, Unfezant, and Beheeyem, there aren't too many bad ones. In fact some are quite nice (like Litwick's line).

I'll still be a little disappointed if the real names have those few bad entries, but I guess I can't complain too much. =P

Edited by AgentLym, 19 January 2011 - 09:37 AM.



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