Shandera is too cool for school, though I haven't a decent spot on my team for him, so I don't know how good his stats/movepool are (I have Reshiram and Emboar as my fire-types).
I've got Japanese White, and let me say, even without storyline, names, or guidance, this game surpasses all the others and most other games I've played recently. Reasons:
1) Music is excellent. Since this game is going for the "revolutionary" feel, it seems like Junichi Masuda got his leash taken off, and he went to town (in a good way)! Some music is more techno-ish, "Asian" jive while another is a solemn, but determined, accordion-clap... thing (which is equally awesome). I enjoyed many of the songs (lots are on my top-rated list on my iPod... not every song gets on that list. ), and even the ones that I didn't particularly like, I appreciate on account of the obvious quality and skill that went into them. The first song you hear in the game is great, and I should've known that it would be a precursor to all the other greatness to come. If this game was the first Pokemon game, we'd all have Black/White's Route 2 music in our heads instead of Red/Blue's. Also, a few of the songs have segments in them that hearken back to older games (like some of Ruby/Sapphires beats in the Elite Four theme).
There's even different styles of several songs depending on the season in-game! I played through the game in Summer, and it was beautiful all the way through-- the music was more traditional. Though, if I had played in Spring, the music and graphics would've been more peppy.2) Gameplay is the best it's ever been. The difficulty curve has obviously been tweaked to perfection. I did have to grind a bit to get past the Elite Four and some of the later gyms, but not a tedious amount. Also, no Zubats or Geodudes to annoy you.
You know how, in older games, you always had to have an "HM slave" to get through the later parts of the game without backtracking? Well, in this game, you only get 4 HMs during the story of the game, and you only use Cut once or twice, Fly is optional (as always), and strength is only required to open up one entrance; the rest of the places to use Strength are to open short cuts that will be helpful if you ever do need to backtrack (which there hardly is any in this game).
There are so many little enhancements to this game-- it's almost impossible for me to remember them all right off the top of my head. But one that really made me smile happened when I found a foe that had the ability Sturdy (you can't knock it out in one hit if its health is full). I used a super-effective move on it, and it survived with one health (I knew because its ability bar shot across the screen). The foe actually ended up using Explosion (I was just like, oh gosh, now I have to fly back to a Center), but it didn't kill me; it killed the foe, I got experience, and was able to live for another battle.
This game gives you the Lucky Egg pretty early in the game, so training is a whole lot easier if you need to replace a teammate later. Also, experience gain is, like, the opposite of proportional: your teammates that are lower level earn more experience in battle if an EXP Share is used (or switching in and out). Also, the higher the foe's level is than your's, the higher the amount of experience gain. This makes training so so so SO much more fun and less tedious.
Also, as some others have pointed out, defeating higher-level enemies gains you higher experience. I guess that accounts for the point I made just now (with training lower-level Pokemon getting a larger share of the EXP).Another bonus is the multiple "Y items." Accessing your map, item finder, bike, rod, and bag (every section of your bag can actually be set to the Y button) is now easier than ever. It could've been made a little better with the addition of smooth transitions between the Y menu and your normal menu, but I'm not complaining.
Roaming the routes in this game is much less boring than earlier games; there are different types of grass, the graphics are beautiful, and most paths allow you to pass tall grass if you don't want to battle anything. It really is a marvel of design.
Also, the graphics change for each season. Not drastically, but the palettes get redone, which makes a bigger impact than you might expect.The final aspect of gameplay that I want to mention is the absolute greatness of how this game was put together. By that, I mean how this game gives true fans of the series things to remember and new things to embrace. There are many points of the game where I almost felt like I was playing Red and Blue again...
v-- possible spoilers --v
3) Next, the Pokemon are NOT THAT BAD! Yes, I said it. Granted, some (I'm sure you've seen) are pretty ugly and seem kinda forced. But others have personality, and most of the "good" ones look fine! They're starting to look more and more like traditional Pokemon to me. I've already found some new favorites that will travel with me from game to game from now on (adding onto previous favorites like Cyndaquil, Jirachi, Gardevoir, Garchomp, Porygon-Z, and others).
Really, the only bad thing I can see about some of them is that they use too many colors. Others are too detailed for me, but I'll get used to them. I used to think that Garchomp or Dialga would NEVER look like true Pokemon to me, but now they do. They always get more charming with age.
4) The normal battles have been left basically intact, besides experience changes, but the triple- and rotation-battles do not disappoint. I've had more fun with rotation-battles than I've had in a long while with single- and even double-battles. Needless to say, the animating sprites of the Pokemon is a major plus (while, I'll admit, some animations hurt some pokemon more than help), and the constant camera action keeps the battle from getting stale. There are plenty of new moves and abilities to test out, new move combinations to abuse, and many new tactics to employ that will keep old gamers busy for a long time. Battling is fun this time around, and that is a tremendous thumbs up.
5) As I hinted at, the graphics are great. For all those worrying that Huin City (the place with awesome 3D buildings and things) is a one-time wonder, don't. The 3D effects are pulled off perfectly in this game (honestly, 3D environments on the DS don't get much better than this-- if the game was any more 3D, I think it would potentially be hurt by the effects, not helped). The massive bridges, quaint towns, and scenic landmarks are more beautiful than ever. There's even the little addition (that's been bugging me for a long while, actually) that, depending on where in the entrance you enter a building, that's where you'll appear inside. Like, if a building has a 3-step-wide door, and you enter by the right side, you'll appear on the right side of the entrance! Little touches like that made the game that much more special. But trees look great, the ground looks great, and each place has it's distinct feel (which I haven't really experienced since Red/Blue and Ruby/Sapphire). The cutscenes in this game are also pleasing; they really help me get into the action, and they're placed at perfect places throughout the story.
----
And there is so much more I could say, from the charming beginning, to the adrenaline pumping finale, this game delivers more than what I paid for (which ended up being around 50$). I was disappointed somewhat with Metroid Other M and Kirby's Epic Yarn, but this game made for that and still does. While I wish I had waited for the English version, I'm sorta glad I didn't, since I was able to play the game without the new additions and pokemon being ruined for me (which very well might've happened if I had to wait much longer for the game).
People keep on hating on the new games because "Pokemon can never be as good as the 'classics.'" .. well, this is simply not true! This game proves it! So much work and talent was obviously invested in this game, I would severely warn anyone of passing this gem up. I had a blast with this game, and I know that every other person who played this game agrees that this is the best Pokemon game for years, if not ever (I HONESTLY believe that this game is the best in the series; it has the same feeling and charm as older games, but such enhanced gameplay and all that this tops all Pokemon games).
Trust me, don't judge this game before you buy it. Even if you don't agree it's the best Pokemon game ever, you will definitely agree that it is worth the $30-40 that it costs.
Yeah, Unova is a lame name (seems only suitable for a Ranger game), and Oshawott doesn't make sense, but those aren't important in the bit scheme of Pokemon-things. Those are only outer things; this game shines in ways that most modern games don't-- inwardly.
</rant ad> *takes breath*
I hope I didn't sound angry in this post; I just wanted to let people know how this game should really be viewed: as a masterpiece of talent and time. I know it won't appeal to everyone, but if you've enjoyed Pokemon before, you'll enjoy this game much more. ^^
And, I don't "think" those are the good/bad of the games-- I "know!" I agreed with those statements back in November when I made them, and I still agree with them now.
Though, you may want to hear some other testimonies so your perception of these games aren't totally biased to mine (though I feel that I was perfectly fair).