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Winter Expo: One Month 'VG Crossover' Quest Contest

Expo Winter One Month Quest Contest Crossover Mashup

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#61 Moosh

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Posted 04 February 2016 - 07:59 AM

This actually isn't true. Our quest has been done since the 31st; we've been using the extra time to repeatedly play test and polish. Moosh was happy about the extension because he's trying to make a second entry in the extra time. It makes me a bit upset when you come down on me so condescendingly, especially when your information isn't accurate.Regardless, I can sympathize with you. Having hosted multiple contests of the sort before, I understand how tricky they can be. I feel the idea behind this one was interesting, but at the same time putting conditions on entries will always limit participation, which is why I think your liberal exceptions with the theme were a smart idea. With deadlines, I've found it's best not to extend them, other than in cases where somebody submits a few hours after the deadline or something similar. Extending it by multiple days give those who can't work on a schedule an unfair advantage over those who can, yet rarely actually increases turnout in the end.

Before anybody gets excited, that second entry idea fell apart pretty fast. As it turns out, I do need some time beforehand to plan my quests out, can't be completely spontaneous. Also that quest would've had some overlap with an existing, much better quest plan I had. So it's probably for the best.

Speaking of unfair advantages, though, I'm pretty sure Russ and I teaming up to work on a quest is an unfair advantage in itself. :P
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#62 Timelord

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Posted 04 February 2016 - 08:46 AM

Before anybody gets excited, that second entry idea fell apart pretty fast. As it turns out, I do need some time beforehand to plan my quests out, can't be completely spontaneous. Also that quest would've had some overlap with an existing, much better quest plan I had. So it's probably for the best.

Speaking of unfair advantages, though, I'm pretty sure Russ and I teaming up to work on a quest is an unfair advantage in itself. :P

 

The sad part, is that this is true. Having one team member doing scripts, and the other doing layout; or any kind of collab that actually benefits development time, is an automatic advantage. Usually partnership extends dev time, but there are some rare cases where it works.


Edited by ZoriaRPG, 04 February 2016 - 08:54 AM.


#63 ywkls

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Posted 04 February 2016 - 10:22 AM

Fun fact: It wasn't my idea to host something of this magnitude. I did it on the suggestion, and encouragement of other members/mates; who I will now proceed to drag out to the roadside, and horse-whip.

 
 Just remember that I wasn't one of those people and was in fact hesitant about participating because I had no idea what I was going to do. My decision to do what I did was last-minute (just before the downtime started) and now that the end is near, I'm close to being done but am pretty sure I won't make it.
 
I blame this more on my schedule, which only really leaves me the weekends to do serious work on anything; than the downtime which actually served as a period where I got a great deal done. I've already stated my opinion about the extension which can be boiled down to: "It doesn't matter cause barring a miracle I'm not going to finish on time anyways."
 
I will still release the quest, but now I'm inclined to do so when I can give it considerably more of a polish and actually have it tested by someone for a decent length of time. (Rather than just by me over the less than 6 days left.) I consider myself fortunate that I didn't try to go with my other idea, though.
 

IotM is more than enough for me to manage, and as it stands, due to lack of participation, and feedback, IotM is probably going to turn into IotQ. People couldn't even submit ideas for a theme in time for the next month.


I blame this on the Winter Expo Mashup thing personally. A lot of those participating in it were distracted from IotM by this, myself included. I don't recall ever seeing anything about the suggestions for what to do for next month yet.

 

I will be trying to get as much as I can done over this weekend, starting with enemy placement today. Now that I have custom collision detection, the player will react correctly to all enemies and eweapons. If I do turn anything in for this, I know it will be filled with bugs and I'm therefore inclined to withdraw myself as a participant.


Edited by ywkls, 04 February 2016 - 10:23 AM.


#64 Mani Kanina

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Posted 04 February 2016 - 05:53 PM

Here's a preview spoiler for you all!

zelda188.png

I'll write up an actual post and send in to zori once I can be arsed. :P

#65 grayswandir

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Posted 04 February 2016 - 06:15 PM

 If I do turn anything in for this, I know it will be filled with bugs and I'm therefore inclined to withdraw myself as a participant.

I think bugs are pretty much expected for time limited stuff like this.



#66 Lejes

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Posted 04 February 2016 - 10:00 PM

Just submit it anyway, ywkls. There's nothing stopping you from fixing it afterward.
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#67 Deedee

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Posted 04 February 2016 - 11:10 PM

This has been a mess from start to finish, and frankly, I'm tired of it. Moosh and I will be withdrawing from the competition and submitting our finished quest to the database in the next few days.

 

So, you're not entering because you were given extra time?

 

Honestly, I think you're kinda overreacting here. So what if this contest was poorly handled, it ended up with extra time for everybody. And now you're leaving, because the extra time given to everybody is "unfair" and ruins the contest for you.

 

You know, ignoring the fact that you teamed up to do this contest. And the fact that Zoria caved in into you being allowed to use anime. I fail to see what's so unfair here.


Edited by Dimentio, 04 February 2016 - 11:10 PM.

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#68 Moosh

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Posted 05 February 2016 - 12:02 AM

So, you're not entering because you were given extra time?

 

Honestly, I think you're kinda overreacting here. So what if this contest was poorly handled, it ended up with extra time for everybody. And now you're leaving, because the extra time given to everybody is "unfair" and ruins the contest for you.

 

You know, ignoring the fact that you teamed up to do this contest. And the fact that Zoria caved in into you being allowed to use anime. I fail to see what's so unfair here.

I don't know if Russ can say the same, but I'm kinda just impatient.to get it out and done with. I never really cared about winning or losing, a contest just provides an opportunity to make a quest in a restricted period of time. Now that the contest isn't running on the same schedule as us, why not release it a little early? Also as you said, we'd bent the rules enough already with our submission. By withdrawing we'd be doing a service to everybody else that entered and adhered to the contest rules more strictly.


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#69 Shane

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Posted 05 February 2016 - 12:42 AM

I really hope this isn't just a one-time only thing. This contest does sound like a nice concept, and would work well with the general two week contest. Sure, this contest was poorly handled, but that was due to the PureZC downtime and people being split if it is fair to extend the deadline or not. I myself personally don't think it's fair to extend the deadline when it's apparent several people have done their projects in the initial timeframe and the remaining few who have yet to complete their projects are getting extra days. If the next Freedom in Chains can be accomplished before the intended deadline then I honestly believe any entry should be able to without database access for loosely a few days. You also really can't compare that to teamwork (it wasn't against the rules therefore perfectly fair) or bending the theme of the contest slightly to your will (it's just anime people, it's not an unfair advantage), but I digress because I'm just rambling now. :P

 

It's just a shame really. Contests like these usually inspire many wonderful and unique quests. Slipstream is one of my personal favorites and it was thanks to the two week contest last year that inspired it. With contests like these, I get more excited about what people can be capable of within such a limited timeframe than who won. It just makes the ZC community look really accomplishing, and with the deadline extension, it kinda loses the effect of accomplishing something within a firm deadline.

 

That said, if the next crossover contest is annouced, we should shorten it to two-three weeks? I look forward to playing everyone's entries. :D



#70 Octorockoncrack

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Posted 05 February 2016 - 01:03 AM

I have a bluntly stupid question, but it's relavent to the rules. I'm always at a loss when trying to figure out which zc versions are which. The RCs, build numbers and "plain" 2.5.1, 2.5.2 confuse the crap out of me lol. Simply put, if I update to the latest windows version on shardstorm, will I be okay?

#71 Timelord

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Posted 05 February 2016 - 03:18 AM

I have a bluntly stupid question, but it's relavent to the rules. I'm always at a loss when trying to figure out which zc versions are which. The RCs, build numbers and "plain" 2.5.1, 2.5.2 confuse the crap out of me lol. Simply put, if I update to the latest windows version on shardstorm, will I be okay?

 

You want to grab the latest from zeldaclassic.com ,not from shardstorm.com, as the latest there may be a beta. It isn't now, but only core canon releases are on zeldaclassic.com, so it's a safer bet.

 

As to ever doing this again, not without a partner/co-host, not without some more structure, and I will never start making all those little exceptions again. That is what railroaded this into being such a mess, more than anything. Once I start doing exceptions for one person, I feel it would be unfair to adamantly refuse small requests from everyone else; and this leads to complete chaos.

 

TBH, I didn't want to make the anime exception, and although it might sound nepotistic--which is not my intent--if most other users (other than Moosh) requested that, I probably would have just stuck with my initial decision to reject the request. It's only the quality of previous Moosh/Russ partnerships that pretty much tipped the scale there, as I thought the end result would benefit the community as a whole. At least the contest spawned their quest, which in the end, is what matters.

 

I wanted to encourage development of quests based on interesting crossover ideas, so I allowed it. Now I know to be far more rigid when it's a timed contest; or a contest in general. The only other thing that I had considered is something that few would find interesting... An annual scale contest, where users submit a quest on day one, and we review the progress one year later; which would be interesting to me, but probably not to anyone else, which means I won't do that either.

 

I removed Moosh and Russ from the participants list. Good luck to everyone else, and remember, if you are done, please submit, so that I don't have to crunch a dozen entries all on the very last day. I'm also dating the entries in the OP, so that people know when they were submitted, and how long they took (in theory) to make as a way to determine some statistics for those of us that like statistics.



#72 Mani Kanina

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Posted 05 February 2016 - 05:34 AM

I don't know if Russ can say the same, but I'm kinda just impatient.to get it out and done with. I never really cared about winning or losing, a contest just provides an opportunity to make a quest in a restricted period of time. Now that the contest isn't running on the same schedule as us, why not release it a little early? Also as you said, we'd bent the rules enough already with our submission. By withdrawing we'd be doing a service to everybody else that entered and adhered to the contest rules more strictly.

Not to be that guy, actually, I suppose I'm always that guy, but this seems like an ironic statement. I mean, you might have the perspective that winning does not matter, but if Russ did as well, then I don't see why he would go to such a great length to complain about the time extension. :P



Also, I don't think you're doing a service to everybody else by withdrawing at all, if anything, you make the contest an even bigger failure, since there will be less entries. This contest seem to have, from what I have seen, very few entries in the first place. Sure, you did bend the rules from the get-go, but the judge agreed to it, so I don't really see a problem with it at this point, and I'd rather get crushed by fair competition. I mean, if I'm the only other one who gets an entry in, you're practically handing the win to nighnight by default. :V

#73 Aevin

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Posted 05 February 2016 - 05:47 AM

Zoria: Personally, I think you're looking at this from the wrong angle. You seem to be suggesting that best thing if you try another contest is to be more controlling. You had this particular idea for how things should look, and you're frustrated that it didn't go according to plan. I can certainly empathize with you there. But you also should be thinking about a format that isn't too constricting and allows people some freedom to be creative. It seems to me that the contest would be most successful if you had many entries from people excited about their projects, rather than people wondering if it fit the theme.

 

Why do you need a formal participants list? Shouldn't people be able to submit to the contest if they feel like it, and back out if they feel like it, without you needing to keep track of it? Why do you feel the need to control this so closely? Wouldn't it make more sense, and be much less stressful for you, to take a more hands off approach? Start the contest topic, keep people appraised of any major changes, and then just host the polls and announce the winners?

 

As someone who's hosted my fair share of events here on PureZC, I can't help but feel like you're so focused on your expectations for the contest that you're overlooking the fact that your participants are here to have a good time. You should be trying to facilitate that, rather than getting in the way of it. I feel you should be granting exceptions happily and enjoying the process of watching your contest grow into more than you expected, rather than trying to force it to conform to something that not everyone enjoys. Also, not to put too fine a point on it, but I recall granting a few exceptions for you during the Fall Expo, so I know you've been in the shoes of those asking you for accommodations.

 

As far as the deadline thing goes ... Is it really so hard to understand the perspective of those who worked hard to finish the quest within an allotted time, only to have it extended? Part of the fun here is time management, and this feels a bit like punishing those who worked within the allotted time and made design choices based on it, while rewarding those who didn't manage the same feat. Adding an extra third to a month long contest is far from insignificant. If the extension were made clear earlier, it would have benefited everyone and not been such a problem, but with the communication issues and the late announcement I can understand why some people are frustrated.

 

That's my two cents, anyway. I do hope that in spite of everything that's happened here, the contest ends up being fun in the end for those who are still participating. And for Zoria or anyone else who's thinking of hosting similar contests, why not look at this as less a failure and more of a learning experience?


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#74 Timelord

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Posted 05 February 2016 - 07:53 AM

Zoria: Personally, I think you're looking at this from the wrong angle. You seem to be suggesting that best thing if you try another contest is to be more controlling. You had this particular idea for how things should look, and you're frustrated that it didn't go according to plan. I can certainly empathize with you there. But you also should be thinking about a format that isn't too constricting and allows people some freedom to be creative. It seems to me that the contest would be most successful if you had many entries from people excited about their projects, rather than people wondering if it fit the theme.


I should mention here, that my intent for the contest was to inspire people to make quests based on this kind of theme. That was the entire point, and if it was more of a general thing, (1) I would not have been likely to host it, and (2) I would have had far fewer concerns about fairness.

There is quite a lot of thought that goes into adjudication on rules for something that's themed from the onset, and I did my best to be fair to all participants, not allowing too much deviation, but allowing enough for it to be interesting.

In addition, I think you misread, or misunderstand my intent. It's not about being stubborn, or refusing to consider a rules challenge: It's about sticking with my initial decision, and walking away from endlessly debating the point. When I arbitrate other matters, I listen to the arguments, and make a decision. The decision stands, and I don't modify it. That is what I failed to do here.

That may not sound very...democratic...but I think we all know my views on democracy and endless, circular argument.

I'm not frustrated over the number of entries, or whether it went 'according to plan' though. I'm frustrated over the whining, and bickering, from both sides. Some people pestering me to keep this extension, and others wanting me to retcon it back to the original specification. I should have fixed it to 7th February, as I originally wanted. Caving to requests from participants is what caused this debacle. Once I made the decision, it was already too late to remedy it.

It also bothers me that the primary complaint about a deadline concession, is coming from the participant to whom I granted a major rules exception from the onset. This alone makes me wish to avoid any other major rules offsets in a future event, as clearly members can't comprehend that by granting an exception to one person, I may choose to do likewise for someone else.

The category of exception may feel different to you, but a rules modification, is a rules modification. It affects different people, in varying ways; and may feel unfair to some participants. That's the nature of approving a requested exception.

That's what I was referencing too... I had to weigh if by allowing some people more leniency in theme, people that stuck with the original theme who wanted me to keep the later deadline were owed that concession. I feel that they were.
 

Why do you need a formal participants list? Shouldn't people be able to submit to the contest if they feel like it, and back out if they feel like it, without you needing to keep track of it?


Simply because people wanted me to list them, apparently to match the standard PZC contest format. I didn't really care about it, until I was asked why I didn't update it. I thought the thread would speak for itself, and I'd list the participants at the end, once I received the entries. That was the simplest way to handle it.
 

Why do you feel the need to control this so closely? Wouldn't it make more sense, and be much less stressful for you, to take a more hands off approach? Start the contest topic, keep people appraised of any major changes, and then just host the polls and announce the winners?


Let me see... Until two days ago, that is precisely what I did. I posted changes in the thread, and let people do what they wanted. This, is the result.
 

As someone who's hosted my fair share of events here on PureZC, I can't help but feel like you're so focused on your expectations for the contest that you're overlooking the fact that your participants are here to have a good time. You should be trying to facilitate that, rather than getting in the way of it. I feel you should be granting exceptions happily and enjoying the process of watching your contest grow into more than you expected, rather than trying to force it to conform to something that not everyone enjoys.


...which is precisely what I did. It's simply impossible to please everyone with the same decisions.
 

Also, not to put too fine a point on it, but I recall granting a few exceptions for you during the Fall Expo, so I know you've been in the shoes of those asking you for accommodations.


Correct. I also made it clear that if you didn't wish to permit the entry, that was fine; and if you wanted me to submit poll questions (despite being somewhat out of scope with the standard fare), that I would submit them. If you ruled my entry as invalid, I would have been fine with that; and not spent a few days debating the decision.

I also handled it privately.

This could likely have been solved with a PM formally objecting to the change, rather than debating it in the thread. Once it is made public, everyone involved has a hand in my ultimate decision. it didn't help that I had the added confusion of multiple project participants asking for different rulings.

I didn't know at the time that they were arguing for different entries, and in fact, I'm not sure I would have encouraged multiple entries from one participant at all; but I never made a ruling on that, as I wasn't aware that anyone wanted to submit more than one quest. I still had to rule in favour of the majority, in the end.
 

As far as the deadline thing goes ... Is it really so hard to understand the perspective of those who worked hard to finish the quest within an allotted time, only to have it extended?

Part of the fun here is time management, and this feels a bit like punishing those who worked within the allotted time and made design choices based on it, while rewarding those who didn't manage the same feat.


Sure, I understand. What people who argue this don't grasp, is that I had some of the same complaints about theme exceptions. People felt punished for not being able to do other things from the onset. I figured it was a reasonable trade-off, to be lenient. I recall that around four participants wanted/needed the extension. That's about half of those I know to still be involved.

It wasn't simply a snap-decision, that I made because I felt like doing it. I spent a couple days considering every ruling that I had to make for this event...thing, before posting my decisions.
 

Adding an extra third to a month long contest is far from insignificant. If the extension were made clear earlier, it would have benefited everyone and not been such a problem, but with the communication issues and the late announcement I can understand why some people are frustrated.


Extra third? It's an extra 9% over the correction that I had planned to make. I'm also willing to bet that it won't amount to very much. If it does, it allows this to be a contest with more than three finished entries. I thought that would also be important.
 

That's my two cents, anyway. I do hope that in spite of everything that's happened here, the contest ends up being fun in the end for those who are still participating. And for Zoria or anyone else who's thinking of hosting similar contests, why not look at this as less a failure and more of a learning experience?


It certainly is that; and I never said it was a failure: Those are the words of others. I said it was a train-wreck, but that isn't the same thing at all, at all. It is an automatic success if even one decent quest was created purely to enter the event; whether the event itself was a smooth process; or hellish to manage.

That's the real victory: Something new, and unusual for people to play, and enjoy.

Edited by ZoriaRPG, 05 February 2016 - 08:18 AM.


#75 Deedee

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Posted 05 February 2016 - 08:55 AM

I don't know if Russ can say the same, but I'm kinda just impatient.to get it out and done with. I never really cared about winning or losing, a contest just provides an opportunity to make a quest in a restricted period of time. Now that the contest isn't running on the same schedule as us, why not release it a little early? Also as you said, we'd bent the rules enough already with our submission. By withdrawing we'd be doing a service to everybody else that entered and adhered to the contest rules more strictly.

 

Ah. I was under the impression that the quest was going to be released after the competition. 





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