Jump to content

Photo

The Mega Man Discussion Thread


  • Please log in to reply
377 replies to this topic

#61 DarkFlameWolf

DarkFlameWolf

    Murana Wolford

  • Members

Posted 23 September 2014 - 05:19 AM

Mega Man 7 isn't that terrible. Mega Man 8 was worse. The only downside to 7 that I see is that Wily Pod battle...that battle.


  • KingPridenia likes this

#62 Air Luigi

Air Luigi

    Tio guachi

  • Members
  • Location:Spain

Posted 23 September 2014 - 01:45 PM

It's the cramped room feeling what bothers me about MM7. That and the art. It's just another thing.

 

6 done. Worst in the nes series. It's balanced to childs and newcomers, the bosses are too easy.... VERY EASY. Basically, it did wrong all what made Megaman a big thing. It's unbalanced, Megaman is tooooo powerful. The stages has a rehashed feeling, though, there are interesting things here and there, but nothing in the level of polish of 4-5. Even this one has better design that 3, but the disappointing difficulty, robots and music... meh.

 

2>4>5>1>3>6


Edited by Air Luigi, 23 September 2014 - 01:45 PM.


#63 Dark Ice Dragon

Dark Ice Dragon

    Wizard

  • Members

Posted 23 September 2014 - 03:32 PM

i liked the 1,2 and the 7, and also X1.

And the weapons ? what your favorite in all series ? i loved the one of metalman beacuse you can shot in 8 directions



#64 Aevin

Aevin

  • Members
  • Pronouns:He / Him
  • Location:Oregon

Posted 23 September 2014 - 03:43 PM

The Metal Blade's a pretty popular choice. As for mine ... Hmm ...  I'm a fan of wind-based weapons, but the few in the series aren't that fun. Maybe the Jewel Satellite from MM9? I think it's the most useful of all the shield powers, reflecting projectiles and wiping out a wide variety of enemies, and lasting whole screens. There are large sections of several levels where you can use the shield a single time and be set.



#65 Moonbread

Moonbread

    Playing With Psychos

  • Members
  • Pronouns:They / Them

Posted 23 September 2014 - 04:06 PM

I'll give you this much, Mega Man 6 isn't too difficult of a game for me anymore.  But you know, having other entries in the series that are tougher and/or just downright unfair (*COUGH*YELLOWDEVIL/BOOBEAMTRAP*COUGH*) at moments, that doesn't really make it a bad thing to me.  Plus, when I was younger, the game was a lot harder.  I often couldn't reach a robot master, or if I did, they outright annihilated me.  The fact that I practically have the game memorized now (I should get into speedrunning it) means I can't really comment as well on the difficulty anymore.

But to me, Mega Man 6 excels in so many areas.  Atmosphere, graphics, music, and polished controls and gameplay.  Heck, even though NES Mega Man games aren't well known for their stories, I love Mega Man 6's.  Because in the older games, Wily was more after conquering Monsteropolis.  As the series progresses, his ambitions are getting greedier.  And in 6?  He practically has the whole world.  Think about it, you have 8 robot masters from 8 significant, scattered parts of the world: China, Japan, England, Arabia, etc.  In almost every other intro, we see that Wily is just attacking a city.  Here, it's a much bigger scale.  And here's where the atmosphere, graphics, and music all come in.

Because each of the robot master's levels in the game feel like different parts of the world.

Xu50w9c.pngpDFrzMe.pngCxnfrDb.pngTxBwQ8R.png
4BBu54R.pnguJtrdgr.pngqfJdUgT.png49Ik9aH.png

 

It's not "I'm in the fire level" or "I'm in the ice level".  It's "I'm in Japan" and "I'm in England" and they capture the feel of them all so well!  You can see Mt. Fuji, you can see the sandy hills of Arabia and her beautiful architecture, and the melting setting sun in Western America.  It's all so...distinct.  Earlier in the NES' development, I don't think any of this would've honestly been possible.  It doesn't just look gorgeous, but it's a testament to how far the NES really came.  It looks better than some SNES games do.  One thing that really stands out to me is how the levels change in appearance as you progress, which makes them overall more interesting to look at.  It feels less cut-and-paste than the older games do.  You get to go from the west's high noon to its sunset, and that's way more interesting than just the same gear after gear and the same conveyer belt after conveyer belt.  If anything, it annoyed me that MM9 and 10 didn't look as good as 6 because it felt backwards from the series' progression.  Splash Woman's stage was supposed to have sunken ships in the background to reference that her job was to rescue people from sinking ships.  This totally would've been possible on the NES, but they chose not to because they were worried it would look too good for an NES-style game.  I guess Mega Man 6 just looks too good for the system it's on.

 

Anyway, the same goes for the music.  To me, while the music in the older games is really good, a lot of it feels generically catchy.  Some of it feels theme appropriate (Heat Man's, Spark Man's), but others are just...they're good, but just sorta there (Stone Man's, Crash Man's).  Whereas for MM6, I just feel like there was so much more effort put into the music.  Flame Man's theme goes really well with how the stage starts out easygoing, with just some harmless oil pits and mets, but gradually gets more intense, matching with how oil starts getting turned into fields of fire and how everything is going from the purple pillars and landscape to bright orange fire in a dark red cave.  Knight Man's theme immediately addresses the dark, overcast entrance to his castle, which fits in with the overall gloomy feel of a castle from the dark ages, with creaking spike ceilings and hallways full of spikes.  It somehow feels gloomy, dangerous, and royal all at the same time.  Then there's Tomahawk Man's theme, which fuck it, this doesn't need words.  It's amazing.  One of the best songs in the whole series.  The 20th Anniversary edition is great, too.

 

The gameplay may be standard Mega Man for the most part (with the addition of branching paths in some of the levels which was pretty cool) and the weapons are fairly standard- Blizzard Attack, Flame Blast, and Silver Tomahawk are my favorites, and the rest don't stand out too much (still useful though); but that's not really too bad, because everything else about the game just improves the experience so much.  The difference between this and a lot of the rest of the series is that the atmosphere of MM6 will hold my interest from start to end, that the more I play, the more I find to appreciate about the game.

 

But there is one crucial thing MM6 added that I could rant about all day: Rush Jet Adaptor.  Let's be honest, most of the time when you use Item-2/Rush Jet in the other games, it's to make things ridiculously easier.  It prevents dealing with the poor design of Heat Man's stage, or dealing with the tougher parts of Ring Man's stage and Tornado Man's stage.  But here, the Jetpack isn't just a platform you can ride on.  It requires precise control and operates more under the laws of physics.  You can't descend and then just immediately stop where you are by using the jetpack, you have to fight against gravity with it and you'll sometimes just end up landing right on spikes because you won't slow down fast enough.  The parts of the X Stages and Wily Stages that require it are genuinely difficult and you have to be well versed with how it works.  There are so many times I've lost lives just because I wasn't careful enough, or skilled enough.  But it never cheats you.

 

So all in all, Mega Man 6 isn't a perfect game, simply because I don't really think there's such a thing.  But it is my favorite NES game, and my favorite Mega Man game as well.  And it still has the best final boss theme of all time.  OF ALL TIME.

 

Oh, and here's some honorable mentions of some parts of the game that I didn't know where to really put in this post.

 

The boss theme.  It's overall a solid theme, and in addition, as you enter the robot master's room, the screen darkens, flashing with lightning, and they slowly descend from the ceiling during this, with it lighting back up as they get into a stance for the fight.  It's really badass.

 

I also love the boss intros for this game.  Instead of just showing what they look like with a name, they also have, well, all of this:

 

xZbMRBe.png

 

In conclusion: /rant

 

(I'll make my favorite weapons post later, spoilers Black Hole Bomb is the best and you're wrong if you disagree)


  • DashSim, Magi_Hero, The Satellite and 1 other like this

#66 Dark Ice Dragon

Dark Ice Dragon

    Wizard

  • Members

Posted 23 September 2014 - 04:07 PM

hmm..i just remember that even the storm eagle used a wind-based attack, was not bad, try to use it on a large enemy andyou can hit him 2 times.

The one of airman may destroy that nasty clashman in few seconds, but metalman is still my favorite



#67 DashSim

DashSim

    ancient being

  • Members
  • Real Name:Jadine

Posted 23 September 2014 - 04:21 PM

Starting the petition to get Scootaloo's official PureZC rank changed to 'Mistress of Mega Man 6'.


  • Haylee, Evan20000 and Aevin like this

#68 Air Luigi

Air Luigi

    Tio guachi

  • Members
  • Location:Spain

Posted 23 September 2014 - 05:36 PM

I can understand why Scootaloo likes Megaman 6. It's a good platformer, well polished and is fun. But the issue is way more simple... Is it a true Megaman game?

For me (and for the majority of people in the world), Megaman is about what you called "bad and unfair design". It's about challenge, weapons, bosses and balance. Megaman 6 is a game where it doesn't matter what robot you tackle first. And that's a syndrome of bad Megaman game for me. No strategy, you don't need the weapons, etc... If this game would have been named "Robocop 3", perfect then. But it isn't the case, and doesn't fit as a Megaman game. If I was trying to find another type of game, I would be playing another series... The Rush adaptors simply break all. It's a fun game if you want to play a easy game, but Megaman isn't about that... It doesn't have the oldschool style. Equally, a Zelda game that has hand-holding, cutscenes everywhere, linear overworld and linear dungeons, it's a bad game for me. It doesn't matter how polished can be, if the series's focus isn't in the table.

 

And the Dr. X plot is the worst plottwist in the series, is not even funny...


Edited by Air Luigi, 23 September 2014 - 05:40 PM.


#69 Aevin

Aevin

  • Members
  • Pronouns:He / Him
  • Location:Oregon

Posted 23 September 2014 - 05:44 PM

And the Dr. X plot is the worst plottwist in the series, is not even funny...

I find it hilarious, personally. Dr. Wily disguises himself in sunglasses, a fake beard, and a dracula cape, and somehow manages to fool everyone. (In-game, at least). Then he starts trying to take over the world, and instead of immediately making the connection that he's Wily, everyone's like, "Why is he doing such a thing? I thought this millionaire who didn't exist before a year ago was totally trustworthy!" In other words ...  I'm pretty sure the makers are aware at this point of how silly it is that through some twist Wily always ends up being the villain. It's not meant to be taken seriously. Also, "worst plot twist" is a bit of a stretch given that the "twist" in 10 is that Wily has a cold. ;)

 

As far as gameplay ...  I'm especially fond of the water gimmick in Centaur Man's stage. Water has been a mechanic in the Mega Man series since very early, and seeing a new twist on it was pretty fun. As I remember, they could have taken the idea a little further, but it was still really fun. I also remember having a great time with the Wily levels. I do remember several of the bosses being rather lame, though ...



#70 KingPridenia

KingPridenia

    King of Pridenia, Safehaven of the LGBTQ

  • Members
  • Real Name:Adam
  • Location:Pennsylvania

Posted 23 September 2014 - 05:48 PM

I will admit I'm not good at Megaman games as I only ever beat 3, 4 and 7. I only ever completed 7 legitimately. I never really attempted the six on the NES too much. I did beat 3 and 4 yes, but I used cheats and save states like the Megaman noob I am. One day, I really do want to actually try to beat each one legitimately (no cheat codes, no save states, none of that crap). As much as I fail at the Classic series on the NES, I really think 7 gets too much of a bad reputation. Granted, it's not exactly on my "Top 10 SNES Games of All Time" list, but it's far from as bad as people make it out to be.

 

One thing I like about Mega Man 5 and 6 is that getting hit makes you lose your charge. In 4, the Mega Buster kind of makes the game go into easy mode, although if you fail at pattern recognition, you're still going to get stomped by every boss (and IIRC, every Robot Master in Mega Man 4 does 8 damage on contact). Losing the charge makes battles more interesting than simply spamming fully charged shots for 3 damage a pop. You actually have to dodge and play somewhat competently, not just mash the B-Button and beat the boss in a race to who can drop the other's life bar to zero. Although the charge is not lost upon being hit in 7, it takes longer to charge and only does 2 damage to bosses, which IMO is more balanced. That and bosses seem to have longer invulnerability periods.

 

Yeah, I am a noob at the 6 on the NES. I attempted 1 and only beat a couple bosses, in 2 I gave up when I got in an unwinnable situation against I want to say the 4th Dr Wily Stage boss thanks to running out of Crash Bombs. As for 3 and 4, I beat them, but not fairly. I milked the hell out of save states and even invulnerability codes. Even then I sucked. I didn't get too far into 5 or 6, although I did clear out over half the bosses. I've never touched 8 through 10 and I did beat 7 without cheating with maybe a death here or there due to stupidity being strong with me.

 

Also, is it just me, or do the bosses always seem very hard if not downright impossible, but once you know how their AI functions, most of them are a joke? Let's take a personal example of my first time trying to defeat Freeze Man and Cloud Man from MM7.

 

FREEZE MAN: I kept getting jumped into, frozen, stuck to the floor and humiliated. It took me collecting the E-Tank by the last polar bear enemy a few times to finally win. I needed THREE E-Tanks to beat him. Of course, going in there just trying to pelt him to death with my Lemon Launcher (I always thought Mega Man and X's shots looked like lemons; sue me). Some time after I actually sat down and watched his behaviors, I learned a few things. For one, he follows a "reaction pattern". If you do nothing at the start, he'll taunt you. If you fire when you're at his level, he will always jump. After hitting a wall, he throws a Freeze Cracker at the floor, icing it over. He either runs at you again, or fires one up to the ceiling, making icicles drop down on you and destroying the ice on the floor. Knowing this, I can beat him without getting hit more than maybe once if I'm careless. When he's near, I fire so he jumps and I can slide under him (I could also not fire and jump over him, but I prefer sliding).

 

CLOUD MAN: Another boss I struggled with at first. This boss has a "set pattern". That is, he always does the same behaviors every time. He always fires a Thunder Bolt at you, making it split on impact. The second time, he makes it rain with it either pushing you towards or away from him, depending on where you're at with respect to Cloud Man. He then fires two more Thunder Bolts that break off into smaller sparks you have to jump over. After that, the rain stops and Cloud Man floats back and forth, trying to slam into you. He's just high enough to slide under. After a while, he goes back up to restart his pattern. This is another boss I sucked at because of being an idiot. Once I actually watched how his AI worked and learned you could slide underneath him (I kept trying to jump over him in vain), I got to the point I could easily beat him without Danger Wrap and een at one point I was good at getting semi-consistent no damage kills.



#71 Moosh

Moosh

    The Mush

  • Moderators

Posted 23 September 2014 - 05:51 PM

For me (and for the majority of people in the world), Megaman is about what you called "bad and unfair design".

See when you say stuff like this it makes me want to play Megaman 6 and stay the hell away from Megaman 2. Also I've heard the horror stories of the Boobeam Trap...Megaman 2 does not sound like a good or balanced game to me.


  • The Satellite and Evan20000 like this

#72 KingPridenia

KingPridenia

    King of Pridenia, Safehaven of the LGBTQ

  • Members
  • Real Name:Adam
  • Location:Pennsylvania

Posted 23 September 2014 - 06:00 PM

See when you say stuff like this it makes me want to play Megaman 6 and stay the hell away from Megaman 2. Also I've heard the horror stories of the Boobeam Trap...Megaman 2 does not sound like a good or balanced game to me.

 

I know you told me to NEVER bring this up again, but Rainbow Man from Mega Man Unlimited. Don't even start me on that stage. Quick Man's insta-kill beam sections are child's play compared to all the nasty beams from that. And yes I do understand this thread is for discussion of OFFICIAL Mega Man games, not fan-made ones.

 

In short though, I fail at the classic series. Now X, X2 and X3 I'm much better at. Granted, I owned X since I was 5, but still. I just seem to be better at the X series than the classic series. Is it bad enough I didn't find out about the classic series until I was in high school? Imagine my confusion finding out the hard way there was no charging your cannon up, no dashing, no armor upgrades, etc. Pretty much my reaction to MM1 was just that. I suicide into the first pit I see, thinking I could slide down the wall like in Mega Man X. "This game sucks." *closes out of it*



#73 DarkFlameWolf

DarkFlameWolf

    Murana Wolford

  • Members

Posted 23 September 2014 - 06:04 PM

Any Mega Man boss, once you learn how they work or function ALWAYS end up being easy to defeat. Its like finally cracking the code and solving the puzzle!


  • Moosh likes this

#74 Air Luigi

Air Luigi

    Tio guachi

  • Members
  • Location:Spain

Posted 23 September 2014 - 06:05 PM

See when you say stuff like this it makes me want to play Megaman 6 and stay the hell away from Megaman 2. Also I've heard the horror stories of the Boobeam Trap...Megaman 2 does not sound like a good or balanced game to me.

 

If you want a cakewalk, Megaman 6 is perfect. Megaman 2 is like Isle of Rebirth. Hard when you don't know how to play. Exploit the weakness and it's easy... Megaman 2 it's very easy really (MM1 is way harder), but you have to use your resources. Experience. MM6 is easy even if you never played a videogame.

 

If you are lazy, that's another question X) 

 

 

 

Any Mega Man boss, once you learn how they work or function ALWAYS end up being easy to defeat. Its like finally cracking the code and solving the puzzle!

 

And that's why MM6 fails, there isn't a puzzle. Megaman is overpowered against the bosses. Add to that the reshased backgrounds and bosses patterns, and you have a mediocre Megaman game.


Edited by Air Luigi, 23 September 2014 - 06:10 PM.


#75 The Satellite

The Satellite

    May the way of the Hero lead to the Triforce.

  • Members
  • Real Name:Michael
  • Pronouns:He / Him

Posted 23 September 2014 - 06:13 PM

And the Dr. X plot is the worst plottwist in the series, is not even funny...


Let's be fair, Megaman has not really been known for good story. :blah:

At least, in individual games. I think as an overarching mythos, there's some fantastic material, but when we get down to individual stories... yeah, Megaman stories are not really that good.
 

And yes I do understand this thread is for discussion of OFFICIAL Mega Man games, not fan-made ones.


Not at all, it's a thread for Megaman in general. :)
 

Megaman 2 is like Isle of Rebirth.


Pfffffffffffffffffffffthahahahahahahaha no they're nothing alike whatsoever. IoR isn't full of blatantly unfair design.

 

Also I agree with others, 6 is the second-best next to 3. I think literally the one complaint I had is that getting the BEAT plates is a bit odd, but otherwise it's a very solid title with good design visually, musically, and gameplay-wise. Also if you want easier bosses, I point you toward Megaman 2.


  • Moosh likes this


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users