I was confused, but now I think I understand what you mean. Let's start with a basic thing. The coordinates in the game only have two digits, in hex. The coordinates in the upper right hand corner, you see those? The top one is always there, and tells you where you are. The second one, below that, sometimes appears when a character uploads coordinates to you. The second one is your DESTINATION. It's a GOAL that you need to get to.
So you have collected the Pulse Cannon. The Spy has told you to go to Scoprio, and uploaded the entrance to Scorpio to your system. You need to travel to coordinates 7, 0 in Aquarius (which is where you are).
I was confused about the "rocket" you were talking about. Now I get it. That's a door. You cannot reach the door at 0, B currently because your character can't jump high enough.
The airlock doors open when you hit the corresponding switch. To open the door leading West to 7,0, try jumping down the waterfall below it and hitting the switch you find there.
As for the "green blocks with a plus in them," I'm stumped. Do you mean the green blocks that look like girders? Green/blue interior with white border and a crossed pair of lines through the middle? Those are just blocks. Some are breakable, some not. Do you mean the blue blocks with two straight bars through the middle? All blue, I mean? Those are also just blocks. Key blocks are unmistakable.
When you spent 90 to activate a machine, you got an item, right? Thats what they're for. They function as shops.
If anything, the most fascinating and divergent part of the initial experience is the "pause" when you use the lasers, which reminds the player that the weapon is based off of the sword item from TLOZ. Without that initial pause in ship movement, it would be an entirely different experience.
I think Graphics Gale may be a huge help with the animations. It even preserves the palette quite nicely. I've used it before, though not necessarily to animate images, but definitely to preserve a palette for use in importing graphics back into ZC. You can recolor an entire sprite sheet with it. Nick had a tutorial for this around here somewhere.
Seems like a good program. Do you have a download link that doesn't try to stick some executable download thing on my computer, though?
Edited by C-Dawg, 04 July 2014 - 11:54 AM.