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things for ZC/ZQ 3.0


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#61 MoscowModder

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Posted 11 February 2013 - 07:46 PM

Strike: Read string.txt (packaged with ZC) to learn about the string control codes.

Use the switch if counter code to switch from the "You don't have any to sell" string to the selling string, and put counter increment/decrement codes in the selling string.

That should make sense after you read string.txt.

#62 strike

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Posted 11 February 2013 - 07:57 PM

I understand all that but is is there a way for the player to be able to decide what and if he wants to sell? If there is please tell me! That would be great to know!

-Strike

#63 MoscowModder

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Posted 11 February 2013 - 07:59 PM

You'd need either a different merchant NPC for each item to sell, or else a new script for a more fully-featured 2-way shop.

#64 strike

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Posted 11 February 2013 - 08:40 PM

Oh. OK. I guess I got a little over excited there. icon_smile.gif

Thanks MoscowModder!

-Strike

#65 Jamian

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Posted 12 February 2013 - 01:48 PM

How about being able to choose whether the enemy's projectiles can be blocked by the shield or not? At the moment I believe only the enemy type determines this.

#66 MoscowModder

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Posted 12 February 2013 - 01:50 PM

Actually, you set that in the Block/Reflect flags in the item editor.

#67 coolgamer012345

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Posted 12 February 2013 - 02:31 PM

MoscowModder is correct

#68 Jamian

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Posted 12 February 2013 - 02:35 PM

Yes but I mean, some fireballs for example have the "boss fireball" (unblockable) status, simply because they are fired by a boss enemy like a Gohma, etc. While other fireballs can be blocked if they are fired by a lesser enemy.

#69 MoscowModder

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Posted 12 February 2013 - 02:37 PM

I'm not sure, but I *think* you can also block those by adding 256 to the block/reflect flags.

But yeah, it would be nice to be able to customize boss vs non-boss weapon types per enemy.

#70 Jamian

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Posted 12 February 2013 - 02:38 PM

QUOTE(MoscowModder @ Feb 12 2013, 01:37 PM) View Post

I'm not sure, but I *think* you can also block those by adding 256 to the block/reflect flags.


Indeed.

But the one thing I can't do is make an enemy fire an unblockable fireball, if it's not the right enemy type.


#71 Schwa

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Posted 19 February 2013 - 10:21 AM

QUOTE(Jamian @ Feb 11 2013, 04:43 PM) View Post

However if you could edit the odds you could make a more interesting gamble room.

This is off-topic now, but when I read this I thought of how cool it would be to script a Casino Roulette minigame, or a Slot Machine minigame, which would both just be pure luck but oh my god that would look so cool, the little ball in the Roulette Wheel rolling around with its own physics, eeee icon_biggrin.gif

Oh geez and on that note, Pachinko! That would be RAD. We need some awesome new luck-based minigames in quests, scripted or not.

#72 TheLegend_njf

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Posted 19 February 2013 - 10:27 AM

There's something I find about coolgamer's posts that doesn't seem quite "cool".

I can't quite put my finger on it.

Staff Note: This post was warned for harassment.

#73 coolgamer012345

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Posted 19 February 2013 - 12:20 PM

....coolgamer012345 is my user name from my last community site......i used to use sploder which is for kids(or...well the younger group),but you make games on it.

#74 megamaster125

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Posted 19 February 2013 - 03:29 PM

I'd like to see a feature like the Oracle of Ages Past/Present warping. I know there are many quests with light and dark worlds, but I'd like to see more of a connection between the two. For example, doing something in the past that has an affect on the location in the present.

I also think it'd be cool to see some additional uses for the bottle, instead of just the 2 basic potions, like carying spring water to water a seed/flower somewhere else.

As for other items, how about the wrecking ball from Twilight Princess?

#75 MoscowModder

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Posted 19 February 2013 - 03:53 PM

Warping: That's not really something you could make as a ZC feature (I think?), but it's simple enough to pull off with Screen State Carryovers.

Bottle: Also possible with simple scripting and/or String Control Codes. What I'd really love to see is built-in support for multiple bottles.

Ball 'n Chain? Sure, why not. It's already scripted but would be nice to have built in.


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