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Zelda Classic 2.5 RC4


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#61 Saffith

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Posted 24 August 2012 - 11:49 PM

Allegro uses DirectX on Windows, so it's significantly faster there, but I doubt that's the only issue. Do you have an Nvidia or ATI video card, and, if so, did you install drivers for it?

#62 SUCCESSOR

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Posted 25 August 2012 - 12:39 AM

Oh god, I don't know how I would even. I guess I should have thought of that. I have an ATI card. I'll look up how to install the drivers.

#63 Saffith

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Posted 25 August 2012 - 12:52 AM

Check Synaptic first, I think it should be in the repo. I believe it's fglrx-driver you'd want.

#64 SUCCESSOR

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Posted 26 August 2012 - 02:18 AM

Thank you. That was exactly what I needed. It works great now.

#65 Octorockoncrack

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Posted 27 August 2012 - 02:09 PM

In RC3 and 4, I have an FFC that is supposed to hover on top of Link and follow him, but while this FFC is on top of him, Link is unaffected by damage and stair combos. Link will just walk right through them and not take damage or warp like he is supposed to. Is this a bug, or is there a reason for this? Or, is it possibly just an issue with the script I'm using?

#66 CastChaos

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Posted 27 August 2012 - 04:50 PM

QUOTE(Octorockoncrack @ Aug 27 2012, 09:09 PM) View Post

In RC3 and 4, I have an FFC that is supposed to hover on top of Link and follow him, but while this FFC is on top of him, Link is unaffected by damage and stair combos. Link will just walk right through them and not take damage or warp like he is supposed to. Is this a bug, or is there a reason for this? Or, is it possibly just an issue with the script I'm using?

That totally destroys the experience for me, too. Even while I thought only warps were affected. So damage combos are, too.
It's great to hear that the "swim through solid things" bug got at least mentioned in this thread, even if not fixed. When I found out about that while making BB (2.10), it was smoky hell... major combo replacing through an entire watery area map...
Same goes for the "hookshot through solid layers if there's hookshot combo n layer 0 beneath them".



That being said, how I never realized there was an RC4 already?
There are some horrible things in RC2 that I can't fix in any way, but I didn't upgrade to RC3 seeing how it mutilated some others' quests with gameplay experience destroying bugs, so, is it safe to upgrade this time?
The horrible RC2 bugs I'm having now are for example:
-warps sometimes get randomly set to other screen (typically changing the first digit to 7, thus leading the player to the same column but the lowest row of the map)
-whenever I save and continue playing later, there's a chance that I end up on the left part of map 4 (the map of my first town, and the leading continue dmap at this point, if that matters) on a so far empty screen, no matter where I saved previously
-without changing anything, my custom pols voice started to count the first tiles of tilepage 0 for its jumping animation, instead of the row below the walking animation tiles, and it is so ever since
-the aforementioned "if overlapped by an FFC, warps won't work" craze. This disables the good trick to use FFCs in place of layers in any desired possibility. Now I again need to assign an entire screen as layer screen, like in the 2.10 times (I remember so well that while making the northeast part of BB's first overworld, I decided it was worth to make a layer even if I put only one combo on it, for I wouldn't run out of any space anyway... sorry, I didn't know BB would grow that big in the end)

Plus any I forgot. And usability counts, too. For example, I wouldn't want the RC1 way of selecting undercombo again.

Reading the changelog, the enemy copying is what makes me glad the most.
Oh wait, no, what makes me glad the most that the changes are not superlative features, rather actual bugfixes. The RCs beat any version ever since 2.11b12c in that matter. Technically, if a stable version gets released this year, then the devs are late at least with 6 years... (oh, the memories... man, the MEMORIES... finding out about 2.11 and being convinced that a new stable version is out by the end of 2006, as it would have been if only bugfixing was going on, not the madness that started at late 2006/early 2007... I still remember my Ultima IX remake plans that I meant for a stable 2.12).


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#67 Skullkid

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Posted 27 August 2012 - 05:33 PM

Umm... when I click the link my antivirus gives me a warning about malicious drive-by downloads... icon_freak.gif I heard rumors that ZC had some kind of malware associated with it, but I didn't think it was true, given the number of users on this site... Is there another, safer source to download from?

#68 MoscowModder

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Posted 27 August 2012 - 05:39 PM

Besides the link in the forums? I doubt it.

We've all downloaded ZC from there, so it should be perfectly safe.

#69 Moosh

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Posted 27 August 2012 - 05:42 PM

QUOTE(Skullkid @ Aug 27 2012, 04:33 PM) View Post

Umm... when I click the link my antivirus gives me a warning about malicious drive-by downloads... icon_freak.gif I heard rumors that ZC had some kind of malware associated with it, but I didn't think it was true, given the number of users on this site... Is there another, safer source to download from?

I don't computers, but I think this "drive-by download" your antivirus is picking up may be allegro, the archaic program Zelda Classic was made with. I've never had any problems with Zelda Classic downloading other stuff.

#70 Skullkid

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Posted 27 August 2012 - 05:49 PM

Did some digging around and found this post: http://www.purezc.co...o...&hl=malware

Possibly a similar issue?

#71 Russ

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Posted 27 August 2012 - 05:50 PM

Yeah, ZC's fine. It's based on a pretty old program though, and my anti-virus has tried blocking certain aspects of it before (it freaked out when I tried compiling scripts), but there's nothin malicious there.

Edit: it's actually not that problem there. AGN used to get hacked fairly often, leading it to be labeled as an attack site, but that's all in the past now, so I don't think that has anything to do with this issue.

#72 Skullkid

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Posted 27 August 2012 - 05:57 PM

Ok. I suppose I'm freaking out for nothing then... Still weird that Norton blocked it tho. Oh well. It's not going to stop me from downloading it. icon_smile.gif

#73 Saffith

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Posted 27 August 2012 - 11:17 PM

QUOTE(Octorockoncrack @ Aug 27 2012, 03:09 PM) View Post
In RC3 and 4, I have an FFC that is supposed to hover on top of Link and follow him, but while this FFC is on top of him, Link is unaffected by damage and stair combos. Link will just walk right through them and not take damage or warp like he is supposed to. Is this a bug, or is there a reason for this? Or, is it possibly just an issue with the script I'm using?

That's correct, FFCs block other combos. That's necessary for them to work as moving platforms, doors, and some other things people like to do.

QUOTE(CastChaos @ Aug 27 2012, 05:50 PM) View Post
It's great to hear that the "swim through solid things" bug got at least mentioned in this thread, even if not fixed. When I found out about that while making BB (2.10), it was smoky hell... major combo replacing through an entire watery area map...

Not a bug. Layer 0's combo type takes precedence.

QUOTE
Same goes for the "hookshot through solid layers if there's hookshot combo n layer 0 beneath them".

Also not a bug, for the same reason.

QUOTE
There are some horrible things in RC2 that I can't fix in any way, but I didn't upgrade to RC3 seeing how it mutilated some others' quests with gameplay experience destroying bugs, so, is it safe to upgrade this time?

I don't know what bugs you're referring to, but please do upgrade. Problems aren't going to get fixed if people don't find and report them.

QUOTE
-warps sometimes get randomly set to other screen (typically changing the first digit to 7, thus leading the player to the same column but the lowest row of the map)

First I've heard of this happening. Any idea what might trigger it?

QUOTE
-whenever I save and continue playing later, there's a chance that I end up on the left part of map 4 (the map of my first town, and the leading continue dmap at this point, if that matters) on a so far empty screen, no matter where I saved previously

That may be the scrolling warp bug that was fixed a while back.

QUOTE
-without changing anything, my custom pols voice started to count the first tiles of tilepage 0 for its jumping animation, instead of the row below the walking animation tiles, and it is so ever since

Again, first I've heard of it. If the quest is permanently screwed up, could you send it to me?


#74 trudatman

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Posted 27 August 2012 - 11:34 PM

get rid of Norton in favor of something else. I got Avast for this craptop. Norton sequestered and immediately deleted ZQuest 2.50(3) on me, without asking my opinion on the matter. it is a bad program, otherwise, too, but that was the final proverbial straw. Norton is not your friend.

#75 Octorockoncrack

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Posted 27 August 2012 - 11:48 PM

QUOTE(Saffith @ Aug 28 2012, 12:17 AM) View Post
That's correct, FFCs block other combos. That's necessary for them to work as moving platforms, doors, and some other things people like to do.

Crap, so are you saying there's no way around that? I've been trying to make a minigame for my quest, but the idea is completely useless unless i find a way around this. icon_worried.gif


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