QUOTE(Nolornbon @ May 22 2012, 03:51 PM)

I see. Just remember to give this quest everything you have. The skull entrance you made proves you can.
Thanks
I recently found out that the W and H boxes in the enemy editor determine how many tiles and tile rows
an enemy uses, so I went through and deleted some duplicate tiles that wasted space. Now I find out
that some enemies can NOT have their W and H settings edited, if you edit them they will still use their
defaults. This is true for the Armos enemy (and perhaps others as well). I opened up my quest and
my Armos enemies became invisible. Time to fix this problem. Lesson learned, DON'T mess with default
W and H
Hopefully in future versions of ZC/ZQ these options will be grayed out and unaccessible if the settings
are just going to be ignored in the final analysis. Something similar is true for the Keese - changing their
animation framerate does nothing. And a Keese's shadow uses more than one frame no matter what your
shadow sprite settings are...
Well, here's to learning things the hard way...
EDIT: Fixing the lightning bug thanks to the "no ground enemies" combo type.
Fixed the bug where walking into a guard makes Link appear to vibrate.
Fixed all the map bugs.
Edited by Cukeman, 23 May 2012 - 01:32 PM.