Hmmm... now that I know a little more about it, I think I may understand how it works. So, what was the problem when you tried to combine the two? Was it that the two animations didn't sync up? If that's the case, I may be able to help you. They key is to have the right animation speeds, but the right number might be hard to figure out, because the way ZQuest calculates them is a little weird.
So, did that last screenshot actually have any translucent layers in use for the water, or did you replace one of the blues with a transparency color and put it on a layer above the other water type?
Personally, I think it will look best if, in the end, there are no translucent layers, but rather shadows on the water that bely what is beneath the surface.
Yep, that sounds like the way I did it, too... I just haven't tried it with mountains. (Yet?)
Good luck; practice is key.
Yeah, that's one reason I think I may prefer opaque water tiles with shadows on the water as a pseudo-translucency... Minish Cap has water that allows them to put anything they want at the water's edge, and it'll be sitting right at where the water touches it, but it won't look like it's actually "floating."
Ok this screen both layers are transparent:
and the problem I am having is when I took a screen shoot( I mean a bunch of s.s.) then ripped the tiles in the slightly edited them , I got this:
on the screen is transparent and in the combo list is plain! What I was trying to do is make the tiles look like double layer water tiles but with one layer! But it did not come out looking the same or as good, but they look alright untransparent though!
and as for the cliff/tall grass under combo look in the first shoot in this post and you can see what I did, I think they need a little touching up.