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The Official Quest Screenshot Critique Thread


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#7381 Matthew

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Posted 06 June 2017 - 02:43 PM

WIP screen/palette/tiles:

 

aVOjZen.png


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#7382 Jared

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Posted 12 June 2017 - 08:19 AM

I'm in love every with this, Matthew. I love the water borders and the bridge. And the paths are cute. Great colors too. Great job.
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#7383 Sheik

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Posted 16 June 2017 - 10:30 AM

S8G5GLr.png


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#7384 ShadowTiger

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Posted 16 June 2017 - 02:48 PM

pTlirgt.png

Out of curiosity, where'd you get the Moblin graphic from?  It looks very familiar.


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#7385 Sheik

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Posted 16 June 2017 - 03:37 PM

I have remapped this village so many times, I feel like I am stuck in Selhera.

UAS49Wh.png


Edited by Sheik, 16 June 2017 - 04:04 PM.

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#7386 Anthus

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Posted 16 June 2017 - 11:44 PM

Here's a palette I'm testing. This is a hard post to follow Sheik's with :heh:

 

2FeVsRn.png

This is when it is not storming.

 

5JOGQcH.png

But then it gets stormy, and looks like this.

 

 

 

Each tile is supposed to only use 3 colors. That's my "rule" but I am already breaking it cause I'm not counting outlines as a color. BS mountains can be alright with 4 colors instead of 5. Oh, and inb4 you're misusing the BS mountains. Come on, these mountains are pure BS. :blah:


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#7387 Sheik

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Posted 17 June 2017 - 03:03 AM

HerOh, and inb4 you're misusing the BS mountains. Come on, these mountains are pure BS. :blah:Th

The struggle is real. :sigh:


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#7388 Sheik

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Posted 17 June 2017 - 02:23 PM

Making fairly good progress:

vihx87i.png


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#7389 Matthew

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Posted 17 June 2017 - 05:13 PM

How are you so talented? Those screens are amazing. :)


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#7390 Shane

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Posted 17 June 2017 - 06:41 PM

Castle graphics look kinda eh but everything else is amazing.


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#7391 Demonlink

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Posted 17 June 2017 - 08:07 PM

Out of curiosity, where'd you get the Moblin graphic from?  It looks very familiar.

Lost Isle Graphics eh? :P



#7392 Naru

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Posted 18 June 2017 - 12:56 AM

I really like the castle, it has some height issues at the bridge though. The bridge should be above the water, but on both sides you have 4 rows of bricks. The bridge-border also is only one brick high, but hides 2 bricks of the wall.
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#7393 Sheik

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Posted 18 June 2017 - 03:57 AM

I really like the castle, it has some height issues at the bridge though. The bridge should be above the water, but on both sides you have 4 rows of bricks. The bridge-border also is only one brick high, but hides 2 bricks of the wall.

Thanks for pointing out the issue with the bridge border. I knew about the other height issue though. I have tried to fix it but there's simply not enough space as I don't want to make the castle bigger than one screen plus surrounding (for the outer walls) so right now I've got with this:

1vIM0OA.png

It's not the best solution but I try not to get too stressed out about it and simply consider it good enough for now.


Edited by Sheik, 18 June 2017 - 03:58 AM.

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#7394 Naru

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Posted 18 June 2017 - 09:43 AM

I think it looks fine that way, nothing that jumps in my face anymore.

One solution could be to make the stairs go down instead of up. I mean I have no idea how this could be done to make the stairs look like this, tough with these tiles just flipping the combo might work. But at the moment the entrance has one brick too much and the yard two bricks too much since the stairs indicate it to be higher. Removing one brick at the entrance, making the bridge-border a half combo longer and indicating that the yard is lower could solve the perspective-problem perfectly.

#7395 Neppy

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Posted 18 June 2017 - 09:48 AM

I'm really liking how that area is looking Sheik! The castle looks really neat, and the area has a good feel to it. Looking forward to seeing more of it! :D


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