Well, i really like the enviroment, and, i dont know, the screen just feels right to me... You should totally post that at the next SOTW.
The Official Quest Screenshot Critique Thread
#721
Posted 28 July 2011 - 11:28 AM
Well, i really like the enviroment, and, i dont know, the screen just feels right to me... You should totally post that at the next SOTW.
#722
Posted 28 July 2011 - 11:39 AM
#725
Posted 28 July 2011 - 11:59 AM
A bit repetitive, but it kinda works. It reminds me a lot of the old Final Fantasy games. Or something. Which is a good thing.
I'm for one reminded a lot of Dawnlight's Expedition Side in GM. But that can probably not be helped, I mean, it's the PR tilesets, the screens from two projects using the same tileset are bound to look fairly similar. I think the walkable space against unwalkable space isn't managed pretty well (as there's so much more of the latter for no clear reason I can see) but other than that it's a pretty enjoyable screen. The wood pile bugs me, though. But ground detail is quite decent. Maybe two or three of these GB vines might look nice in the "forest" part of the screen, as they usually work quite well with that kind of enviroment.
#726
Posted 29 July 2011 - 02:10 AM
Rem: I don't mind the trees seeing the mountain tops are supposed to be a overgrown forest. Final Fantasy? Hmm, that wasn't intentionally but nonetheless thanks anyway
Yoshidude: As I said I don't mind the trees seeing the mountain tops are supposed to be a overgrown forest. Ground detail? Sure thing!
Dawnlight: Thanks! I agree with you about the trees. I'm glad someone liked that part of the screen
Sheik91: Yes I got mountain usage inspiration from Dawnlight. While at it I also got the mountain usage inspiration from Zeeb too. The wood pile will be removed. What do you mean by vines? Do you mean the mountain growing ones or the ones that are barley used in LA? If the later will do
Thanks everyone! Is this better then before?

Edited by Midnight_King, 29 July 2011 - 02:11 AM.
#727
Posted 29 July 2011 - 07:05 AM
a graveyard would be a fresh taste of something different.
Not exactly fresh uh?
I like it though, perfect usage of the tileset.
Thanks everyone! Is this better then before?

No I don't like it with the elevations... I suggest you don't use it or very sparingly (so leave more gaps in the overhead, especially in the low elevation areas). I love the screen design, reminds me of one of my own screens (even though they look totally unfamiliar, except for the fact that both are a mine entrance entered from the south surrounded by mountains (no I'm not claiming you stole it, I never ever showed that screen)).
Anyway.... I like it! Lotsa.
#728
Posted 29 July 2011 - 09:38 AM
#729
Posted 29 July 2011 - 11:20 AM
To not be entirely pointless with this post, here is a screen:

Meh I was too lazy to take it in ZC as you can see.
#730
Posted 29 July 2011 - 11:20 AM
I'm not sure what else to do with it. I think they are pretty good, but something about the screens are a bit bland to me.






I was trying to go for a MC look, but perfecting that in DoR is really hard and I think it came out as screens that look way to cluttered with detail. IDK. What do you think?
#731
Posted 29 July 2011 - 11:43 AM
#732
Posted 29 July 2011 - 11:52 AM
Well, I just showed these screens because I wanted an opinion before I took a break from using DoR. It's a bit advanced for me.
But when I come back, I will make sure I'll do something about the trees as they bother me as well.
Thanks again though. It inspires me to see someone like you appreciate something I made
#734
Posted 29 July 2011 - 02:08 PM
#735
Posted 29 July 2011 - 02:27 PM
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