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The Official Quest Screenshot Critique Thread


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#721 Ica

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Posted 28 July 2011 - 11:28 AM

that's beatiful... the scenario is just... beatiful O-O

Well, i really like the enviroment, and, i dont know, the screen just feels right to me... You should totally post that at the next SOTW. icon_smile.gif

#722 Adem

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Posted 28 July 2011 - 11:39 AM

A bit repetitive, but it kinda works. It reminds me a lot of the old Final Fantasy games. Or something. Which is a good thing.

#723 Moon

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Posted 28 July 2011 - 11:46 AM

QUOTE(Midnight_King @ Jul 28 2011, 04:55 AM) View Post


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It looks really repetitive, as Rem said. I would suggest less trees and maybe some more ground detail.

Edited by Yoshidude, 28 July 2011 - 11:46 AM.


#724 Dawnlight

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Posted 28 July 2011 - 11:57 AM

QUOTE(Midnight_King @ Jul 28 2011, 03:55 AM) View Post


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You could try to put some flowers on the grassy part of the terrain. Other than that, I think it looks awesome. Just so you know, repetitive use of pine trees is not always a bad thing.

#725 Sheik

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Posted 28 July 2011 - 11:59 AM

QUOTE(Rem @ Jul 28 2011, 06:39 PM) View Post

A bit repetitive, but it kinda works. It reminds me a lot of the old Final Fantasy games. Or something. Which is a good thing.

I'm for one reminded a lot of Dawnlight's Expedition Side in GM. But that can probably not be helped, I mean, it's the PR tilesets, the screens from two projects using the same tileset are bound to look fairly similar. I think the walkable space against unwalkable space isn't managed pretty well (as there's so much more of the latter for no clear reason I can see) but other than that it's a pretty enjoyable screen. The wood pile bugs me, though. But ground detail is quite decent. Maybe two or three of these GB vines might look nice in the "forest" part of the screen, as they usually work quite well with that kind of enviroment.

#726 Shane

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Posted 29 July 2011 - 02:10 AM

Ica44: Thanks! And maybe I will join the SotW contest later on icon_smile.gif.

Rem: I don't mind the trees seeing the mountain tops are supposed to be a overgrown forest. Final Fantasy? Hmm, that wasn't intentionally but nonetheless thanks anyway icon_smile.gif!

Yoshidude: As I said I don't mind the trees seeing the mountain tops are supposed to be a overgrown forest. Ground detail? Sure thing!

Dawnlight: Thanks! I agree with you about the trees. I'm glad someone liked that part of the screen icon_smile.gif! Also added flowers on top.

Sheik91: Yes I got mountain usage inspiration from Dawnlight. While at it I also got the mountain usage inspiration from Zeeb too. The wood pile will be removed. What do you mean by vines? Do you mean the mountain growing ones or the ones that are barley used in LA? If the later will do icon_smile.gif.

Thanks everyone! Is this better then before?


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Edited by Midnight_King, 29 July 2011 - 02:11 AM.


#727 Twilight Knight

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Posted 29 July 2011 - 07:05 AM

QUOTE(HollowKnight @ Jul 28 2011, 04:20 AM) View Post

a graveyard would be a fresh taste of something different.

Not exactly fresh uh? icon_razz.gif

I like it though, perfect usage of the tileset.

QUOTE(Midnight_King @ Jul 29 2011, 09:10 AM) View Post

Thanks everyone! Is this better then before?


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No I don't like it with the elevations... I suggest you don't use it or very sparingly (so leave more gaps in the overhead, especially in the low elevation areas). I love the screen design, reminds me of one of my own screens (even though they look totally unfamiliar, except for the fact that both are a mine entrance entered from the south surrounded by mountains (no I'm not claiming you stole it, I never ever showed that screen)).

Anyway.... I like it! Lotsa.

#728 HollowKnight

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Posted 29 July 2011 - 09:38 AM

Lol, Twilight, I meant as starting area icon_razz.gif Graveyard is certainly not a fresh idea.

#729 Twilight Knight

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Posted 29 July 2011 - 11:20 AM

Yeah I got that. icon_razz.gif

To not be entirely pointless with this post, here is a screen:

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Meh I was too lazy to take it in ZC as you can see.

#730 Tree

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Posted 29 July 2011 - 11:20 AM

Well, for a month or so, I've been working on this village map. Here are some screens.

I'm not sure what else to do with it. I think they are pretty good, but something about the screens are a bit bland to me.

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I was trying to go for a MC look, but perfecting that in DoR is really hard and I think it came out as screens that look way to cluttered with detail. IDK. What do you think?

#731 Dawnlight

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Posted 29 July 2011 - 11:43 AM

I like how you detailed the screens. The structure is very good overall. The one thing I really don't like is how you clumped up the big trees. If you got that idea from me, in my village, I always try to put some small breathing room in tree placement so it doesn't clump up. It looks more natural that way.

#732 Tree

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Posted 29 July 2011 - 11:52 AM

Thanks dawnlight for the nice words. I also don't really clumped close together as well. But, I kinda got insrpiration from my backyard because 3/4 of it is thick forest brush and the trees were so close together it's very hard to get around. But, it doesn't really work to well in Zquest I suppose.

Well, I just showed these screens because I wanted an opinion before I took a break from using DoR. It's a bit advanced for me.
But when I come back, I will make sure I'll do something about the trees as they bother me as well.

Thanks again though. It inspires me to see someone like you appreciate something I made icon_smile.gif

#733 Omega

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Posted 29 July 2011 - 12:09 PM

QUOTE(Keiichi123 @ Jul 29 2011, 09:20 AM) View Post

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This one looks perfect. icon_razz.gif
Very nice screen, I wouldn't change anything. I could see this being a screenshot of the week or month. icon_thumbsup.gif


#734 Jared

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Posted 29 July 2011 - 02:08 PM

Keiichi, those are all beautiful. They may seem empty because of the palette, honestly. not saying you should change it, but it's more of a lazy feel. Maybe adding a dog or some characters would help make it not seem like a wasteland icon_razz.gif xD

#735 Tree

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Posted 29 July 2011 - 02:27 PM

Yeah, I forgot to say it's not quite done yet. And yeah, the colors are a bit dim, but I cannot find a colorful palette that doesn't burn my eyes.


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