Jump to content

Photo

What did you accomplish in ZC today?


  • Please log in to reply
4964 replies to this topic

#721 Russ

Russ

    Caelan, the Encouraging

  • Administrators
  • Location:Washington

Posted 14 March 2012 - 07:50 PM

What messed up with it? What did you do? Did you make any backups? You really ought to get in the habit of making constant backups of your quest in case something happens.

#722 -DuCkTApE-

-DuCkTApE-

    The "Mask" will take over...

  • Members

Posted 14 March 2012 - 07:53 PM

i will make a backup this time for sure! icon_twisted.gif
and it wont take that long to redo

Edited by -DuCkTApE-, 14 March 2012 - 07:53 PM.


#723 ShadowTiger

ShadowTiger

    The Doctor Is In

  • Members

Posted 14 March 2012 - 07:56 PM

Probably a better idea (Well, in addition to starting fresh) to find out what went wrong so it doesn't go wrong again, or so you gain the know-how to fix it if it does.

#724 Thomas G. House

Thomas G. House

    Senior

  • Members

Posted 15 March 2012 - 01:16 AM

I'm gonna make a quest. Expect to see it VERY SOON.(By "VERY SOON" I mean when the next update comes.)

#725 LikeLike on fire

LikeLike on fire

    vaugly coherent

  • Members
  • Location:NJ

Posted 17 March 2012 - 09:05 AM

emailed my quest off to be fixed. ponder how I screwed up with warps and try to make use of video tuts and realise you can't figure things out for yourself.


green warp, blue warp, tile warp, side warp. I have to write this stuff down, or something.
I would like having the boss battle be on it
's own Dmap but there is that downside that you can be traped and screwed over

I also need to go back and watch those trigger tuts, so I don't have to relay on block pushing puzzles. I watched a YT let's play and the guys narrating said it's so overdone that it's not creative anymore to have a block puzzle that is maze of pushing blocks.

#726 Jared

Jared

    Deified

  • Members
  • Real Name:Jared
  • Pronouns:He / Him
  • Location:Massachusetts

Posted 17 March 2012 - 09:08 AM

Yesterday, I finished my first town! Today, I plan on doing the houses, and getting everything needed done (Quest-wise!) in the town. icon_smile.gif

#727 LikeLike on fire

LikeLike on fire

    vaugly coherent

  • Members
  • Location:NJ

Posted 17 March 2012 - 09:20 AM

QUOTE(Jared @ Mar 17 2012, 10:08 AM) View Post

Yesterday, I finished my first town! Today, I plan on doing the houses, and getting everything needed done (Quest-wise!) in the town. icon_smile.gif



i sort of made a side view town. where 90% of everything is solid. but i messed up how you go into a house and warp to a room with a "guy" and string. maybe because i didn't set a warp to that screen (what was it? 83?) with the cave walk down door, then guy. the person was floating in the air with a shop. i disabled it.

i'm trying to make sense of the npc script.

#728 SpacemanDan

SpacemanDan

  • Members
  • Location:Ontario, Canada

Posted 23 March 2012 - 11:31 PM

Got about a quarter of the dungeon for my demo done. :D It feels nice working on dungeons again. :3 I decided to skip the interiors of the houses for now and focus on the dungeon since if I have to cut something from the demo, I'd rather it not be something kinda important like a dungeon. :P

#729 MoscowModder

MoscowModder

    Sometimes lurking. Rarely posting.

  • Members
  • Location:Wisconsin

Posted 24 March 2012 - 05:36 PM

I wrote a script for torch puzzles, which should appear in the script DB soon.

Anyone interested is free to try it out (and maybe find a bug I overlooked).
My new script


#730 Shane

Shane

    🤍

  • Members

Posted 25 March 2012 - 03:25 AM

1. Made my own semi-custom csets (based off of DoR).

2. Added new graphics for the fireball.
IPB Image

3. Added some item tiles.

icon_biggrin.gif

Edited by Shane, 25 March 2012 - 03:30 AM.


#731 Jared

Jared

    Deified

  • Members
  • Real Name:Jared
  • Pronouns:He / Him
  • Location:Massachusetts

Posted 31 March 2012 - 03:57 PM

Today, I scrapped most of my script file. icon_frown.gif
Not much else...
Does beta testing count though? icon_awesome.gif

Edited by Jared, 31 March 2012 - 03:57 PM.


#732 Mero

Mero

    Touch Fluffy Tail

  • Banned
  • Real Name:Tamamo No Mae
  • Location:Rainbow Factory

Posted 31 March 2012 - 04:00 PM

Oh jared, I'm so sorry you felt the need to do that, but rejoice as I can help you reassemble it if you want.

As for me I submitted two things to the tile database and started assembling the combo table.

#733 symbiote01

symbiote01

    Doyen(ne)

  • Members
  • Real Name:Doug
  • Location:WA

Posted 31 March 2012 - 11:52 PM

Today I decided to dig into ghost.zh and actually learn to use it, instead of begging other folk to make my bosses for me. I expect delays as I tinker with it. Aside from that, I tore apart and repurposed the LttP Goriya script, to make a mirror. It's kinda silly, really. When Link gets close enough to the mirror, it makes an FFC lookalike that does whatever he does. Pointless, really.
...except that when you use the correct item, the mirror turns into a doorway to a mirrored version of the room, Link turns into a rabbit and loses his ability to use items (except the one that got you there), and any triggers triggered in the mirrorverse affects the normal room as well.
...oh, and it burns through magic, too. When your magic is depleted (or you use the item again), you poof back to the real world in the same relative position.
And... it actually works! Yay blind luck in scripting!
I also realized I had forgotten a fairly major area in my second overworld map. Anyone have a good sideview pirate ship that bobs on the waves? At least 4 tiles tall? Anyone? I might have to build this myself... delays delays...

#734 Jared

Jared

    Deified

  • Members
  • Real Name:Jared
  • Pronouns:He / Him
  • Location:Massachusetts

Posted 01 April 2012 - 09:27 AM

Well, I got my newer script file from Sepulcher, so some of my scripts have been saved. Yay. icon_smile.gif

#735 Mero

Mero

    Touch Fluffy Tail

  • Banned
  • Real Name:Tamamo No Mae
  • Location:Rainbow Factory

Posted 01 April 2012 - 11:47 AM

Created ice water transitions now if I could just nail the water shallowsl transition we'd be good.

Edited by blackbishop89, 03 April 2012 - 12:46 PM.



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users