What did you accomplish in ZC today?
#721
Posted 14 March 2012 - 07:50 PM
#722
Posted 14 March 2012 - 07:53 PM
and it wont take that long to redo
Edited by -DuCkTApE-, 14 March 2012 - 07:53 PM.
#723
Posted 14 March 2012 - 07:56 PM
#724
Posted 15 March 2012 - 01:16 AM
#725
Posted 17 March 2012 - 09:05 AM
green warp, blue warp, tile warp, side warp. I have to write this stuff down, or something.
I would like having the boss battle be on it
's own Dmap but there is that downside that you can be traped and screwed over
I also need to go back and watch those trigger tuts, so I don't have to relay on block pushing puzzles. I watched a YT let's play and the guys narrating said it's so overdone that it's not creative anymore to have a block puzzle that is maze of pushing blocks.
#726
Posted 17 March 2012 - 09:08 AM
#727
Posted 17 March 2012 - 09:20 AM
Yesterday, I finished my first town! Today, I plan on doing the houses, and getting everything needed done (Quest-wise!) in the town.
i sort of made a side view town. where 90% of everything is solid. but i messed up how you go into a house and warp to a room with a "guy" and string. maybe because i didn't set a warp to that screen (what was it? 83?) with the cave walk down door, then guy. the person was floating in the air with a shop. i disabled it.
i'm trying to make sense of the npc script.
#728
Posted 23 March 2012 - 11:31 PM
#729
Posted 24 March 2012 - 05:36 PM
Anyone interested is free to try it out (and maybe find a bug I overlooked).
#730
Posted 25 March 2012 - 03:25 AM
2. Added new graphics for the fireball.

3. Added some item tiles.
Edited by Shane, 25 March 2012 - 03:30 AM.
#731
Posted 31 March 2012 - 03:57 PM
Not much else...
Does beta testing count though?
Edited by Jared, 31 March 2012 - 03:57 PM.
#732
Posted 31 March 2012 - 04:00 PM
As for me I submitted two things to the tile database and started assembling the combo table.
#733
Posted 31 March 2012 - 11:52 PM
...except that when you use the correct item, the mirror turns into a doorway to a mirrored version of the room, Link turns into a rabbit and loses his ability to use items (except the one that got you there), and any triggers triggered in the mirrorverse affects the normal room as well.
...oh, and it burns through magic, too. When your magic is depleted (or you use the item again), you poof back to the real world in the same relative position.
And... it actually works! Yay blind luck in scripting!
I also realized I had forgotten a fairly major area in my second overworld map. Anyone have a good sideview pirate ship that bobs on the waves? At least 4 tiles tall? Anyone? I might have to build this myself... delays delays...
#734
Posted 01 April 2012 - 09:27 AM
#735
Posted 01 April 2012 - 11:47 AM
Edited by blackbishop89, 03 April 2012 - 12:46 PM.
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