The Legend of Zelda: Ocarina of Time 3DS
#721
Posted 20 May 2011 - 02:10 PM
#722
Posted 20 May 2011 - 02:23 PM
No, I'm pretty sure Master Quest is still the same as it was on the Gamecube, only with tougher enemies. It helps if you do some research and look up screenshots, y'know.
Actually, it's the GC Master Quest with the harder enemies and the horizontally flipped overworld. I'm pretty sure it's that anyway. Although, if it is, why didn't they just do the GC Master Quest with harder enemies? I mean really, what's the point in flipping the overworld, it just means that you're gonna go the wrong way a lot. Doesn't really make it harder, at least, not in Zelda. There are some games where flipping the overworld creates utter hell and a lot of confusion.
#723
Posted 20 May 2011 - 07:12 PM
Not dumb at all. I wasn't sure until I actually played it. XD
It wasn't the exact same on the GC, but it was really close. Tougher enemies and slightly changed things here and there. For example, there were cows in Jabu Jabu. Cows. They were altered, ableit not drastically. It'd better be, at the very lest, this. I'd be severely disappoint if it didn't.
But yeah, the actual dungeon maps haven't changed, but the puzzles have.
Ah, alright. Well, I do wish that the dungeons were totally redesigned, but if what Prospekt said was true about "doing Dodongo's Cavern backward," then I'm looking forward to what the designers have created! And, the flipping aspect will change a lot of my predispositions, I'm sure.
#724
Posted 22 May 2011 - 12:56 AM
Master Quest features the same room shapes/layouts in the dungeons but the enemies are harder (yes the original Master Quest has harder enemies, which is likely what Nintendo mean when they say it will be hard), the way you progress through a dungeon is different due to different doors being locked, different puzzles in each room and the floors of each room can be different.
Edited by franpa, 22 May 2011 - 08:02 AM.
#725
Posted 22 May 2011 - 02:35 AM
As a side note, if you want to follow a game, or every game, keep yourself up to date by checking websites like www.uk.kotaku.com and www.gametrailers.com
#726
Posted 22 May 2011 - 08:06 AM
The dungeon footage looks pretty much the same as Master Quest always did except with the obvious new physics/rendering/graphics etc.
#727
Posted 22 May 2011 - 11:41 AM
#728
Posted 22 May 2011 - 12:12 PM
You have to beat the normal game to unlock it? That's stupid. Well, at least it's actually the real Master Quest, and not just the normal game mirrored. Still, why not make it available right off the bat? If I bought the game, I'd want to jump straight into Master Quest, not beat the entire normal game again.
I agree. It is rather dumb not letting those who've already played the original just skip to master quest. But then again as this is a classic with great replay value, it can't be THAT bad...
#729
Posted 22 May 2011 - 12:31 PM
#731
Posted 22 May 2011 - 01:51 PM
On a separate note, this is the first I'm hearing of the overworld in Master Quest being flipped. I think that'll make for quite a bit of fun!
#732
Posted 22 May 2011 - 03:47 PM
You have to beat the normal game to unlock it? That's stupid. Well, at least it's actually the real Master Quest, and not just the normal game mirrored. Still, why not make it available right off the bat? If I bought the game, I'd want to jump straight into Master Quest, not beat the entire normal game again.
If done right, I think this could be okay. I find Disgaea the extra 'modes' that sort of required the player to beat the game. You could either fulfil the conditions to get the new mode or use a button combination at the title screen without any prerequisite. And this is only seen in the ports of the game, so yes it is the same idea.
So long as it's the Master Quest from the GC disc, I'll be happy.
EDIT: And that Link is left handed. Can't forget that.
#733
Posted 22 May 2011 - 05:27 PM
#734
Posted 22 May 2011 - 09:48 PM
http://uk.kotaku.com...ime-3d-premiums
Sadly, it's a plastic ocarina, and not an actual one. Luckily, I've been playing ocarinas for years (even before I got into Zelda), so I naturally have a ton of "professional" ones. Still though, nice of Nintendo to include some cool stash. Also, keep in mind, if this is in fact real, it is only for special editions of the game, and not every single copy
#735
Posted 23 May 2011 - 10:25 AM
I just thought I'd say I had a dream about OoT 3D. In my dream, there was a whole new set of side missions Shiek gave you, that would give you special items and stuff when you beat a certain number of them. Now I want something like that in the actual game.
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