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The Legend of Zelda: Ocarina of Time 3DS


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#721 Moonbread

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Posted 20 May 2011 - 02:10 PM

And to explain, you do go about the dungeons in a different way. For example, you practically have to do Dodongo's Cavern backward, to an extent.

#722 Banjo7J

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Posted 20 May 2011 - 02:23 PM

QUOTE(Prospekt @ May 20 2011, 07:41 PM)  

No, I'm pretty sure Master Quest is still the same as it was on the Gamecube, only with tougher enemies. It helps if you do some research and look up screenshots, y'know.

Actually, it's the GC Master Quest with the harder enemies and the horizontally flipped overworld. I'm pretty sure it's that anyway. Although, if it is, why didn't they just do the GC Master Quest with harder enemies? I mean really, what's the point in flipping the overworld, it just means that you're gonna go the wrong way a lot. Doesn't really make it harder, at least, not in Zelda. There are some games where flipping the overworld creates utter hell and a lot of confusion.

#723 AgentLym

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Posted 20 May 2011 - 07:12 PM

QUOTE(SpacemanDan @ May 20 2011, 02:51 PM)  

Not dumb at all. I wasn't sure until I actually played it. XD

It wasn't the exact same on the GC, but it was really close. Tougher enemies and slightly changed things here and there. For example, there were cows in Jabu Jabu. Cows. They were altered, ableit not drastically. It'd better be, at the very lest, this. I'd be severely disappoint if it didn't.

But yeah, the actual dungeon maps haven't changed, but the puzzles have.

Ah, alright. Well, I do wish that the dungeons were totally redesigned, but if what Prospekt said was true about "doing Dodongo's Cavern backward," then I'm looking forward to what the designers have created! And, the flipping aspect will change a lot of my predispositions, I'm sure. icon_heh.gif The fact that they are actually changing the dungeon flow is as close to total redesign as you can get!

#724 Nicholas Steel

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Posted 22 May 2011 - 12:56 AM

I'm pretty certain it's just the normal Master Quest with the overworld mirrored to help distinguish it from the original game.

Master Quest features the same room shapes/layouts in the dungeons but the enemies are harder (yes the original Master Quest has harder enemies, which is likely what Nintendo mean when they say it will be hard), the way you progress through a dungeon is different due to different doors being locked, different puzzles in each room and the floors of each room can be different.

Edited by franpa, 22 May 2011 - 08:02 AM.


#725 Eddard McHorn Van-Schnuder

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Posted 22 May 2011 - 02:35 AM

Okay, seems like a lot of people are unsure of what the Master Quest will actually be like. I have answers!


As a side note, if you want to follow a game, or every game, keep yourself up to date by checking websites like www.uk.kotaku.com and www.gametrailers.com icon_wink.gif www.epicbattleaxe.com is a great site too, by the way, though you'll get more out of it if you listen to their weekly podcasts as well. Not that it's a problem, their podcasts are epic icon_deformed.gif


#726 Nicholas Steel

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Posted 22 May 2011 - 08:06 AM

The video doesn't answer anything other then that the overworld being mirrored is a new feature specifically for the 3DS version which we've already known for a while now. Pretty sure enemies always did double damage in Master Quest as well as introduce new enemies/variations.

The dungeon footage looks pretty much the same as Master Quest always did except with the obvious new physics/rendering/graphics etc.

#727 Russ

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Posted 22 May 2011 - 11:41 AM

You have to beat the normal game to unlock it? That's stupid. Well, at least it's actually the real Master Quest, and not just the normal game mirrored. Still, why not make it available right off the bat? If I bought the game, I'd want to jump straight into Master Quest, not beat the entire normal game again.

#728 Moosh

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Posted 22 May 2011 - 12:12 PM

QUOTE(Russ @ May 22 2011, 10:41 AM)  

You have to beat the normal game to unlock it? That's stupid. Well, at least it's actually the real Master Quest, and not just the normal game mirrored. Still, why not make it available right off the bat? If I bought the game, I'd want to jump straight into Master Quest, not beat the entire normal game again.

I agree. It is rather dumb not letting those who've already played the original just skip to master quest. But then again as this is a classic with great replay value, it can't be THAT bad...

#729 Adem

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Posted 22 May 2011 - 12:31 PM

Link is right-handed in MQ? Not impressed... icon_razz.gif

#730 Ice Cream Link

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Posted 22 May 2011 - 12:32 PM

QUOTE(SpacemanDan @ May 20 2011, 10:51 AM)  

For example, there were cows in Jabu Jabu. Cows.


Whoa, gosh, that REALLY disturbs me... icon_eek.gif
I played Master Quest, but I don't remember any... cows... In JabuJabu's belly. Well, I guess I have to remember how far I got. icon_xd.gif

#731 Bayta

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Posted 22 May 2011 - 01:51 PM

Well, he has to eat something, and he's pretty big, so why not cows?

On a separate note, this is the first I'm hearing of the overworld in Master Quest being flipped. I think that'll make for quite a bit of fun!

#732 SpacemanDan

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Posted 22 May 2011 - 03:47 PM

QUOTE(Russ @ May 22 2011, 12:41 PM)  

You have to beat the normal game to unlock it? That's stupid. Well, at least it's actually the real Master Quest, and not just the normal game mirrored. Still, why not make it available right off the bat? If I bought the game, I'd want to jump straight into Master Quest, not beat the entire normal game again.


If done right, I think this could be okay. I find Disgaea the extra 'modes' that sort of required the player to beat the game. You could either fulfil the conditions to get the new mode or use a button combination at the title screen without any prerequisite. And this is only seen in the ports of the game, so yes it is the same idea. icon_razz.gif

So long as it's the Master Quest from the GC disc, I'll be happy.

EDIT: And that Link is left handed. Can't forget that. icon_razz.gif

#733 GamingNomad

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Posted 22 May 2011 - 05:27 PM

I also find it funny how even Link is mirrored. For example: the Deku Shield is put on differently.

#734 Eddard McHorn Van-Schnuder

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Posted 22 May 2011 - 09:48 PM

This might not actually be official (even though it is claimed that it is), but if it is, it's... pretty cool:

http://uk.kotaku.com...ime-3d-premiums

Sadly, it's a plastic ocarina, and not an actual one. Luckily, I've been playing ocarinas for years (even before I got into Zelda), so I naturally have a ton of "professional" ones. Still though, nice of Nintendo to include some cool stash. Also, keep in mind, if this is in fact real, it is only for special editions of the game, and not every single copy icon_wink.gif


#735 Russ

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Posted 23 May 2011 - 10:25 AM

The update to that story said it looks like they're not gonna be publicly available. Oh well.

I just thought I'd say I had a dream about OoT 3D. In my dream, there was a whole new set of side missions Shiek gave you, that would give you special items and stuff when you beat a certain number of them. Now I want something like that in the actual game.


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