QUOTE(Jared @ Oct 24 2011, 07:14 PM)

I also read that SS will be easier than TP.
Really? I've read quite the opposite. With the improved level of swordplay, supposedly even basic Bokoblins will have little trouble taking off several hearts. TV tropes claimed it would be Nintendo Hard. (For once in the last 10 years)
From trailers, interviews, etc. I've deduced that Nintendo has finally fixed the rupee economy.

Or at least we can hope so, right?
QUOTE(SpacemanDan)
I died...twice. The entire thing [TP]. Once was to test something (the burning bridge part. I just wanted to see if there was anything special if you waited around like a special scene, but turns out it's just instant death.) And the other was in the pit of ordeals thingie. It was a very easy game, in my opinion.
That's why you play the 1/4 heart challenge via homebrew/gecko... Which is still easy. It's pretty lame that dying in that game has no real penalties- you just respawn
in the same room that you died in.How about a REAL penalty for dying, like losing half your stuff or a simple "restart from the last save point." (Now that I think of it, MM didn't have much of a penalty for dying- though it
did put you back at the dungeon entrance at least. The challenge was in the time limit anyway.)
EDIT: 2011 has been a good year for video games... Portal 2, Free TF2, Brink, Humble Indie Bundles, and Skyward Sword...
Edited by Beefster, 25 October 2011 - 12:04 PM.