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The Legend of Zelda: Skyward Sword


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#721 Ventus

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Posted 24 October 2011 - 08:55 PM

Yeah I know IGN Is very Retarded, And I Believe I have the will to wait
I mean its just Like Waiting for Xmas to come...I guess icon_lol.gif
But yeah I high hopes that This game will be Nintendo's finest Game YET icon_biggrin.gif
..Well you know Since the wii does not have anything worth playing on it
Except SMG 1&2 And Super Smash Bros. Brawl..You know?

#722 Russ

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Posted 24 October 2011 - 09:05 PM

QUOTE(Ventus @ Oct 24 2011, 06:55 PM) View Post

..Well you know Since the wii does not have anything worth playing on it
Except SMG 1&2 And Super Smash Bros. Brawl..You know?

So wrong. So, so wrong. But that's a topic for another thread.

Was TP really that easy? Granted, it was the third Zelda game I played, and I haven't played through it all the way since I first beat it back at the Wii's release, but I remember parts of being pretty challenging. Then again I sucked at Zelda back then...

#723 Ventus

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Posted 24 October 2011 - 09:12 PM

QUOTE(Russ @ Oct 24 2011, 09:05 PM) View Post

Was TP really that easy? Granted, it was the third Zelda game I played, and I haven't played through it all the way since I first beat it back at the Wii's release, but I remember parts of being pretty challenging. Then again I sucked at Zelda back then...

To Me, Yeah TP Was way to easy...It Kinda sucked Imo
There was not enough Side quest Not enough to do
the dungeons Sucked
Pretty Much I hated TP, Just like I hated Final Fantasy 12
It was a Bad sucktastic Game....It was Not worth the $49.99 when it came out
I mean the graphics Was Pretty But The Game play Is what i care about..That's all

And thats Why i said It was too easy
Sorry For dragging this Off topic.

Edited by Ventus, 24 October 2011 - 09:15 PM.


#724 SpacemanDan

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Posted 24 October 2011 - 09:15 PM

I died...twice. The entire thing. Once was to test something (the burning bridge part. I just wanted to see if there was anything special if you waited around like a special scene, but turns out it's just instant death.) And the other was in the pit of ordeals thingie. It was a very easy game, in my opinion.

#725 Russ

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Posted 24 October 2011 - 10:15 PM

QUOTE(Ventus @ Oct 24 2011, 07:12 PM) View Post

There was not enough Side quest Not enough to do

At least they were fun though, unlike those of a certain overrated predecessor.

QUOTE
the dungeons Sucked

umwut? The dungeons were amazing! So big... vast... different. The only one I'd say was subpar was Temple of Time, and even then, it was still fun, just linear.

QUOTE
Pretty Much I hated TP, Just like I hated Final Fantasy 12
It was a Bad sucktastic Game....It was Not worth the $49.99 when it came out

icon_eyebrow.gif Eh, to each his own, I suppose. I thought it was great. I can understand not really liking it, but hating it? Yikes.

Edit: How did I miss Dan's post? I thought we meant puzzle difficulty. Of all the games to complain about combat difficulty, TP? I never died once in WW, PH, or ST (Although I came within half a heart of dying during the Bryne battle of ST). Seems like there are plenty of other games to complain about being too hard to die in.

#726 SpacemanDan

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Posted 24 October 2011 - 10:19 PM

For combat, I found TP to be the easiest of the series. It just wasn't challenging in that regard. The other games gave at least a fair bit more challenge I found. Puzzles I don't recall, since I can't particularly remember much out of it. (To be honest, I don't find them that memorable. Though I had fun with the game overall. :3) I should probably replay it again sometime. Though I don't recall them being overly difficult either. (But that's my memory and that thing is horrible. icon_deformed.gif)

Anyway, I'm hoping Skyward Sword will be more challenging with the combat. From the looks of it, I have hopes it will be.

#727 Christian

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Posted 25 October 2011 - 07:25 AM

QUOTE(Angeal @ Oct 24 2011, 10:50 AM) View Post

Here's a great video of the SS Theme song, it's over 20 minutes long, so you don't have to push play too often. icon_xd.gif

Oh, also, you can download the 20 minute long mp3 for it if you go to the actual youtube video page for it, there is a mediafire link in the information area.


Thank you so much for that! I've been listening to it for more than an hour now lol

Here's the EDGE review more detailed guys!

"Nintendo has been so busy elaborating on Ocarina’s heroic ideal that it’s forgotten to embrace it for itself. So what better way to honour 25 years of bravery than courageously striving for something new? And what opportune hardware to cut those ties. After all, hasn’t the Wii hardware spent the past five years searching for the hero inside itself? Firstparty experiments have tested Wii’s boundaries, deducing what does and doesn’t work. Their findings resonate throughout Skyward Sword. In Wii Sports-powered bomb bowling. In skydiving and swordplay learnt on a Wuhu holiday. In the surreal beauty and orchestral bombast beamed down from Super Mario Galaxy. In the metallic Metroid chu-chunk of a door lock. Even the opinion-dividing Wii Music is vindicated in subtle moments of auto-tuning cleverness. How apt that this ultimate tale of heromaking should see Nintendo’s hardware become the console it was always meant to be. [10]"

Here is the full review: http://www.next-gen....d-review?page=3

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Edited by Christian, 25 October 2011 - 07:29 AM.


#728 Beefster

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Posted 25 October 2011 - 11:41 AM

QUOTE(Jared @ Oct 24 2011, 07:14 PM) View Post
I also read that SS will be easier than TP.
Really? I've read quite the opposite. With the improved level of swordplay, supposedly even basic Bokoblins will have little trouble taking off several hearts. TV tropes claimed it would be Nintendo Hard. (For once in the last 10 years)

From trailers, interviews, etc. I've deduced that Nintendo has finally fixed the rupee economy. icon_biggrin.gif Or at least we can hope so, right?

QUOTE(SpacemanDan)
I died...twice. The entire thing [TP]. Once was to test something (the burning bridge part. I just wanted to see if there was anything special if you waited around like a special scene, but turns out it's just instant death.) And the other was in the pit of ordeals thingie. It was a very easy game, in my opinion.
That's why you play the 1/4 heart challenge via homebrew/gecko... Which is still easy. It's pretty lame that dying in that game has no real penalties- you just respawn in the same room that you died in.
How about a REAL penalty for dying, like losing half your stuff or a simple "restart from the last save point." (Now that I think of it, MM didn't have much of a penalty for dying- though it did put you back at the dungeon entrance at least. The challenge was in the time limit anyway.)

EDIT: 2011 has been a good year for video games... Portal 2, Free TF2, Brink, Humble Indie Bundles, and Skyward Sword...

Edited by Beefster, 25 October 2011 - 12:04 PM.


#729 Moonbread

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Posted 25 October 2011 - 12:29 PM

I'm this close to editing your post, Beefster. Brink was TERRIBLE. It was a watered down version of TF2 with terrible physics and lag.

But getting back on topic...

Yes, I'm currently under the idea that all the mechanics Skyward Sword uses will make it a much more difficult, if at least different, Zelda game. Not just including Stamina and Swordplay, but all the little things, too. I'd give an example, but it's one I want people to find out via their own experience. And even if it isn't all that much more difficult, it's all the things they're adding that'll make it a good game.

#730 The Satellite

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Posted 25 October 2011 - 06:17 PM

Whether or not a Zelda game is challenging depends on your experience with the franchise. To me, TP and ST were piss-easy because I've been playing Zelda games for years. Fun fact: I could beat ALttP without help at the age of five. Now, difficulty levels are just relative in comparison to other Zelda games. Or if I just know one game so well it's not difficult anymore (like ALttP). So... To me, SS will likely not be that difficult, but still fun as all hell. Then again, I could be surprised and Nintendo dishes out a hell of a challenging game. Fingers crossed. Less than a month now...

#731 Beefster

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Posted 25 October 2011 - 06:29 PM

QUOTE(Prospekt @ Oct 25 2011, 11:29 AM) View Post

I'm this close to editing your post, Beefster. Brink was TERRIBLE. It was a watered down version of TF2 with terrible physics and lag.
Fair enough. I haven't actually played the game, but I did hear good things about it through/from friends. I heard the bots were TERRIBLE, though. My computer isn't really powerful enough to handle anything at least as complex as Portal 2.

After reading EDGE's review, it looks like the puzzles will be new and fresh. Supposedly no torch lighting and only one pushblock puzzle. I'm ready for something new here.

It's too bad Nintendo still won't do voice acting for Zelda. It worked well for Metroid Prime 3 and worked beautifully in the Starfox series. Just a minor complaint, though. Link still shouldn't "talk", however. His dialogue has always been implied through the player.

#732 Russ

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Posted 25 October 2011 - 07:24 PM

Meh, I disagee, Link should talk. More often than not, he has no personality. WW, PH, and ST all gave him a good, solid personality and developed him as a character. In almost every other game though, he's just a blank hero you can't really identify with. So if they add voice acting to the series (which they should), Link oughta talk too.

#733 The Satellite

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Posted 25 October 2011 - 07:33 PM

Disagreed again. The reason Link is voiceless is supposedly because you're supposed to be Link. Also, I just can't imagine Link with a real talking voice. Well I mean, I can, but it's probably not what the next guy hears, or Nintendo hears. So... I'd rather that be left alone. Maybe go to Link having speech bubbles, but that's the furthest I'd want it to go. To me, that aspect of Zelda was almost like a book; I could give the characters whatever voice and intonation I wanted to. It's one thing I wouldn't want to lose, and why I'm glad that not only will SS not have voice acting, but the producers don't want it any time soon either.

#734 Beefster

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Posted 25 October 2011 - 11:34 PM

There are so many ways to ruin characters by suddenly giving them voices. To be successful with a talking hero, he has to talk from the beginning. In my experience, the when characters suddenly get dialogue they tend to be quite annoying.

I can't say I liked Sonic's voice, though they added it when they were first able to. I think the problem is the early Sonic games didn't have any dialogue.

Remember that time when Team Ninja tried to give Samus dialogue? It didn't fit her personality AT ALL.

But Starfox... I'm pretty sure Fox always talked. His dialogue fits him.

There's a lot you can do without dialogue as well. It's worked for Mario, Zelda, Kirby, and Metroid, so why risk it?

#735 Neppy

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Posted 26 October 2011 - 01:20 AM

I'm glad they didn't decide to add voice to Link, or any sort of dialogue. I think the reason he feels like an empty character, is because you are supposed to be his mind, and have his thoughts, and if they are up on the screen, or coming out of the speakers, then obviously, you really can't have his thoughts anymore, because they are already there for you, which could be totally different from what you would be thinking in his shoes, in any given situation.


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