Edited by AgentLym, 29 December 2010 - 04:41 PM.
Pokémon Black and White
#721
Posted 29 December 2010 - 04:41 PM
#722
Posted 29 December 2010 - 10:41 PM
#723
Posted 29 December 2010 - 11:00 PM
Because Pignite is as ugly as siiiiiiiiiiiiiiin, or just that the other ones look a lot more original/better. I'll probably go with Smugleaf myself, anyway. With a different nickname though >.>
Amen. Also, I think we've seen too many Fire-Fighting Type Pokemon as a final evolution starter. Typhlosion was the only pure fire final evolution starter Pokemon.
Fire + Fighting = WORST combination ever! You're pretty much weak to almost everything.
#724
Posted 29 December 2010 - 11:04 PM
#725
Posted 31 December 2010 - 03:46 PM
Oshawatt...can do whatever it wants for all I care, it's not staying on my team any longer than it takes to fill it's evos in the 'dex!
Edited by Koh, 31 December 2010 - 03:47 PM.
#726
Posted 31 December 2010 - 05:58 PM
#727
Posted 01 January 2011 - 02:51 AM
The main game is much easier than previous installments. Doctors and Nurses appear on many routes and in Caves or other side areas and will heal your Pokemon after you beat them once. Shortly after the fifth gym, you are given a free Lucky Egg. Yes, a Lucky Egg. Not exactly early in the game, but not greatly far in either. TMs are now infinite, so you no longer have to worry about wasting them. Personally, I actually like this since previous games weren't ever actually hard hard, just moments of intense frustration.
Flaws with the main game amount reliance on connecting via local wireless to multiple other Black/White carts (more specifically, whichever one you don't have) for about 30% of the post-game content. Lack of berries without the assistance of the Dream World. Lack of refightable trainers until post-game (even then the list isn't notably large) which can lead to money issues depending on how you play.
But one (surprisingly) shining part of the game is the plot with Team Plasma. Even without notable comprehension of Japanese, I can tell that GameFreak put more effort into this story than they did even into Emerald or Platinum. I'd say if you're a Pokemon fan already, then you'll probably like the plot.
As for the question of which start is the best, Oshawott takes the cake hands down. Daikenki easily has the most versatile movepool. Not to mention that in previous gens, Fire starters were commonly chosen due to a lack of other decent choices. This time around, there are very few Water types available until you get Surf. In fact, Oshawott and Panpour/Hiyappu (the water monkey) are probably the only ones I'd consider using.
Emboar is a poor man's Blaziken statwise. It doesn't have much for Fighting moves despite being a Fighting type. In fact the only Fighting type move it learns by level up is a Fury Swipes clone. You have to go to the move relearner or use a TM for anything better. Even its Fire type movepool isn't too great, though it's not terrible. Comparing to in-game alternatives, this thing is completely outclassed by Darmanitan/Hihidaruma. Completely
As bad as I made Emboar out to be, Jalorda acutally manages to be worse. He's far faster than Emboar or Daikenki, but he lacks decent offensive stats as well as a decent movepool. While a Coil-Leaf Blade set can work, I honestly feel a defensive set including Giga Drain, Leech Seed, and Toxic would work infinitely better.
Yes, I just suggested a stall set for in game. I almost cried st the thought.
Note that all of that is from an in-game perspective. Competitively they all suck. End of story.
Amen. Also, I think we've seen too many Fire-Fighting Type Pokemon as a final evolution starter. Typhlosion was the only pure fire final evolution starter Pokemon.
Fire + Fighting = WORST combination ever! You're pretty much weak to almost everything.
Fire/Fighting has been done to death, I agree, but I'd really like to know what you're smoking that makes you think Fire/Fighting has a lot of weaknesses. It's weak to Ground, Water, Flying, and Psychic. All of which are easily predicted. Comparatively it resists Fire, Grass, Ice, Dark, Steel, and doubly resists Bug. It has more resistances than it does weaknesses!
#728
Posted 01 January 2011 - 07:52 AM
#729
Posted 01 January 2011 - 10:48 AM
TMs are now infinite, so you no longer have to worry about wasting them. Personally, I actually like this since previous games weren't ever actually hard hard, just moments of intense frustration.
Fire/Fighting has been done to death, I agree, but I'd really like to know what you're smoking that makes you think Fire/Fighting has a lot of weaknesses. It's weak to Ground, Water, Flying, and Psychic. All of which are easily predicted. Comparatively it resists Fire, Grass, Ice, Dark, Steel, and doubly resists Bug. It has more resistances than it does weaknesses!
TMs are now infinite? That's a WIN! Now I don't have to struggle through Battle Frontier to get a stupid TM for my PKMN. That's what I really hated about Platinum/HG/SS.
I just hope the PKMN this time around do not spam Earthquake. I'm sick of Earthquake. I think it's the most overpowered move in all of the Pokemon games. In DPPt, almost ALL of the Elite Four Pokemon know Earthquake, which means Fire-Fighting Pokemon with low Defense are pretty much screwed. That's one reason I hate that combination.
Edited by Dawnlight, 01 January 2011 - 10:48 AM.
#730
Posted 01 January 2011 - 01:07 PM
There are NO rematchable Trainers until post-league!? What kind of crap is that
I should clarify. There are rematchable trainers in two notable areas. But they can't be challenged more than once per day.
Also, before you cry "I can't grind anymore". Let me tell you they pretty much rewrote the EXP system. You now gain more EXP by beating Pokemon higher level than yourself. Also Pokemon can now give out more EXP as a whole. I'd say grinding here is easier than in HG/SS, at the very least until post-game. Though it still isn't as nice as having the VS. Seeker. Combine with the fact that a Chansey clone can be found on nearly every route...
Also, when I said that the games were easy, I meant it. With the special exception of the first two gym leaders where you practically need type advantage in order to beat them, the game is a joke. Once you clear the second gym, you will, in all likelihood, not be honestly challenged by anything the game throws at you until the very end. And even that isn't too bad once you know what you're dealing with.
TMs are now infinite, so you no longer have to worry about wasting them. Personally, I actually like this since previous games weren't ever actually hard hard, just moments of intense frustration.
Fire/Fighting has been done to death, I agree, but I'd really like to know what you're smoking that makes you think Fire/Fighting has a lot of weaknesses. It's weak to Ground, Water, Flying, and Psychic. All of which are easily predicted. Comparatively it resists Fire, Grass, Ice, Dark, Steel, and doubly resists Bug. It has more resistances than it does weaknesses!
TMs are now infinite? That's a WIN! Now I don't have to struggle through Battle Frontier to get a stupid TM for my PKMN. That's what I really hated about Platinum/HG/SS.
I just hope the PKMN this time around do not spam Earthquake. I'm sick of Earthquake. I think it's the most overpowered move in all of the Pokemon games. In DPPt, almost ALL of the Elite Four Pokemon know Earthquake, which means Fire-Fighting Pokemon with low Defense are pretty much screwed. That's one reason I hate that combination.
Yup. TMs are no longer used up. However this also means that they can't be traded between games. Not too big of a loss though.
Earthquake (and ground moves in general) are much less common on opposing non-ground or rock types. So as long as you know the typing of your opponents, ground moves shouldn't cause you problems.
I think GameFreak actually wanted less EQ spam even in competitive. As evidenced by it being more predictable in-game, coupled with this thing for competitive.
#731
Posted 01 January 2011 - 01:37 PM
I should clarify. There are rematchable trainers in two notable areas. But they can't be challenged more than once per day.
Also, before you cry "I can't grind anymore". Let me tell you they pretty much rewrote the EXP system. You now gain more EXP by beating Pokemon higher level than yourself. Also Pokemon can now give out more EXP as a whole. I'd say grinding here is easier than in HG/SS, at the very least until post-game. Though it still isn't as nice as having the VS. Seeker. Combine with the fact that a Chansey clone can be found on nearly every route...
It's always been like that....
#732
Posted 01 January 2011 - 01:55 PM
#733
Posted 01 January 2011 - 02:33 PM
In Gen 5, the same Chansey would give 11,588 EXP to a level 1 pokemon, but a level 90 would only receive 378 EXP.
#734
Posted 01 January 2011 - 05:21 PM
Okay, thanks!
#735
Posted 01 January 2011 - 09:46 PM
Anyway, I really like Panpour, and seeing as I still want the grass starter, I've got my water type picked at the moment. Not sure about a fire type (if I'm even gonna use one). I looked at the moves Tepig and its evolutions learn... yeah, they're kind of either pathetic or they just damage himself too much.
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