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The Official Quest Screenshot Critique Thread


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#7231 Sheik

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Posted 31 October 2016 - 02:34 PM

I dont' have winter trees yet (so these are subject to change) but I wanted to show off the first couple screens of the upper lake region. It is covered in snow! Also, I made a rainbow. It was a pain. Anyways, as for the palette, I think this is final now. 

ue8Dpl6.png


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#7232 Eddy

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Posted 31 October 2016 - 03:31 PM

Wow I'm really loving that rainbow over the waterfall, it reminds me so much of the one you see in Four Swords Adventures near the start of the game. Really nice work once again!


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#7233 Sheik

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Posted 31 October 2016 - 03:57 PM

Yeah, that's where I took inspiration. I wanted one screen with only the waterfall and mountains to make it look and feel like the upper lake is way above the lower lake area. However, a screen with only mountains and a waterfall would be extremely boring so I tried to spice it up with the weather effects. I am not perfectly happy with the results but that's as good as I can do so it will have to suffice.


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#7234 Lüt

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Posted 31 October 2016 - 05:07 PM

So... can the player actually pass through this screen?



#7235 Sheik

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Posted 31 October 2016 - 05:40 PM

Yes by jumping down.

#7236 Lüt

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Posted 01 November 2016 - 02:02 AM

Oh, I see, you've got jump mechanics installed.

 

I guess there must be something important under that bush with the pink stuff falling on it...



#7237 Joelmacool

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Posted 01 November 2016 - 09:13 AM

I dont' have winter trees yet (so these are subject to change) but I wanted to show off the first couple screens of the upper lake region. It is covered in snow! Also, I made a rainbow. It was a pain. Anyways, as for the palette, I think this is final now. 

ue8Dpl6.png

 

Overall, I like the map! But, I don't really like how the clouds are symmetrical... it doesn't make the clouds look natural, maybe you should try and make it less symmetrical and then it would look more natural?



#7238 Anthus

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Posted 01 November 2016 - 06:42 PM

Shiek's new palette makes me feel like the sky could pour down rain any second. Nice stuff. Also Polaris' shot is love. I wish I still had the patience to make screens like that. :P

#7239 Lüt

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Posted 04 November 2016 - 01:11 PM

(Took Sheik's advice and shrunk the trees down...)

Sharing is caring?



#7240 cavthena

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Posted 11 November 2016 - 01:44 AM

Working on Hyrule Field. I plan to have the map slowly change to reflect the neighboring zones to help the player know where the heck he is.

1LnTgAB.png


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#7241 Shane

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Posted 14 November 2016 - 10:52 AM

2llTkgF.png

Wow, that's one big rupee!


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#7242 runa

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Posted 15 November 2016 - 02:30 AM

44axIhC.png
Maybe...?


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#7243 Sheik

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Posted 17 November 2016 - 05:40 PM

I made a screen in the BS Zelda tileset. I feel like playing around some more with the tileset. This will have to get a fresh look eventually, though. (The layout of the screen is heavily based off some of Prince MSC's work).

 

oN2c1kv.png


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#7244 Castelia

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Posted 18 November 2016 - 05:57 AM

I decided to take a break from my main quest and experiment using some custom graphics. Here's a heavily unfinished overworld using EZGBZ.

8GNiLW1.png

I really like the Gameboy graphics.

 

I'm also learning how to properly use layers, so that can make things a little easier in terms of area design, especially in my main quest. This isn't guaranteed as an official quest from me, but I might release it at some point if I finish it.



#7245 Sheik

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Posted 18 November 2016 - 03:32 PM

This will have to get a fresh look eventually, though.

 

OPtwnsW.png

Huge credit to PMSC for inspiration on the palette choices most definately, too. And credit to Fire Seraphim, too, for the trees and the bushes which mine are edits of. I am trying to avoid any non-BS Zelda tiles that look clashy (so no GB Zelda, no LttP, no tMC, no Z1...).


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