@Feenicks: My only complaint would be the font you're using for the DMap title, sticks out a bit. Other than that, pretty nice! (And what up with those eggs!?)
Here's a revised palette of my last shot. Also, CHEST!
In reality, if I had to choose a place to visit and hang out and take pictures in, this would be my choice by far.
In-game, it's just the way transparent layers kill the colors that undermines scenes like this for me. If you output both the ground and overhead layers individually, then stack the images together in a layer-based image editor like Photoshop, the comparison between that final image and the in-game screen would be significant, if not radical depending how many layers you use. I know because I did it, and it's hard to go back to accepting 8-bit color degradation after that:
Spoiler
In-game:
Photoshop:
Check out the brown dirt path and cliffs (or should I say "gray" for the original), as well as the detail retained on the tree tops at the bottom. Unless I can do overhead shadow layers in a way that doesn't gray out colors and cause detail loss, I simply avoid them entirely.
All your golds went gray/green, and unfortunately that sapped some of the beauty out of your shot, despite the layer design itself being quite good.
It's really not bad at all, even with the GB sprites. However, with the small sprites the big trees look out of place. So I guess the thing would really benefit from smaller trees or bigger sprites (at least for Link and the old man). I would probably use some of the "clean" grass, too.
I would personally like a shrunken version of the trees but unfortunately my attempts at them have been unsuccessful. Might have another go at it actually. Thanks for the comment either way!
Honestly, I think it's fine the way it is. Maybe I'm just not picky or something, but I feel like it's a good blend of styles that actually works together. Now actually do something with it, goddammit.
That's your custom Tileset, right? It certainly looks amazing!
Not much at all a custom tileset, actually. It's just edited trees and mountains, the rest is any one of the Pure tilesets. The look is quite easily achieved by simply using only the LttP(esque) tiles and none of the other ones.