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The Official Quest Screenshot Critique Thread


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#7186 Thomas G. House

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Posted 30 August 2016 - 01:08 AM

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Here's one from my new quest.



#7187 Demonlink

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Posted 04 September 2016 - 02:30 PM

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Da fuck is in those stairs!?


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#7188 Demonlink

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Posted 18 September 2016 - 02:59 PM

cHtEEzg.png

So this is what was inside those stairs! It's not a dungeon, but it's an important area indeed...

Thoughts? Especially palette wise? All I can hint at is that this is an idea I got (stole?) from Pineconn's A Link to the Heavens. The colors used were to make this area feel like an underground cave that apart from having been abandoned, for it to have a "sea-like" design. The reason for this is that the overworld outside is a bit wet on a few screens (see the post above), and so, this cave has been surrounded by humidity and the likes... Oh yeah, and I'm using this BGM in midi format.


Edited by Demonlink, 18 September 2016 - 03:06 PM.

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#7189 judasrising

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Posted 18 September 2016 - 03:11 PM

cHtEEzg.png

So this is what was inside those stairs! It's not a dungeon, but it's an important area indeed...

Thoughts? Especially palette wise? All I can hint at is that this is an idea I got (stole?) from Pineconn's A Link to the Heavens. The colors used were to make this area feel like an underground cave that apart from having been abandoned, for it to have a "sea-like" design. The reason for this is that the overworld outside is a bit wet on a few screens (see the post above), and so, this cave has been surrounded by humidity and the likes... Oh yeah, and I'm using this BGM in midi format.

I like the screen itself  :bounce:  but could you make it little darker, for me it seems to be to bright


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#7190 Sephiroth

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Posted 18 September 2016 - 08:51 PM

Now that SotW 577 is up; gonna toss this here too.. Looking for critique on the pallete and the tile edits.

Sephiroth.png
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#7191 kurt91

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Posted 18 September 2016 - 09:18 PM

You should go into the Tile Editor for those corner tiles and fix the brick pattern so they line up with the rest of the walls. It doesn't look very good when you just rotate the tile.



#7192 Sephiroth

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Posted 20 September 2016 - 09:36 PM

You should go into the Tile Editor for those corner tiles and fix the brick pattern so they line up with the rest of the walls. It doesn't look very good when you just rotate the tile.


... You know, I never really even noticed that until you pointed it out. ...
 

dICOBna.png


Also, for comparison purposes; this is the original before I went in and edited things.

CEccJxC.png


Edited by Sephiroth, 20 September 2016 - 09:44 PM.


#7193 kurt91

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Posted 21 September 2016 - 02:33 PM

I really like the newer palette over the old one. The old palette is rather monochrome in comparison, while the grey accent colors on the new one make the room features like the doors stand out, as well as gives the player an easier time seeing the general shape of the room at an instant glance from the corner pillars.


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#7194 Shane

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Posted 24 September 2016 - 12:36 PM

ePvBUeT.png

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Fiddling around with stuff. No, this isn't from Sanctuary Tree and yes, it's still being worked on, calm down. :Y


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#7195 MoscowModder

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Posted 24 September 2016 - 02:06 PM

Seems more purple or magenta than crimson. Looks nice though. My one complaint would be the odd, flat-looking water transition.


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#7196 Sephiroth

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Posted 24 September 2016 - 05:43 PM

@Polaris: So much piurple. o.o Feels a little too much on the monochrome side of things, imho. Those 'shrooms or whatever it is they are that are like mostly white/light grey kinda stick out like a sore thumb too. Other than that, it's a pretty solid screen.

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#7197 Shane

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Posted 25 September 2016 - 02:28 AM

Re colours: It was meant to be more pale than actual pure crimson (I think it'd look terrible otherwise). I agree that it's on the monochrome side however. As for the mushrooms, they were intended to glow so I didn't have to get them a crimson look. I might redo the palette, we'll see.

 

Nice screen by the way! Besides that little shallow water oddity at the bottom left area, the screen's perfect.



#7198 Naru

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Posted 25 September 2016 - 06:20 AM

I love your edited mc-grass-sprite, shane. The palette, while monochrome, looks also good. The glowing mushroom-shadows are too much for me, looks hilarious for ezgbz in my eyes. A transition to the ground, no shadow and only their caps (?, I mean the upper part of the mushrooms) "glowing" would be fine though. You could also add some glowing insects (like in links awakening - i just replayed it - with the mushroom colors). You also could add the glowing through a transperent overlayer or even add mist or clouds, if anyone can do so for ezgbz than you.


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#7199 Feenicks

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Posted 25 September 2016 - 10:57 AM

zelda139.png

 

egg[s]

 

But yeah, finally starting up on level 3 now.


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#7200 Demonlink

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Posted 25 September 2016 - 11:21 AM

@Feenicks: My only complaint would be the font you're using for the DMap title, sticks out a bit. Other than that, pretty nice! (And what up with those eggs!?)

 

Here's a revised palette of my last shot. Also, CHEST!

43TeO0l.png

DA F**K is in here?


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