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The Official Quest Screenshot Critique Thread


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#7156 Shane

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Posted 03 August 2016 - 11:00 PM

Remove the snow altogether. Subscreen is fine and the screen is wonderful, great work.


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#7157 Naru

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Posted 04 August 2016 - 10:46 AM

Welcome back, FlameCursed (cannot hide my curiosity)! The screen looks nice, but I agree with Polaris (the in multiple ways upgraded Shane, congrulations for that), it would look better without the snow. Maybe you could create a more diversed snow that is less agressive? Like mudvaynes ice-dungeon (should be easy to find a letsplay on youtube), there are a lot of "ice lights" or something of that kind that seem rather irregular and create a great atmosphere.


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#7158 Anthus

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Posted 04 August 2016 - 03:15 PM

The stairs look fine, but the bridge appears as if it is mounted to the top of that wall. That could be corrected by having and end piece layered above the south side of the bridge that Link can walk under, and making the face of the wall visible above it if that makes any sense.

And for the snow. I'd recommend having it only completely cover the cloud/ sky portions of the screen. Overall, not a bad screen though.
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#7159 Lüt

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Posted 04 August 2016 - 04:27 PM

Nice layout, but yes to the bridge comment, and regarding the snow... what about making a larger graphic? I know tiles are 16x16, but you don't have to limit yourself to that default - you could do a 32x32 or 48x48 animation, with less overall snow, which wouldn't look so repetitive, nor would it clutter the screen so much.


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#7160 Sheik

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Posted 04 August 2016 - 04:42 PM

Have been making progress. Now there's even more signs in Hylian letters (I dont' know why I am doing this to myself because it's hardly worth the effort):

 

LZaoZ5w.png

 

Thoughts?

 


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#7161 Geoffrey

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Posted 04 August 2016 - 05:01 PM

Your work is always lovely, Sheik. You've achieved a level of beauty that I didn't think NewFirst capable of.

I can't wait to see what comes next!
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#7162 Matthew

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Posted 04 August 2016 - 05:36 PM

Sheik, without surprise, you've made more wonderful screens. My criticisms are limited due to how good your map looks, but if I had to critique one thing, it would be this:

 

a33eb561a4eb4be6ada30ccc8a0668d0.png

 

All bushes in a symmetrical pattern as seen above look a tad bit unnatural, but it's a very small issue. One would have to be a die-hard pedant to view it as a big deal.


Edited by FlameCursed, 04 August 2016 - 05:38 PM.


#7163 Geoffrey

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Posted 04 August 2016 - 05:54 PM

-snip-


I think that's to give homage to the original Zelda, where all the bushes were arranged that way.

On reflection, the pots in the town look a little odd, the well would look better with the little specks that all the other water has, and the bridges should have one more tile of shadow to reflect their height.

Those small quibbles aside, everything looks great!
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#7164 Shane

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Posted 04 August 2016 - 11:36 PM

lH3iBGB.png

I found this, looked interesting enough to show.


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#7165 Matthew

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Posted 05 August 2016 - 12:19 AM

I like it, but if I were to give criticism it would be that the ground detail is somewhat sparse and monotonous.


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#7166 Lüt

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Posted 05 August 2016 - 02:21 AM

All bushes in a symmetrical pattern as seen above look a tad bit unnatural, but it's a very small issue. One would have to be a die-hard pedant to view it as a big deal.

You know, I almost always agree with this, except in one particular case: village areas.

 

I'm looking at the house in the mountainside, the path leading up to it, and the docks across the river, and I'm thinking it's obviously somebody's little piece of property - and most houses or buildings I drive by, if they have bushes/floral elements, they're always organized in some kind of systematic matter. In this case, it just looks like the person in the house also takes care of their yard to me.


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#7167 Demonlink

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Posted 06 August 2016 - 03:08 PM

wYROwoC.png

This majestic castle, torn to ruins... And these owl statues... Are they the ruins of an ancient civilization?

 

This... Let's say I'm thinking of making this the first place you need to go to in the quest I swear I'm not working on secretly. This wouldn't be a regular dungeon, but more like an area you need to visit at least three times. Think of it like PH's Temple of the Ocean King or ST's Tower of Spirits. :P


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#7168 David

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Posted 06 August 2016 - 03:14 PM

I love it. Nice detail, great atmosphere, and excellent design. The symmetry works well here, as well. Good job! :)

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#7169 Sheik

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Posted 06 August 2016 - 03:46 PM

Those are meant to be eagles actually. Great screen otherwise.


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#7170 Sheik

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Posted 08 August 2016 - 12:38 PM

Double post, oh my bad:

48oMBCE.png


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