Quickly-made screens, with themes coming from IRC:



Posted 11 May 2016 - 09:35 PM
Posted 14 May 2016 - 06:45 PM
Looks good, and is quite similar to some of Shane's shots.
A minor suggestion would be to fix this transition.
Posted 15 May 2016 - 04:22 AM
That's some really good stuff Demonlink! I'd also recommend to fix up the transition of the vines on the 2nd shot as well as that grass tile FlameCursed pointed out.
Posted 15 May 2016 - 09:16 AM
Other than what FlameCursed and Eddy said there isn't much else I can critique. Looks great. I'm looking forward to your project ![]()
Posted 15 May 2016 - 07:18 PM
I spy a tile error, a missing treetop left of the potion shop in winter. ![]()
I've always wanted an Oracle of Seasons-styled quest in ZC... especially one with ALBW-inspired elements... I hope this is an actual project. If not, ah well. Still looking good!
Posted 15 May 2016 - 07:25 PM
I'm putting the post I'm quoting in spoiler tags due to its size.
If I had known enough scripting at the time, I might have taken on the challenge of an actual seasons-themed quest. I still might someday after I'm done with my current projects.
Posted 15 May 2016 - 08:18 PM
Posted 16 May 2016 - 05:18 AM
Shane your bomb sprite looks kind of flat, almost like a deflated ball. What's up with that?
Posted 16 May 2016 - 05:38 AM
Hmm... I have to admit I'm not seeing it, but I assume it's to do with the shading so I will look into it, thanks for pointing it out.
Posted 16 May 2016 - 06:31 AM
ALWB-inspired? I also think the bombs look kind of flat. They look odd anyway, but not really in a bad way (rather just unusual), but with the counter in the way the lower part seems non-existent. A bit like a fat mouse from behing sleeping on its stomach.
Posted 16 May 2016 - 12:57 PM
It might be due to the number that is above the sprite.
0 members, 0 guests, 0 anonymous users