little bit; maybe add a border to the bottom of the subscreen.
The Official Quest Screenshot Critique Thread
#7036
Posted 09 May 2016 - 09:13 PM
- Hari likes this
#7037
Posted 09 May 2016 - 09:17 PM
Yes, both the subscreen and screen look much better. Not much else I can think of.
- Hari likes this
#7038
Posted 09 May 2016 - 09:20 PM
I think a border would probably be good. I'll add that later.
Thanks for the critique. ![]()
- Matthew likes this
#7039
Posted 09 May 2016 - 09:48 PM
Edited by trudatman, 09 May 2016 - 09:49 PM.
- Jared likes this
#7040
Posted 10 May 2016 - 08:30 AM
Does this subscreen look better?

- Eddy, coolgamer012345 and Matthew like this
#7041
Posted 10 May 2016 - 08:39 AM
Yep!
#7042
Posted 10 May 2016 - 11:00 AM
#7043
Posted 10 May 2016 - 08:37 PM
Presenting: Underowl Cavern. Link explores an underground temple to find more about the Underowls, a lost civilization in time where this used to be their sanctuary. Supposedly, a clue resides to his quest here...

Nah, actually, this is a proof of concept shot; seeing how well GB Mountains could work indoors, in this case, an underground cave. (BTW, I think that Darknut is going to sexually harass Link... how inappropriate).
- Shane, Eddy, Avaro and 6 others like this
#7044
Posted 10 May 2016 - 08:54 PM
Looks pretty unique. I like!
- Demonlink likes this
#7045
Posted 11 May 2016 - 02:17 PM
I am not saying it looks bad per se, but I cannot say that I'm a fan of using indoor tiles for interiors or vice versa. I feel the same about having overworld monsters in dungeons and the other way round. Blame it on my OCDish tendencies, but there is an order to these things and I like to keep it.
- Demonlink likes this
#7046
Posted 11 May 2016 - 03:04 PM
it bothers me a lot more when I read somebody's critique of a screenshot that is like "you are using the mountains corners wrong" and I can't find anything that doesn't look beautiful. so what if it wasn't used as intended by the spriter/tileset compiler? as long as it isn't ugly/broken. I think the obsessive compulsions really come into play when members are too used to a tileset and it causes that visual dissonance or whatever. I get Sheik's point, but I don't think it should be a concern as often as it is nor in this instance.
Edited by trudatman, 11 May 2016 - 03:05 PM.
- Demonlink likes this
#7047
Posted 11 May 2016 - 03:44 PM
Yeah, it is perfectly fine. It is simply not my personal taste.
#7048
Posted 11 May 2016 - 04:50 PM
Actually, you could say I kinda stole Strato's idea from an old shot I found long ago; (plead guilty).
I wanted to try this out and I liked how it turned out. The palette itself is mine and inspired by OoS Sword and Shield Maze... in a way.
I dunno, I'm actually using this idea for a project I have in mind. (Or may it be I already have started it!? Who knows!? Muahahahah!
).
- Avaro and Matthew like this
#7049
Posted 11 May 2016 - 04:58 PM
Well demonlink, you always have very impressive screens so I'm looking forward to whatever future projects you may be up too! ![]()
~EDIT~
Here is another experimental interior, as I like to call it. I'm trying to use the classic set in a different way that usual.

Thoughts?
(The speech bubble is explained in dialogue that I skipped, btw. Don't worry: there is in-game context for this shot.)
Edited by FlameCursed, 11 May 2016 - 05:06 PM.
- Jared and Astromeow like this
#7050
Posted 11 May 2016 - 05:40 PM
The style of the interiors isn't bad, but without the NPCs and Link having black outlines, they really do clash with the whole screen. I almost wonder if ripping in GB Link and recoloring it in the NES palette would look fine there.
- Matthew likes this
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