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The Official Quest Screenshot Critique Thread


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#7036 Matthew

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Posted 09 May 2016 - 09:13 PM

little bit; maybe add a border to the bottom of the subscreen.


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#7037 MarinaraSauce

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Posted 09 May 2016 - 09:17 PM

Yes, both the subscreen and screen look much better.  Not much else I can think of.


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#7038 Hari

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Posted 09 May 2016 - 09:20 PM

I think a border would probably be good. I'll add that later.

 

Thanks for the critique.  :approve:


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#7039 trudatman

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Posted 09 May 2016 - 09:48 PM

I'm a big fan of black subscreens, so it doesn't break/make walls to seeing the actual playable content. those blues? I can't see the quest under them. I'm not exaggerating -- they really pull the focus off of the game itself. it at least needs a border, so there isn't any flow into it from the playable screen. all of that empty coloring is distracting -- it's the biggest visible piece of the whole screenshot. it surely isn't hiding in the background. I am not piling on to be mean, but it might as well be a flashing popup advertisement or a neon billboard touching the highway's breakdown lane. let us forget it's there.

Edited by trudatman, 09 May 2016 - 09:49 PM.

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#7040 Hari

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Posted 10 May 2016 - 08:30 AM

Does this subscreen look better?

 

io1vkPG.png


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#7041 Matthew

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Posted 10 May 2016 - 08:39 AM

Yep!



#7042 trudatman

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Posted 10 May 2016 - 11:00 AM

yes, and it will on a big monitor, too. it will as part of a window showing on a desktop. it will if it's played on a television. it's not going to be as distracting. think of it this way... most screens are bordered with black, either just as the last three millimeters of visible screen, or the plastic casing edges... this will likely work much better than the bright blues. now, that doesn't mean all subscreens need to be black, but it's a tricky balance to strike to not have it detract from your playable content.

#7043 Demonlink

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Posted 10 May 2016 - 08:37 PM

Presenting: Underowl Cavern. Link explores an underground temple to find more about the Underowls, a lost civilization in time where this used to be their sanctuary. Supposedly, a clue resides to his quest here...

 

BaGmNAA.png

 

Nah, actually, this is a proof of concept shot; seeing how well GB Mountains could work indoors, in this case, an underground cave. (BTW, I think that Darknut is going to sexually harass Link... how inappropriate). 


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#7044 Matthew

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Posted 10 May 2016 - 08:54 PM

Looks pretty unique. I like!


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#7045 Sheik

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Posted 11 May 2016 - 02:17 PM

I am not saying it looks bad per se, but I cannot say that I'm a fan of using indoor tiles for interiors or vice versa. I feel the same about having overworld monsters in dungeons and the other way round. Blame it on my OCDish tendencies, but there is an order to these things and I like to keep it.


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#7046 trudatman

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Posted 11 May 2016 - 03:04 PM

hmm. I'm all for the creative use of "wrong" tiles, as long as it works. that works.

it bothers me a lot more when I read somebody's critique of a screenshot that is like "you are using the mountains corners wrong" and I can't find anything that doesn't look beautiful. so what if it wasn't used as intended by the spriter/tileset compiler? as long as it isn't ugly/broken. I think the obsessive compulsions really come into play when members are too used to a tileset and it causes that visual dissonance or whatever. I get Sheik's point, but I don't think it should be a concern as often as it is nor in this instance.

Edited by trudatman, 11 May 2016 - 03:05 PM.

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#7047 Sheik

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Posted 11 May 2016 - 03:44 PM

Yeah, it is perfectly fine. It is simply not my personal taste.



#7048 Demonlink

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Posted 11 May 2016 - 04:50 PM

Actually, you could say I kinda stole Strato's idea from an old shot I found long ago; (plead guilty).

Credits to Strato

 

 

I wanted to try this out and I liked how it turned out. The palette itself is mine and inspired by OoS Sword and Shield Maze... in a way. :lol: I dunno, I'm actually using this idea for a project I have in mind. (Or may it be I already have started it!? Who knows!? Muahahahah!  :superevil:  :superevil: ).


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#7049 Matthew

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Posted 11 May 2016 - 04:58 PM

Well demonlink, you always have very impressive screens so I'm looking forward to whatever future projects you may be up too!  :lol:

 

~EDIT~

Here is another experimental interior, as I like to call it. I'm trying to use the classic set in a different way that usual.

 

xVDQrXL.png?1

 

Thoughts?

 

(The speech bubble is explained in dialogue that I skipped, btw. Don't worry: there is in-game context for this shot.)


Edited by FlameCursed, 11 May 2016 - 05:06 PM.

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#7050 Moonbread

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Posted 11 May 2016 - 05:40 PM

The style of the interiors isn't bad, but without the NPCs and Link having black outlines, they really do clash with the whole screen.  I almost wonder if ripping in GB Link and recoloring it in the NES palette would look fine there.


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