I played the Dungeon Demo at a local JB HiFi and man did it feel good to finally play this kind of Zelda game again. It played fine and left a rather positive experience, though the demo dungeon was rather short (I've since heard the full games version of the same dungeon is longer) and you have lots of health and dunno if you should/shouldn't have the master sword by then but you did in the demo.
I felt the demo did a great job at demonstrating the special Wall mechanic and general gameplay, however although the boss required 6? hits, it felt a lot less erratic/unpredictable then the SNES LttP's version that required only 3 or 4 hits, it also felt easier to not hit his body and receieve massive knock back (I don't think I ever did so don't even know if it still does do the excessive knockback when hitting the body).
Anyways, I enjoyed the demo and will probably be getting it for christmas.
Edited by franpa, 03 December 2013 - 01:49 AM.