The Official Quest Screenshot Critique Thread
#6931
Posted 21 April 2016 - 11:37 PM
- Nightmeres likes this
#6932
Posted 23 April 2016 - 06:53 AM
I decided to just post my messed up dungeon. I am really afraid. The marked tiles are reserved for a unwalkable 2x2 statue I have no tiles for, did not add overhead-layers yet and I use tile-warps for the doors - so they don't need to fit.
Edit: Dumb as I am I forgot to mention the things I want a 2nd opinion for.
#1 Do you think the design is to cramped? Especially because I use insta-warps for doors you often run into objects since you have no chance to realize about them while scrolling.
#2 I am a bit silly about overhead-issues (my perfectionism is a crybaby not OK with how objects are visually clipping if items pass through an overhead-object) and one early attempt to solve this was to completly avoid doors to be overhead. As a result I have know these cut doors on the sides and after I finally managed to create a bearable door-sprite I am really unhappy about the cut now.
#3 This is thought to be used in firebird (it should be obvious I edited MC-walls from DoR to be upper and lower walls), do you think it does fit into firebird? Also, do you also feel as if the firebird-tileset looses its originality if I import MC-tiles into it or is it just me beeing silly?
I spend hours to create the gimmick for this dungeon (a lot of complicated stuff including 10 extra screens, sprite and combo carry overs) - only to see how greyswandir comes up with a script that does exactly the same a lot easier... In short I mostly will dump this dungeon anyway, but I want to know how to do better the next time.
Edit: It really helps to "speak" to others, I finally can say to myself that I am not fit to use an unfinished tileset after pointing out all these things... I will upload the actual progress as demo, feel free to look into it.
Edited by Naru, 23 April 2016 - 10:24 AM.
- Eddy, Sheik, MoscowModder and 2 others like this
#6933
Posted 23 April 2016 - 08:03 AM
Nightmeres: White water? I don't like that idea at all. The beams look odd but looks like a nice screen. ![]()
Naru: Looks good!
Here's level one in my quest:
Edited by Joelmacool, 23 April 2016 - 08:05 AM.
- Shane and Matthew like this
#6934
Posted 27 April 2016 - 02:25 PM

Alright, now I know this is a rather generic dungeon screenshot, so I'm not looking for critique on the design of the screen. However, I am looking for opinions on the pallete as well as overall color structure of this particular area. I have begun working on my level 1, which is going to have a bit of an aquatic theme to it. The pallete the screen is using is completely custom, but I don't know if it works well, and would like others' opinions on this. Thank you.
- Shane likes this
#6935
Posted 27 April 2016 - 06:57 PM
- Shane and Jared like this
#6936
Posted 27 April 2016 - 07:58 PM
#6937
Posted 27 April 2016 - 08:04 PM
I don't like the blue of the wall. Perhaps it could be made into a blue-gray to mix with the water's blue and silver doors? Otherwise it's perfect.
#6938
Posted 27 April 2016 - 08:11 PM

I brightened up the blue of the walls a bit, and I've also come up with an improved floor graphic than I had previously. I don't think I'll change the archways since I do want them to not be the same exact color as the walls, but hopefully the brighter wall color cleans that up a bit.
#6939
Posted 27 April 2016 - 08:33 PM
I like how you changed the floors, but I personally think the walls look worse. The blue is just too bland.
#6940
Posted 27 April 2016 - 08:52 PM
Could you make the bottom of the wall where it meets the floor, as well as the top of the wall where it would meet the ceiling, a grey color like the doorway? If you still want the doorway to stand out, try using the darker shades of grey you have on the bottom. It should still make the door stand out since the top part of it is so light.
#6941
Posted 27 April 2016 - 09:29 PM

Complete with brand new save & restore point graphics by DragonDePlatino.
... Not sure if this is what you meant, Kurt91, but decided to try it out for the lulz.
- Shane, Demonlink and DragonDePlatino like this
#6942
Posted 27 April 2016 - 11:01 PM
#6943
Posted 27 April 2016 - 11:16 PM
Complete with brand new save & restore point graphics by DragonDePlatino.
... Not sure if this is what you meant, Kurt91, but decided to try it out for the lulz.
I suggest you try to do some hue-shifting on the blue shades, as they all look kinda bland. For instance, take this palette in mind:

I wouldn't call it a perfect example of hue-shifting, but it looks pretty well taking in mind the various shades of brown present there. As you can observe, the lightest brown balances well with the other darker shades. I dunno, consider this tip, and I know you can do something amazing with it!
(BTW, I recommend combining mixes of blue and purple; blue for the lights and purple (indigo?) for your darks.
- Joelmacool and DragonDePlatino like this
#6944
Posted 28 April 2016 - 03:12 AM
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