no im saying you care way to much about perspective, its really not that big a deal
The Official Quest Screenshot Critique Thread
#6901
Posted 15 April 2016 - 08:05 PM
#6902
Posted 15 April 2016 - 08:08 PM
Relax, everyone, and Nightmeres, there's no need to so rudely dismiss valid criticism. Could some of it have been worded a little nicer? Sure, but the criticisms they brought up are fair, and you shouldn't so readily dismiss them as just their problem just because you don't agree with them. Remember, when you post a screenshot here, you're opening the floor to critique; if you don't want critique on your screenshots, it would be better not to post them at all. I would suggest reading the opening post again and learn from its suggestions.
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#6903
Posted 16 April 2016 - 02:38 AM
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#6904
Posted 16 April 2016 - 03:51 AM
i honestly don't care bout the perspective, tell me have you even made a full quest with the tileset i'm using? so exactly why should i even care.
You know, when you get used to it, perspective is really easy on the tileset! For example:
It's simple, but you can easily mess up. I suggest making a few screens before trying to make a quest, because if you don't, your quest could turn out a disaster. ![]()
Edited by Joelmacool, 16 April 2016 - 03:55 AM.
#6905
Posted 16 April 2016 - 09:49 AM
- Demonlink likes this
#6906
Posted 16 April 2016 - 11:35 AM
I actually have a lot of screens done, but thanks for the sugestionYou know, when you get used to it, perspective is really easy on the tileset! For example:
It's simple, but you can easily mess up. I suggest making a few screens before trying to make a quest, because if you don't, your quest could turn out a disaster.
#6907
Posted 17 April 2016 - 01:36 PM

Darknuts, in my Firebird? It's more likely than you think.
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#6908
Posted 17 April 2016 - 11:47 PM
The red tree trunk sticks out badly. If you can fix those colours, you will have a very solid screen. Nice Darknut tiles!
#6909
Posted 19 April 2016 - 04:41 AM

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#6910
Posted 19 April 2016 - 06:49 AM
Edited by FlameCursed, 19 April 2016 - 06:49 AM.
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#6911
Posted 19 April 2016 - 08:21 AM
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#6912
Posted 19 April 2016 - 08:58 AM
I agree that the sand transitions are a little blockier than they should be. Other than that I love the screen and palette. Where did those rock and bush tiles come from?
- Shane likes this
#6913
Posted 19 April 2016 - 09:01 AM
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#6914
Posted 19 April 2016 - 09:08 AM
I've got one: the sand tiles are very square, so some angled transition tiles would be awesome. unless the whole point of that tileset is to be as blocky and obvious as popsicle, in which case... yuck.
I agree that the sand transitions are a little blockier than they should be. Other than that I love the screen and palette. Where did those rock and bush tiles come from?
I probably will keep them square-like (I want style consistency) but will try to smooth out the edges a bit more. As for the rocks, I ripped the rock pillar from Firebird, edited some rocks from the GB tileset itself and I made the rest (aka just one rock). Uh, the bushes I modified from a Gameboy game. I need to look up the name again since I kind of forgot. It was a Pokémon-inspired game if that helps somehow.
As nice as good transition is, for me a bit blocky design is part of the gbc-charm. Like it a lot like it is, the two-combo big stone from firebird is my problem, more because it is too big compared to the cave-walls than because it does not fit.
Hm, too tall? There are pillars in the Oracle games around that size. But if people don't like it, I will remove it I guess.
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#6915
Posted 19 April 2016 - 09:08 AM
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