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What did you accomplish in ZC today?


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#676 Jared

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Posted 13 February 2012 - 12:03 AM

Today, I finished my intro, ripped tiles, made a few screens, and drew in the Minish Cap table from scratch!

#677 Moon

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Posted 13 February 2012 - 12:29 AM

Today I created a couple field screens for my quest, one of them can be seen in the official screenshot thread.

#678 Moosh

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Posted 13 February 2012 - 01:01 AM

Today I submitted something to the official database for the first time ever and it feels amazing OMG! Not sure if that counts though...icon_shrug.gif

I also attempted (yet again) to start a quest in another tileset and failed (yet again) to get anywhere with it. It's strange; when I use EZGBZ I feel like I'm working with an incomplete tileset (for example it has tiles for a fountain but not the actual water that goes in it) and with DoR I just feel so...dirty and unoriginal...

#679 Russ

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Posted 13 February 2012 - 12:47 PM

QUOTE(Pokemonmaster64 @ Feb 12 2012, 10:01 PM) View Post

and with DoR I just feel so...dirty and unoriginal...

The trick is use it in a completely original way. Rip in some tiles and go nuts. Gonken's a good example of that, but I think he's gona so far it doesn't even count as DoR anymore...

Anyways, haven't accomplished anything today (I just woke up after all) in the traditional sense, but I had a dream that's been turning the cogs of creativity in my mind, so if that counts for anything...

Oh and yesterday I opened TDW and swapped out a few tiles, fixed a few bugs, created more bugs in the process, and got bored. Progress! ... Progress?

#680 Moonbread

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Posted 13 February 2012 - 02:15 PM

You could complete a quest using DoR. I can only think of two quests that have actually managed to do that.

#681 Cukeman

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Posted 13 February 2012 - 02:26 PM

Well, recently I learned how to make tiered secrets and how to work with combo cycling.
Feeling a bit more competent now. icon_razz.gif

#682 Russ

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Posted 13 February 2012 - 02:32 PM

QUOTE(Prospekt @ Feb 13 2012, 11:15 AM) View Post

You could complete a quest using DoR. I can only think of two quests that have actually managed to do that.

I can think of a couple. There's my own, all three of the Bloodline games, Nargad's Trail, Power of Geduina, and Wolfstyle DX. I think that's all of them... so seven total. Yeah, not too many actually.

#683 Twilight Knight

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Posted 13 February 2012 - 02:37 PM

QUOTE(Pokemonmaster64 @ Feb 13 2012, 07:01 AM) View Post

I also attempted (yet again) to start a quest in another tileset and failed (yet again) to get anywhere with it. It's strange; when I use EZGBZ I feel like I'm working with an incomplete tileset (for example it has tiles for a fountain but not the actual water that goes in it) and with DoR I just feel so...dirty and unoriginal...

What I did in NTCC is simply replace some tiles with some I liked better, like Pokemon water, grass and mountains. It really has a different feel to it then DoR, but yet it has the same great palette structure and amount of options as DoR 1.0 has. I like working with it.

#684 Lightwulf

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Posted 14 February 2012 - 11:03 PM

Today I finished the new enemy tiles for my 2.5 update to the EZGBZ tileset. (To see screenshots, visit my post in the Developer's Exchange forum.) Creating those was a lot of fun for me!

Earlier this week, I completed making all the new 2.5 items' tiles.

#685 Jared

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Posted 14 February 2012 - 11:49 PM

I beta tested for Cukeman...that's it.

#686 Evan20000

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Posted 16 February 2012 - 07:12 PM

Started my second overworld.

#687 MoscowModder

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Posted 16 February 2012 - 07:37 PM

Made a block puzzle along with a script that makes block secrets permanent. Run for your life!
IPB Image

The plates with blue pixels (which are animated) rotate the blocks between horizontal and vertical.

Edited by MoscowModder, 16 February 2012 - 07:38 PM.


#688 Evan20000

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Posted 16 February 2012 - 08:04 PM

I really like the chain graphic. That's a very neat way to bar the player's progression.

#689 Jared

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Posted 16 February 2012 - 08:12 PM

Looks great, MM! icon_smile.gif I like the idea.

I added a bunch of new sound effects. Changed a few minimaps, as well as fixed up my subscreen.

#690 Evan20000

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Posted 16 February 2012 - 08:16 PM

Still deciding on a palette for my second overworld. I'm fond of this one, but I'm not sure yet.

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