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The Official Quest Screenshot Critique Thread


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#6766 Bourkification

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Posted 06 March 2016 - 07:24 AM

Getting a lot of Mysterious Woods from Link's Awakening vibes from that map, love it!

Not sure on the green colours though, have you thought of maybe trying some reds/purple instead? Harmonious colour might work better than contrasting colour.


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#6767 Jared

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Posted 07 March 2016 - 09:08 PM

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Still need to find/make a good palette for this village. I'm debating putting a dirt or stone square in front of the sign post. What are your thoughts?

 

I'm very proud of my small edit to the Pokemon pine trees. I reduced them to 2x2 tiles, instead of keeping them 2x3. This makes them more usable!

 

Edit: Changed the top right mountain to look less square!


Edited by Jared, 07 March 2016 - 09:10 PM.

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#6768 kurt91

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Posted 07 March 2016 - 10:09 PM

I think a bit of dirt around the sign would work. I mean, if you think about it, without any types of tools, it would be easier to pound a signpost into the ground where you don't have the vegetation to force through, and I'm sure people standing in front of the sign to read it over time would have worn away the plant life underfoot.


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#6769 Jared

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Posted 07 March 2016 - 11:02 PM

Thank you, Kurt! I easily made a square dirt tile with my dirt road tiles! This also shows off my small edits, and is hopefully the final version!

 

nEnxihQ.png


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#6770 Shane

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Posted 08 March 2016 - 12:48 AM

Holy crap! That's amazing Jared! Everything feels so harmonious. Call me crazy but I think the palette works well here... but I hope you find something you like more.


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#6771 Jared

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Posted 08 March 2016 - 12:52 AM

Thank you, Shane! I appreciate that very much. I will keep the palette for now, as I also thought it fit nicely. :)
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#6772 Jared

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Posted 10 March 2016 - 11:14 AM

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A shop screen that somehow turned into a shop/cafe! I love what I did with the windows and the curtains. I used some FFCs for the teacups and the teapot. Let me know what you think! (note: the soup....thingy on the top right bubbles!)


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#6773 Shane

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Posted 10 March 2016 - 11:34 AM

It definitely feels homey, all the little details add a lot!


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#6774 Shane

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Posted 10 March 2016 - 02:57 PM

3Rn34yO.png

Lake Hylia


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#6775 Jared

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Posted 10 March 2016 - 02:59 PM

I love the palette! It really brings out the theme of the area. It makes me wonder what kinds of things this lake holds!


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#6776 Joelmacool

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Posted 10 March 2016 - 03:47 PM

Looking good shane!

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I have a feeling I messed something up here... thoughts?


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#6777 Jared

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Posted 10 March 2016 - 04:02 PM

I like that a lot, Joel! It's not something you see every day. However, I feel like those stairs are too close to the mountain, and the player could get stuck! Also, that piece of land right of the cave entrance looks a little weird. It looks kind of like a triangle, and sort of unnatural. Otherwise, this is an amazing screen!


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#6778 Shane

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Posted 11 March 2016 - 01:29 AM

The stairs are what you messed up; there's no mountain behind them. Either move them up one tile or remove them completely. Also why not use the actual shoreline tiles?


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#6779 Sheik

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Posted 11 March 2016 - 10:19 AM

Also, these sandtiles look like they have grass leaves for edges.



#6780 Shane

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Posted 14 March 2016 - 02:19 PM

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An ancient library, forgotten and mysterious, sitting on top of a mountain.


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