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#661 Lüt

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Posted 09 September 2018 - 08:43 PM

All overworld entrances to Greenhaven now accounted for:

 

1sm-lut-m51-s3a.png

 

Quest: https://drive.google...5pwPqQZ3WYpAQgW

 

Also fixed baba buds on the last screen. The D#'s hadn't been entered.


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#662 Anthus

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Posted 09 September 2018 - 11:34 PM

[Claim]

#663 Anthus

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Posted 10 September 2018 - 02:00 AM

[Lemmings Music]

 

zelda232.png

 

Map 23, Screen 20. This screen exits to Mt. Snow on 1:03. You will need either the full hookshot, or wall kick to cross this. If someone has a better idea for an exit warp as the areas progress, I'm open to changing it.
 
I made some small changes to two of my screens in Upper Lit:
  • Changed the fire Gleeok on 23:12 to have two heads. I mean, uh.. And not breath shot type. Lowered its HP and damage a bit, and otherwise made it less placeholder-y. :P There are also solid combos where its body is that clear when you kill it, cause this isn't Monster Hunter, and you shouldn't be able to walk through 60% of a dragon's body.
  • There is also a Bomb Expansion on 23:12 now, instead of a Heart Piece. Thanks to Klop for setting that up correctly.
  • I added an exit to my screen on 23:17. This now exits to the OW on 1:17 (Them lining up was pure coincidence >.>). Now the caves on the OW at 07, and 17 both go to Upper Lit, and link to each other. You will need the launch feather, or shortshot to go from 17, to 07 through Upperlit though.

Small Note: The right cave entrance on 06 uses an empty cave currently. I know Dimentio had plans for this, but as it stands, exiting that cave will always put you at the left cave as the default unset warps always use Warp A's return, even if it is a B-D Warp tile. I did not realize this until I set warp B to another area to test it. So yeah, I guess default screen 80 caves ignore tile warp returns that aren't A. I guess it makes sense though, since you can't really set a warp back from a screen 80 cave to specify a return warp. :link_shrug:



#664 klop422

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Posted 10 September 2018 - 07:22 AM

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#665 klop422

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Posted 10 September 2018 - 08:59 AM

ii9ky7v2y24n9b74g.jpg

Link's journey round continues.

I got a weird thing where I landed badly, and really close to the upper baba bud, and every time I respawned I'd be pushed back off by it. Couldn't reproduce it, but if it is reproducible, it might be an issue in other screens.

That said, it's probably not a massive issue.

 

http://www.mediafire...lop422.qst/file


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#666 Anthus

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Posted 10 September 2018 - 12:18 PM

[Claim]

 

I may or may not take a break after today, and try to let some other people get in here. :P

 

I did some maintenance for the resources as well. A few new maps, and d-maps have been added, here, and here.



#667 Anthus

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Posted 10 September 2018 - 01:24 PM

[Quest File]

 

zelda236.png

 

23:22.

 

Fixed the rupee on my last screen so you can't grab it by passing it with the hookshot.


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#668 Deedee

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Posted 10 September 2018 - 02:03 PM

[Claim]


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#669 Deedee

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Posted 12 September 2018 - 12:23 AM

MEpzA5p.png

https://www.dropbox....71-s74.qst?dl=1


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#670 Lüt

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Posted 12 September 2018 - 12:23 AM

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#671 Lüt

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Posted 12 September 2018 - 03:59 AM

Done:

 

1sm-lut-m51-s2a.png

 

Quest: https://drive.google...OG9oISoh7xE_Bw9

 

Added pots of varying color for CSets 2 and 5 because there wasn't enough Classic XD influence (see top of 2nd & 3rd combo columns).

 

Got an idea for 3C, then my stake in this level is more or less over.

 

Kid's string reads:

 

201: Mom says not to play near the pits,

202: but there's no fun if there's no danger!


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#672 klop422

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Posted 12 September 2018 - 04:17 AM

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#673 klop422

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Posted 12 September 2018 - 05:25 AM

x03w3ud4eblefh24g.jpg

The bright green tree needs fire to get rid of it. That means either we need a way for Minimentus to get up there, since it can't get past 6F - could be a warp from somewhere left of 6B, as we were planning to have anyway -; or we need to have a Minimentus transformation up at the top. Of course, the puzzle becomes a lot easier if you picked up the candle down south. Maybe we should have a screen somewhere where you need to use the candle.

I realise also I didn't make clear that the staircase on 4F was meant to be arrived at by something over there anyway.

 

http://www.mediafire...lop422.qst/file


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#674 Lüt

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Posted 12 September 2018 - 06:05 AM

Claim/done/etc.:

 

1sm-lut-m51-s3c.png

 

Quest: https://drive.google...CsJNBWZbb9xsBMf

 

Rupee's a dive warp in front of the torch. Was thinking an NPC on another screen could say something like "I dropped some money in the water while lighting one of the torches. If you find it you can have it." Stairway should go to the room with the guy/item/string from Overworld 37.


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#675 Orithan

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Posted 12 September 2018 - 06:20 AM

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