So, no more reincarnating for Link? "Great job saving Hyrule from evil, Link! Well, nap-time again! See you when we need you, I guess."
The Legend of Zelda: Breath of the Wild
#661
Posted 18 June 2016 - 02:01 AM
#662
Posted 18 June 2016 - 02:19 AM
Easily the oldest Link we've ever played as ![]()
Edited by Cukeman, 18 June 2016 - 02:20 AM.
- Reflectionist likes this
#663
Posted 18 June 2016 - 02:40 AM
So, no more reincarnating for Link? "Great job saving Hyrule from evil, Link! Well, nap-time again! See you when we need you, I guess."
Of course, the Matrix is normal stuff to the people of Hyrule, just plug Link in and keep him plugged in until he is needed.
#664
Posted 18 June 2016 - 04:43 AM
Of course, the Matrix is normal stuff to the people of Hyrule, just plug Link in and keep him plugged in until he is needed.
The Council of Rick's Zelda's needs another Morty Link!
#665
Posted 18 June 2016 - 01:26 PM
Of course, the Matrix is normal stuff to the people of Hyrule, just plug Link in and keep him plugged in until he is needed.
That reminds me, I don't care for the idea of slow-mo Matrix stuff in battles, hopefully that's optional?
#666
Posted 18 June 2016 - 01:31 PM
It's probably done intentionally. Here's my theory as to why...
Bullet hells like Touhou or Mushihimesama Futari where there's a lot of shit happening on screen, they'll intentionally slow down the action when it gets too hectic so the player can still properly survive and squeeze through tight openings.
Meaning, when brought back to this, there's the possibility of just being totally surrounded, and so the bullet time lets the player scan quickly for an opening and get out of harms way. It could end up being the thing that pretty much ensures you never get hit, though.
#667
Posted 18 June 2016 - 02:24 PM
That reminds me, I don't care for the idea of slow-mo Matrix stuff in battles, hopefully that's optional?
It seems you have to trigger it, so yeah. I wonder if Link has Sheikah powers in this game? It wouldn't be much of a surprise at this point.
#668
Posted 18 June 2016 - 02:32 PM
This Zelda game looks like Fallout 4... but without the nuclear stuff.
#669
Posted 18 June 2016 - 05:59 PM
Wonder if we'll come across a large community where everyone relocated to. Kinda don't want it to be underground though
#670
Posted 18 June 2016 - 10:32 PM
I watched several of the videos of the gameplay the other day and one of the first things I said to myself was, "Link better have some way of quickly traversing large swaths of land." I don't care if it's Epona, the Song of Soaring or some equivalent. Even in Wind Waker, you weren't forced to go everywhere in the ship, you could warp around once you learned the right tune.
I haven't seen or read anything about this so far that indicates what they're doing along those lines and a lot of the stuff does look really neat. My only complaint is having to wait even longer after this has been in development forever. There was another Zelda game that was stuck on the drawing boards for a while before release, though I forget which at the moment. (Definitely one of the 3d ones.)
Overall, it reminds me of a mix of the Wind Waker graphics style with the Twilight Princess overworld. Some elements of the plot I've seen referred to things from OoT and Skyward Sword, but there hasn't been anything concrete that I've noted yet. Definitely a must get, ASAP!
#671
Posted 18 June 2016 - 10:33 PM
I swore I'd heard that there was some method of fast travel, not the Elder Scrolls method of "go to map, select location, travel," but possibly warp gates of some point? Not sure.
As for a previous Zelda game stuck in development for a while, sounds like it could have been either Ocarina of Time or Twilight Princess.
#672
Posted 18 June 2016 - 10:45 PM
I watched several of the videos of the gameplay the other day and one of the first things I said to myself was, "Link better have some way of quickly traversing large swaths of land." I don't care if it's Epona, the Song of Soaring or some equivalent. Even in Wind Waker, you weren't forced to go everywhere in the ship, you could warp around once you learned the right tune.
I'm pretty sure in the Nintendo Treehouse footage they said you will be able to warp between Shrines, and they also said there are a lot of shrines (around 100 or so). Having the option to warp quickly between dozens of points, or to explore at your own pace can make or break a game of this scope lol.
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#673
Posted 18 June 2016 - 10:55 PM
Yeah, I saw gameplay of Link warping to one of the Sheikah Shrines. ![]()
#674
Posted 18 June 2016 - 11:16 PM
I watched several of the videos of the gameplay the other day and one of the first things I said to myself was, "Link better have some way of quickly traversing large swaths of land." I don't care if it's Epona, the Song of Soaring or some equivalent. Even in Wind Waker, you weren't forced to go everywhere in the ship, you could warp around once you learned the right tune.
I'm gonna guess you missed the part in like literally every trailer where Link is on a horse? He has pretty much been on a horse in every trailer.
#675
Posted 18 June 2016 - 11:22 PM
Also it wouldn't be Zelda without some method of quick travel between places. Unless it's Zelda 2, but that was always the oddball. And Spirit Tracks' quick-travel gates were basically useless...
- Jared likes this
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