
Whew! Okay, I finished the playthrough. Even without going to get all the optional stuff in Sagittarius, this took me more than a week -- but I was playing for maybe 1 - 2 hours a day. Hard and long, it is.
I've now got four pages of notes and bugs to fix. There are still GAME BREAKERS, which sucks, but at least I know of em now. On the current build, here's what you need to cheat to get past:
Cancer Zodiac Boss - Won't die on some upgrades.
Taurus Corridor 1 - Randomly closed on me, denying access to the screen you need to visit to mark it "cleared."
In Dr. Mo's lab, you will get stuck in the dialogue, but at least this one is just an F6 away from working properly next time you visit.
My next trick is to try and get through all my bugs and notes so I can post a new version by the evening of Monday July 13. I'm out of pocket until August after that, so what I get done by then is what there will be to test until I get back!
EDIT: Hard at work.
1. Fixed lots of bad screen designs and mismatched tiles up through Dash 1.
2. Added a script to patch around the stupid doors that won't put you out in the right place on the screen. It looks weird, but it works.
3. Removed remaining TGL / Metroid music and replaced with clips from SAVESTATES.
4. Fixed continue points if you die or F6->Continue after fighting a boss.
5. Tweaked Iron's second encounter behavior. He's a lot less dumb now.
6. Fixed the bug that was making a black square'o'doom in the top left on any screen with moving platforms. Finally.
7. Tweaked Wiggler 1. His flowers now shoot fireballs instead of magic, making them harder to dodge.
8. Tweaked Catawhirl 1 to give it more health. As it was, it died incredibly quickly.
Edited by C-Dawg, 11 July 2015 - 12:21 PM.