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The Official Quest Screenshot Critique Thread


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#6706 Joelmacool

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Posted 09 February 2016 - 11:42 AM

Looks good Anthus! 

 

 

Joelmacool, you should make a screen with Classic/ Instrumentality. 

Actually, I'm making a quest out of the Instrumentality Tileset. You can go here to see it!

Here's a screen from that quest:
ARAcrAl.png


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#6707 Joelmacool

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Posted 09 February 2016 - 02:46 PM

I think I've been posting way to much... 
Anyway this next shot is dedicated to BigJoe! He suggested I should try and create a shot on the BS tileset, so I did!

YPOE7TV.png


Edited by Joelmacool, 09 February 2016 - 02:48 PM.

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#6708 Logos

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Posted 09 February 2016 - 04:38 PM

You know, Anthus, I always like seeing re-interpretations of Zelda 1. Great screens!


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#6709 Anthus

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Posted 09 February 2016 - 08:50 PM

Thanks, Logos. 

 

Also, Joelmacool, you're pretty good with BS (I was gonna say: "You're pretty good at BSing" :blah:). That broccoli looks soooo tasty.

 

I've been meaning to mess around with Instrumentality, it has some nice additions (mainly GB tiles). I have my own "unholy fusion of Classic and a bunch of others" too, but it is hardly releasable lol.


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#6710 Shane

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Posted 10 February 2016 - 01:29 AM

aldYI76.png

Leaving for adventure!

 

To be properly announced February 20th. Several maps have been made in just a single week and Level 1 is already nearing development. Just a few screens away in fact...


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#6711 Shane

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Posted 11 February 2016 - 09:50 PM

RTEdEyp.png

Entering a series of caves...


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#6712 Logos

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Posted 11 February 2016 - 10:05 PM

RTEdEyp.png

Entering a series of caves...

 

The walls seem a bit too square-ish. I'm not sure if that was intentional, but it does look a little off if it's supposed to be a natural formation. Nice shot, nonetheless.


Edited by Logos, 11 February 2016 - 10:05 PM.

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#6713 Shane

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Posted 11 February 2016 - 10:13 PM

Considering there's man-made objects in the caves, I'm gonna call them semi-natural and call it a day. :P But in all seriousness, I'll probably leave it as it is. I already have 20+ caves screens down, and it would be hell to get change the walls.  :blind:

 

Thanks for the feedback however, much appreciated. I'll probably keep this in mind for future cave screens. :)



#6714 Anthus

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Posted 12 February 2016 - 06:25 PM

i like the cave screens, Shane, and don't mind the squareness, as it is pretty much impossible to avoid with those tiles, and it is not a bad thing. I'm really liking the palette too. Is it custom?


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#6715 Eddy

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Posted 15 February 2016 - 12:25 PM

UXclInI.png

Goron Falls. How to open that door? Nobody knows...


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#6716 Matthew Bluefox

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Posted 15 February 2016 - 01:01 PM

Anthus, those screenies of the remade overworld classic screens (level entrances and starting screen) rock! :)


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#6717 Shane

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Posted 16 February 2016 - 04:23 AM

Anthus: I combined existing palettes in the Pure Remembrance tileset, nothing special really. Thanks though!

 

Eddy: As I said elsewhere, looks good! The sand and palette complete the shot.

 
Reworking my maps, going from LttP-sized trees to GB-sized trees due to design and walkability issues. Horray! :D
Here is a shot from my mountain map (palette not final):
 
LyUZIOx.png
What is a temple doing all the way up here?


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#6718 Eddy

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Posted 16 February 2016 - 07:16 AM

Oooo, looks really cool. I like those purple mountains, they look very nicely done with everything else.


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#6719 Avaro

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Posted 17 February 2016 - 10:42 AM

Reworking my maps, going from LttP-sized trees to GB-sized trees due to design and walkability issues. Horray! :D

Here is a shot from my mountain map (palette not final):
 
LyUZIOx.png
What is a temple doing all the way up here?

 

That looks really cool, especially with the fog at the top. Also yes, I imagine it is not easy to work with the giant trees. Having to rebuild your screens though isn't easy either.


Edited by Avataro, 17 February 2016 - 10:45 AM.

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#6720 Twilight Knight

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Posted 18 February 2016 - 09:52 AM

UXclInI.png

Goron Falls. How to open that door? Nobody knows...

This looks really good and the floor variation is very fitting here and makes the dungeon look good without much decorations. But please change the water borders where in the corner there is a little bit of yellow which should be blue. Stuff like that drives me crazy.  :tard:

 

LyUZIOx.png

What is a temple doing all the way up here?

I really like the atmosphere here and the colors used. The fog is real good here too. Though there are more detailed versions of those path tiles, maybe you should rip those..

 

You could also take them from my following screenshot, they were included inDoR.

 

ntgoldshire.png

 

No, the name of this area is not stolen from World of Warcraft.  :heh:


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