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The Official Quest Screenshot Critique Thread


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#6676 Astromeow

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Posted 14 January 2016 - 07:20 AM

I love that screen Demonlink!

 

The atmosphere is so dank, rustic, and alive. The unsaturated palette perfects this screen!


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#6677 Demonlink

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Posted 14 January 2016 - 06:58 PM

Screen looks awesome, though I think it's a bit too cluttered :) Might just be me though :D

Thanks! Although that was on purpose. :P Imagine it's all the ruins of a town where something sinister happened... thus, why the citizens are all acting like maniacs! :lol:

 

I love that screen Demonlink!

 

The atmosphere is so dank, rustic, and alive. The unsaturated palette perfects this screen!

Thank you so much! :D



#6678 Shane

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Posted 14 January 2016 - 10:52 PM

I spy a subtle Z1 remake. ;)


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#6679 Shoshon the Elegant

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Posted 19 January 2016 - 07:37 AM

The beginning of the sewer system I'm throwing in. This is supposed to just be the first screen. Currently devoid of secrets, but this may just be an empty room too.

 

Sewer%20Room%201.png


Edited by Maikeru D. Shinigami, 19 January 2016 - 07:37 AM.

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#6680 Shane

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Posted 19 January 2016 - 08:01 AM

With the tiles you used, it definitely looks like a sewer. Though the colours, especially with the torches and waterfall base, don't seem to complement the setting. Also the water tiles don't seem too ideal, but I have to see it in action I suppose. In any case, you're off to a good start, keep it up! 



#6681 Shoshon the Elegant

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Posted 19 January 2016 - 08:16 AM

With the tiles you used, it definitely looks like a sewer. Though the colours, especially with the torches and waterfall base, don't seem to complement the setting. Also the water tiles don't seem too ideal, but I have to see it in action I suppose. In any case, you're off to a good start, keep it up!

Yeah. I'm kind of eh on the water myself. Though it looks better when it's actually flowing. If I find a better tile or set of tiles for the water that's the first thing I would change. And I'll give the waterfall base and torch a second look to see if there's something that fits better. It's fairly boring as a screen for the time being but I felt it gave me a base to work with. I'm looking for something like the cave system from Savior of Souls except a little more of an overworld as opposed to a pure shortcut system.

Edited by Maikeru D. Shinigami, 19 January 2016 - 08:17 AM.


#6682 Demonlink

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Posted 19 January 2016 - 05:31 PM

The beginning of the sewer system I'm throwing in. This is supposed to just be the first screen. Currently devoid of secrets, but this may just be an empty room too.

 

Sewer%20Room%201.png

Yes, it definitely looks like a sewer, I like the color of the water as well. My only suggestion is to make the torch fire red, along with adding the animated shadows that border their light. Other than that, it's a sweet pic! :D

 

Here's a pic of mine:

zelda008_zpshtnk3jsh.png

Looking for treasure! (Yes, that Power Bracelet IS functional).

I'm actually looking for helpful criticism about this area. It's a town/village located by the oceanside, but it's not supposed to be tropical, hence why I'm using those tree types. Purplish ocean water is an extra touch to try and make it unique. Opinions? Any regards about the colors?


Edited by Demonlink, 19 January 2016 - 05:32 PM.

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#6683 Shane

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Posted 19 January 2016 - 05:35 PM

I personally think it's perfect, though, in my opinion, the purple-ish blue needs to be a bit more sharper like the rest of the colours. Perhaps it's the darkest blue that's in need of adjustment.


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#6684 Shoshon the Elegant

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Posted 19 January 2016 - 06:55 PM

Yes, it definitely looks like a sewer, I like the color of the water as well. My only suggestion is to make the torch fire red, along with adding the animated shadows that border their light. Other than that, it's a sweet pic! :D

 

Here's a pic of mine:

zelda008_zpshtnk3jsh.png

Looking for treasure! (Yes, that Power Bracelet IS functional).

I'm actually looking for helpful criticism about this area. It's a town/village located by the oceanside, but it's not supposed to be tropical, hence why I'm using those tree types. Purplish ocean water is an extra touch to try and make it unique. Opinions? Any regards about the colors?

 

Yeah. I like the shadow effect. I just can't find the animated shadow combo. xD

 

 

And I personally think the town looks great too. Granted, I'm not the best person to ask about colors. But I do feel the screenshot makes everything seem like it flows together amazingly well. I would agree with Shane that the water looks a little out of sync texturewise, but still perfectly acceptable. Though, if you're like me, you want more than just acceptable.


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#6685 Eddy

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Posted 20 January 2016 - 10:35 AM

Purplish water looks a little odd to me, but it's probably just me. But besides that, everything else looks perfect in that picture.


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#6686 Joelmacool

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Posted 24 January 2016 - 07:27 AM

Looks good Demonlink!

Here's mine:
4OqLoEu.png?1
Link is drunk.


Edited by Joelmacool, 24 January 2016 - 07:28 AM.

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#6687 Shane

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Posted 24 January 2016 - 07:33 AM

A little cluttered, but the structure is quite nice! Also nice graphics, who made them?


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#6688 Eddy

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Posted 24 January 2016 - 08:15 AM

Looks great. Got no complaints with that. I do love the palette though, weird as it is, but it looks really neat.

 

Also nice graphics, who made them?

I wonder who :P


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#6689 Joelmacool

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Posted 24 January 2016 - 08:42 AM

5bxfE6i.png?1
Link truly is drunk. He missed the octorok.  


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#6690 Twilight Knight

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Posted 24 January 2016 - 09:02 AM

@Joel: Nice field type screen! The ground detailing is just perfect and I like the color variations in the trees. I wonder what the sign reads...

 

I posted in the "What did you accomplish today in ZC?" thread that I was reworking some older screens in NTCC. So here some screenshots.

 

Old

milltonold.png

 

New

milltonnew.png

 

I tried to create more walking space and breathing room. Very sorry for the farm owner who lost some of his plots.  :(


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