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The Official Quest Screenshot Critique Thread


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#6646 Astromeow

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Posted 18 November 2015 - 10:54 AM

9z9FIpr.png

 

This image is the screen behind my current SOTW shot, I'm probably gonna add more too it.

 

hC4PKG7.png

 

This is the first room of Links house, which is the house in the screenshot above this one.

 

I like what I see Franky. 

 

the exterior screen, I recommend getting rid of one of those two stacked wood piles for three seems to be slightly distracting. But that's my opinion. It just seems a bit noisy for my taste.

 

and your interior screen, if avaliable, you should try to add wall decoration or probably most aesthetic pleasing and natural, windows. Marvelous work otherwise.

 

 

@anarchy_Balsac: Please consider adding tree placement variety, and not so straightforward and bland like. Too many trees. The design concept here and sceeen has potential to be met!



#6647 Anarchy_Balsac

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Posted 18 November 2015 - 12:53 PM

@anarchy_Balsac: Please consider adding tree placement variety, and not so straightforward and bland like. Too many trees. The design concept here and sceeen has potential to be met!

 

I'm a little confused, I do have trees placed throughout, which denotes "variety" to me.  So I may need something a little more specific to know what you mean by that.
 



#6648 Omega

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Posted 18 November 2015 - 03:54 PM

You could add more trees to that snow area, I think it needs more.

#6649 Demonlink

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Posted 18 November 2015 - 05:51 PM

Well, I DID make it into this:

zelda089.png

 

@Demonlink, the plants MAY need to be greener, but if they're supposed to be withering or a type of plant which is naturally that color (and they DO exist in real life), then that is also fine.

Actually, they are indeed withering, considering it's supposed to be some sort of destroyed civilization. :D

 

As for your screenshot, try adding another type of tree alongside those tropical ones. Considering this is like a jungle area, I would suggest something that blends with them, instead of sticking out like a sore thumb. One last thing, try adding more ground variety, because a more "natural" feel to your area would make it look better. Take for instance this shot made by Shane. Something like that makes the ground look more attractive (I mean the patterns and ground paths, not the combos), allowing it to look better. Other than that, I dig it. :)


Edited by Demonlink, 18 November 2015 - 05:53 PM.


#6650 MarinaraSauce

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Posted 18 November 2015 - 08:41 PM

I'm a little confused, I do have trees placed throughout, which denotes "variety" to me.  So I may need something a little more specific to know what you mean by that.
 

 

He means don't put trees in a straight row, as it looks very artificial.  If you want to have a more natural looking screen, make sure that there aren't any long straight lines.  This applies to both trees and mountains (something I forgot to mention in my post about your mountain screen).  Consider this screen that Shane posted earlier in this thread:

 

C1yke3X.png

 

Notice how often the mountains curve.  This gives the area a more natural feel than a straight path.  Speaking of paths, the one in your shot looks very artificial as well.  Try to give it some more variety by making breaks in it, and having it not quite reach the treeline in some spots.  This time, a shot from Demonlink:

 

zelda004_zpsec9yzjrm.png

 

This isn't quite the best example, as you're trying to make a forest path rather than a ruin, but it still illustrates the point to a degree.  If he had just used the, well, "tile" tile for the whole path, it wouldn't look as good, because it wouldn't give the screen much variance.

 

I think I should probably clear this up; I'm not trying to insult your screens or your ability to make them.  I seem to remember reading a screen design tutorial by Moosh (at least, I'm fairly certain it was Moosh) that showcased a method that involve "cutting" the screen into nine pieces like a tic-tac-toe board, and making sure that each section had something going on in it.  I couldn't find the thread, so if someone knows what I'm talking about and can find it, please post a link to it.


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#6651 coolgamer012345

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Posted 18 November 2015 - 08:50 PM

I think I should probably clear this up; I'm not trying to insult your screens or your ability to make them.  I seem to remember reading a screen design tutorial by Moosh (at least, I'm fairly certain it was Moosh) that showcased a method that involve "cutting" the screen into nine pieces like a tic-tac-toe board, and making sure that each section had something going on in it.  I couldn't find the thread, so if someone knows what I'm talking about and can find it, please post a link to it.

Here it is. Sadly, it seems the images are broken, so that might be a bit of an issue >_>


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#6652 Anarchy_Balsac

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Posted 20 November 2015 - 08:37 AM

I THINK I may have figured out what yall are getting at.  The closest tree in EZGBZ to the palm is the tree with a face, so I put one in (you can talk to it like an NPC):

zelda091.png

 

Coincidentally, there were already other NPC trees in this forest, just not on this screen.

 

You could add more trees to that snow area, I think it needs more.

 

I'm very open to adding things, but I don't want to add any more trees than I already did.  There's already a village in a forest, a palm forest, and a dead tree forest.  So I kinda want to minimize the use of trees elsewhere for heterogenization purposes.


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#6653 MarinaraSauce

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Posted 20 November 2015 - 05:56 PM

That's an excellent screen! It looks like you've got the the hang of it now. I don't really have anymore criticisms at this point.
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#6654 Twilight Midna

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Posted 20 November 2015 - 09:34 PM

Yep, that screen looks good to me. Even if you're using a squarish tileset like EZGBZ, it's a good idea to make your screens look as natural as you can.


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#6655 Demonlink

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Posted 21 November 2015 - 11:28 PM

I THINK I may have figured out what yall are getting at.  The closest tree in EZGBZ to the palm is the tree with a face, so I put one in (you can talk to it like an NPC):

zelda091.png

AYE! This was indeed what everybody was talking about! Looks like you're starting to get the hang of screendesigning. However, a minor suggestion would be to remove the rightmost bush, it looks to close to the edge of the screen. Other than that, 10/10 mate, keep sharpening those skills!


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#6656 Logos

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Posted 22 November 2015 - 02:13 PM

u372agQ.png?1

 

I made a sort of topical-jungle screen based on one of Anarchy's earlier screens.


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#6657 Sheik

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Posted 29 November 2015 - 05:24 PM

O7Pnwu6.png


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#6658 Bourkification

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Posted 30 November 2015 - 03:54 AM

Unbelievable. OoT remake?


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#6659 Sheik

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Posted 30 November 2015 - 03:32 PM

More like a demake. :D



#6660 Omega

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Posted 02 December 2015 - 01:32 AM

wIAyG7s.png

 

I haven't used the classic set in a long time, but now I'm creating a dungeon with it for a collab! Thanks too Moosh for his classic tileset.


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