@Adam: Yeah, that looks a lot better. It could transition a little smoother but it looks alright as is.
The Official Quest Screenshot Critique Thread
#6586
Posted 14 October 2015 - 04:30 AM
#6587
Posted 14 October 2015 - 07:31 AM
I ended up layering a new half tile of light on Layer 6 so it's brighter at the doorway now. Thanks for all the support guys!
#6589
Posted 15 October 2015 - 11:12 AM
That's looking really good! I especially love the first screen with the really cool backdrop back there.
#6590
Posted 15 October 2015 - 01:28 PM
I have to admit, the red (for the roof and mailbox) is a little too strong for my tastes. But other than that, amazing work as always.
- Sheik likes this
#6591
Posted 15 October 2015 - 04:24 PM
I have to admit, the red (for the roof and mailbox) is a little too strong for my tastes. But other than that, amazing work as always.
Good point though. I toned it down a little. The version above is even more saturated than the sprite reds, nobody wants that.
Edit: I edited in another screen above. I really like these FSA castle exterior tiles. The littles towers are so nice.
Edited by Sheik, 15 October 2015 - 04:42 PM.
#6592
Posted 15 October 2015 - 04:59 PM
Friiiiiick I'm gonna need this tileset like yesterday. Still looking as good as ever, and only getting better.
#6593
Posted 15 October 2015 - 10:05 PM
@Sheik: That's a sexy set you're building up! I love those colors, very ALBW like!

Link ventures towards the top of Ganon's Castle, where he will meet face to face with his arch nemesis... (Palette is rippable; Cset 2 is for the Buildings, CSet 3 is for... statues and floor tiles if I remember well and water, and CSet 4 is for decoration as well as lava).
Edited by Demonlink, 15 October 2015 - 10:06 PM.
- Eddy and MoscowModder like this
#6594
Posted 16 October 2015 - 03:06 AM
Talk about confusing ![]()
That all looks really well done, but I feel like a bit too much is happening in one go. Maybe space out a few things here and there and things won't look so cluttered like that. But that's just a personal preference really, it looks good anyways ![]()
- Jared and Demonlink like this
#6595
Posted 16 October 2015 - 04:04 AM
Messing with ZC. Part 3.
- Shane, Eddy and coolgamer012345 like this
#6596
Posted 16 October 2015 - 04:05 AM
Messing with ZC. Part 3.
"The E is backwards."
- Joelmacool likes this
#6597
Posted 16 October 2015 - 06:36 AM
Aye, but that's the point! Since this would be the final dungeon of a quest, it needs to be confusing to prove it's difficulty!Talk about confusing
That all looks really well done, but I feel like a bit too much is happening in one go. Maybe space out a few things here and there and things won't look so cluttered like that. But that's just a personal preference really, it looks good anyways
- Eddy likes this
#6598
Posted 16 October 2015 - 10:29 AM
Aye, but that's the point! Since this would be the final dungeon of a quest, it needs to be confusing to prove it's difficulty!
Ah, fair enough. I still think that if the dungeon is spaced out a bit, it can still be equally as confusing. That's worked pretty effectively in other quests ![]()
Also Joel, that screen is phenomenal. The attention to detail is outstanding. Would vote for Screenshot of the Century.
#6599
Posted 16 October 2015 - 10:48 AM
Messing with ZC. Part 3.
This screen is a work of art. The way Swamp-Link has to comprehend how limited and ultimately constrained his existence is, the image becomes a beautiful analogy of the throes of isolation and potential fall of man, a thrilling depiction of a subconscious dystopia wrapped into a marvelous veil of simplicity.
- Shane, Eddy, Joelmacool and 1 other like this
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