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#646 Lüt

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Posted 08 September 2018 - 08:32 PM

Done:

 

1sm-lut-m51-s4c.png

 

Quest: https://drive.google...eBmavnLdb7zSmfZ

 

Shoot the eye block with the arrow to shut off the water to both rooms.

 

And here's how both rooms look with the water shut off:

 

1sm-greenzone-allup-v1b.png

 

Obviously the key should be in the room to the left, and once you pick that up after some kind of item-based puzzle or obstacle (probably Shortshot), you can finally enter the main area.


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#647 Anthus

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Posted 08 September 2018 - 09:23 PM

[Claim]



#648 Anthus

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Posted 08 September 2018 - 10:12 PM

https://www.dropbox....23-s11.qst?dl=0

zelda222.png

Map 23, Screen 11. Yay, cooled lava.

The editor shot shows what new tiles/ combos were added in the middle column.

Added more tiles for Upper Lit Landing on Tile Page 157. Added additional combos for Upper Lit on Combo Page 18. These are pretty far away from the other tiles for this area, but I wanted to keep these additions together, and organized. The new tiles/ combos include:
  • Outside corners for the lava.
  • Stationary, cooled Lava tiles (C-set 3).
  • Additional borders for cooled lava so it can appear next to hot lava.
  • Layerable outside corners for both cooled, and hot lava. These are very sublte 8x8 tiles, but they make a lot of difference :P
  • This all looks so much better in motion. I can't stress that enough. >.>

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#649 klop422

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Posted 09 September 2018 - 07:13 AM

[claim]ation

 

EDIT: Un-claim for now because Anthus has confused Lemmings music for a Quest. :P

Although Massacres happen in both?


Edited by klop422, 09 September 2018 - 07:19 AM.

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#650 Anthus

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Posted 09 September 2018 - 10:06 AM

I'm sorry about that, it's fixed.

#651 Lüt

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Posted 09 September 2018 - 10:35 AM

EDIT: Un-claim for now

[SWOOPS IN]

Anthus has confused Lemmings music for a Quest. :P

Second time.

Something is definitely wrong with that boy.
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#652 Lüt

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Posted 09 September 2018 - 11:35 AM

Done:

 

1sm-lut-m51-s4a.png

 

Quest: https://drive.google...ktmsgnsiffxkdVR

 

Green Zone main entry now fully accessible.

 

Functional over/under is easy when you don't have to account for enemies or the player being able to go back and forth between the upside and underside.

 

Ideally, the bridge area shouldn't connect with the area behind the locked door on the screen to the right. But we'll see how that goes.


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#653 klop422

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Posted 09 September 2018 - 01:16 PM

Alright, really gonna [claim] now



#654 klop422

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Posted 09 September 2018 - 02:34 PM

qyi8q9ned46wo884g.jpg

The access to this is by jumping over the pit in the bottom of 26. Slightly worried that nobody'll find it (especially since a couple other examples are cancel-warped), but I'm leaving it like this for now. It's not a requirement anyway, except for 100%.

Also, I managed to get the bomb expansions to work. And Green Zone is now called Greenhaven in the file.

I think I made some corrections/upgrades to some of my previous screens as well, but I can't quite remember.

 

http://www.mediafire...23-s36.qst/file


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#655 Lüt

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Posted 09 September 2018 - 02:35 PM

[CLAIM]



#656 Anthus

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Posted 09 September 2018 - 04:03 PM

qyi8q9ned46wo884g.jpg
The access to this is by jumping over the pit in the bottom of 26. Slightly worried that nobody'll find it (especially since a couple other examples are cancel-warped), but I'm leaving it like this for now. It's not a requirement anyway, except for 100%.
Also, I managed to get the bomb expansions to work. And Green Zone is now called Greenhaven in the file.
I think I made some corrections/upgrades to some of my previous screens as well, but I can't quite remember.

http://www.mediafire...23-s36.qst/file

Actually, there's only one warp cancel and it's on screen 23:12. I'm also nerfing that fire gleook, and possibly adding a bomb expansion. :P

#657 Lüt

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Posted 09 September 2018 - 06:28 PM

Green Zone is now known as Greenhaven:

 

1sm-lut-m51-s3b.png

 

Quest: https://drive.google...BLX2EB3YyhjeH-E

 

...and that guy will be the first to tell you.

 

He's essentially a gatekeeper who welcomes you and introduces you to the place you just broke in to. His dialogue strings give you the official breakdown:

 

194: Welcome to Greenhaven!

195: Our community took refuge in this abandoned labyrinth

196: when the lands above devolved into an endless battle ground.

197: You show skill and cunning to have passed our security measures.

198: You are welcome here.

199: We have tried to make our new home hospitable, but be cautious...

200: it was first, and always will be, a dungeon labyrinth.

 

Through the upper door should be their main stay, with all the shops, residences, and whatever else you think would suit an underground community. Keeping the overworld in mind, I'd expect the place to expand more horizontally than vertically, but I suppose we'll see.

 

The upper-level staircase is connected to the Whistle-blown staircase on the overworld screen above (Map 1 Screen 37). That particular screen has had its stair secret fixed (the combo was never assigned), and now triggers instantly by using Whistle trigger flags rather than Whistle -> Stairs screen data. This means the old man with his Heart Container Piece should probably be moved to wherever this new Greenhaven path ends. (Ideally, this path shouldn't be connected to the main level, or else it would negate the extended entry process so far.)

 

Music has been added. It was really hard finding something that covers both abandoned and inhabited, dungeon and town, safe but barely. It's possibly not the optimal selection, and a little redundant, but the NES Deja Vu title music is oddly close to what I had in mind, so it's in for now. Still open to suggestions though.

 

Torches have also been placed in previous rooms for better consistency, whether added in new positions or replacing old statues.

 

Finally, that door at the bottom is actually a shutter that opens when you unlock the door at the top of the screen below, but you'll basically never see it closed unless you find the Whistle stair secret first, so I screengrabbed it being open.


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#658 klop422

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Posted 09 September 2018 - 06:56 PM

I'll try to make a quick [claim] here.



#659 klop422

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Posted 09 September 2018 - 07:31 PM

cxf3oc55aoex4ob4g.jpg

The Baba buds aren't working properly, but it's half 1, so I need to sleep. I'll try and fix them later, or someone else can see what's wrong.

 

http://www.mediafire...m2-s4F.qst/file



#660 Lüt

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Posted 09 September 2018 - 07:31 PM

[CLAIM]




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