Two Lorule dungeons complete and no deaths yet with the exception of Fairy revives.
Quick question:
Posted 26 November 2013 - 12:24 PM
Two Lorule dungeons complete and no deaths yet with the exception of Fairy revives.
Quick question:
Posted 26 November 2013 - 12:35 PM
Two Lorule dungeons complete and no deaths yet with the exception of Fairy revives.
Quick question:
Spoiler
Posted 26 November 2013 - 12:40 PM
Two Lorule dungeons complete and no deaths yet with the exception of Fairy revives.
Quick question:
Spoiler
Its worth it to get them all.
Posted 26 November 2013 - 01:23 PM
No. What I hate is when you post things that make it sound like your opinion is the ultimate standard. You don't like the recent Zelda games, therefore Nintendo isn't trying anymore? No, sorry, not how it works. And you do this so often that it irritates many of us. It's okay to say you're not pleased with the game; HylianGlaceon did and you don't see anyone jumping on him. Because he didn't tout it like a fact. He's not taking it to ridiculous extremes. You, though, have been, and it rubs people the wrong way. I'm not telling you to change your opinion, just to stop acting like yours is more important than everyone else's.
I don´t feel it that way...
You overreact a lot to my comments xD Seriosly guy, relax a bit. I wasn't pointing to anyone in this forum, I was referring to the reviews from professional sites that give a lot of free 10/10 to the game. I'm sorry if before, I didn't say the things more clear. I'm still not used to the harsh rules from this site. I'm an administrator in another site, with a more familiar feeling, and things would have to get very very very bad to arrive to this type of treatment. I'm honestly think that I don't deserve it. Maybe I need to start every sentence with a big "IS MY OPINION". Only Moosh have a bit of humour here... But seriously, I'm sorry. I hope you can forgive me someday. Maybe it's simply a cultural difference.
And well, MY OPINION about ALBW...
1) The game has a constant dejavu feel. There are a lot of secrets and dungeons that were untouched in the same place on the map.
2) The ALTTP overworld was nice in the past (20 years ago!), but for today standars, it's a very little world... it's simply unaceptable. I remind you that Nintendo got money from this game.
3) It's a good funny game, but nothing more. I'm a veteran of the series and I'm accustomed to masterpieces from Nintendo. ALTTP, LA, OOT, MM, TWW... they were games that made you dream. Zelda was an experience, not only a time killer.
4)I don't like the story's direction from the latest zeldas. Before, the story had a minimalist style, and many things were left to your imagination. That was elegant and very magic. The characters in ALBW haven't the charm.
5)The AI of the enemies in ALBW is funny... they are slow and weak. Hero's mode don't fix this problem. It's a fake difficulty. Hero's mode should be available from the start, in any case.
http://www.youtube.c...h?v=uM1lc20PV-o
6)The temples are short and easy. It's simply not enough to justify this entry.
And yes, it's my opinion. There are much more, but I'm lazy and english isn't my first language.
PD: The renting system is broken. They have given freedom to the players... but the price is revisiting a known world...
Edited by Air Luigi, 26 November 2013 - 01:37 PM.
Posted 26 November 2013 - 01:34 PM
I think theres nothing wrong with revisiting a known world. I might consider doing the same with one of my quests I released in the early 2010.
And well, MY OPINION about ALBW...
1) The game has a constant dejavu feel. There are a lot of secrets and dungeons that were untouched in the same place on the map.
Haha, that's not your opinion that's a fact xD ![]()
Posted 26 November 2013 - 01:52 PM
I think theres nothing wrong with revisiting a known world. I might consider doing the same with one of my quests I released in the early 2010.
Haha, that's not your opinion that's a fact xD
There is a big difference, Avataro.... your games are FREE. You put your soul and passion in games for the mere fun.
Edited by Air Luigi, 26 November 2013 - 01:53 PM.
Posted 26 November 2013 - 03:31 PM
Guys don't hate me, but I think I will have to agree with Air Luigi and Hylian Glaceon that the story in A Link Between Worlds is kinda half-baked and the characters forgettable. Skyward Sword did that so much better and it's story, it's characters, it's world let's you feel with it.
Also, I can't believe that some people complained about the graphics (if I browse through some of the early pages here). The graphic is so high quality and very atmospheric. This comes especially into play in the dungeons. Their textures look even better than Twilight Princess. And then theres the 3D effect, which came to great use through the entire game and made it looks so much better.
edit: I heard that the graphic looks a bit better on the normal 3ds thant the 3ds xl. I wonder if that's true? I own the normal one.
Uh... I'm not sure if I've seen anyone here really acting like the story has been steller.
I mean, some people have said that the ending was executed well (despite apparently being predictable), but that's mostly it. I think pretty much everyone can tell that the story definitely wasn't on the forefront when it came to ALBW. It's there. It's not fantastic. It's not bad. It is what it is.
For the graphics, I can maybe see some people thinking the graphics are a bit more pleasing on the regular 3DS. This is because the 3DS XL's screen has larger pixels, so it doesn't look as smooth. Also, when it came to people complaining... again, I haven't seen that many complaints since the game came out. I do think that Link looks kinda dumb, to be honest, but the actual world looks really nice, and most of the character models are nice. I definitely wouldn't mind another game with similar graphics (with a little touching up).
Posted 26 November 2013 - 05:41 PM
Finished the game, not 100% but still the game is done, and I want to say I'm enjoyed every bit of the game, this is easily one of the best handheld Zelda titles.
Still the game was pretty short but so was alttp but that's not a bad thing with it being short. There is still some replay value in this game.
I'm not going with a in depth review, but this game scores 10/10.
Pro's-
Gameplay
Exploring
Story was short and sweet
Con's-
Short in length of game
Leaves you wanting more
There's not much to do with cons as I enjoyed the game and did not find many except the fact in was short and it left me wanting more.
I'm in a Zelda mood now and might drag out the SNES and pop ALTTP in and give it a play.
Edited by Ventus, 26 November 2013 - 07:33 PM.
Posted 26 November 2013 - 09:41 PM
I'm okay with the "quality > quantity" feel of the game. I mean, it was well paced and fun for me. Nothing felt too much like a tedious chore. Also for once the story wasn't cliche in spite of it being "half-baked" (I never felt that way with it). Besides LA and MM, all we see is the usual Ganon/Alternative Demon King wanting to take over the world with a small twist. Nothing new or imaginative to an extent something I'd say LA, MM, WW or ALBW did. My two cents.
But hey, let's agree to disagree.
Also Zelda veterans? I'm pretty sure a lot of us here are and accept ALBW as a welcomed addition. You're okay to prefer other Zelda titles of course.
Ventus: Glad I'm not the only one who wants to play aLttP now. XD
Edited by Shane, 26 November 2013 - 09:49 PM.
Posted 26 November 2013 - 10:38 PM
Ventus: Glad I'm not the only one who wants to play aLttP now. XD
Me to I'm playing it now as we speak on my Super Nintendo... Took awhile to get it started the cartridge had to be blown out and it still plays as good as the day I bought it. ![]()
Posted 27 November 2013 - 04:40 AM
Alright, time to do a roundup.
@Air Luigi, your dislike of the game is fair and understandable, it was your claim that it meant Nintendo no longer cared about hardcore gamers was what set me off, but I already said why. I don't mean to seem unfair to you, and I also sometimes forget how people can perceive my posts simply due to my status as a staff member. Rest assured, I was not speaking to you as a staff member but as a fellow person, and by no means are you under any fire from staff or in any imminent danger of staff action. I don't mean to misunderstand you if there is indeed some miscommunication between us and others. I hope to better understand you in the future. ![]()
@discussion of game length, I remember a quote somewhere, actually it was an article on Zelda Dungeon about A Link to the Past, about the dungeons: "I'd rather be challenged by a short dungeon than be dragged through a long one that's too easy." And I mostly agree, though long dungeons still have their place, especially if they're done well. The dungeons in A Link Between Worlds may be a little shorter, but they're challenging and puzzling, more so than most recent dungeons. Skyward Sword had a couple puzzling dungeons too, don't get me wrong, but I was only stumped once in the last two handheld titles, and that was in Phantom Hourglass. A Link Between Worlds had me scratching my head often. So I'm okay with shorter dungeons, so long as they're challenging, and they are. And we've got plenty of them to spare.
Anyway, started Hero Mode. In a word: Ouch. Beat my first Lorule dungeon, the one with the blue mail, because... yeah, gonna need that. ![]()
Posted 27 November 2013 - 03:52 PM
You know with starting the original game, I can safely say in both games the dungeons are pretty short but they do manage to be lengthy if you have a hard time getting through the puzzles. (It took me awhile to get through the palace of darkness in ALTTP I don't how I forgot how to get through it)
Posted 27 November 2013 - 04:33 PM
So I had a bit of spare time and continued the Hero Mode file....
Also fun fact with the Hammer and Swords:
Posted 27 November 2013 - 04:39 PM
Hey, why do you say that the energy gauge sucks? It's there to prevent item spamming and if you run out of energy too fast it means you have to consider a different strategy ![]()
Also does anyone know what difference there is in the cutscenes when you do a different dungeon order? I mean are not many cutscenes at all.
Edited by Avataro, 27 November 2013 - 04:40 PM.
Posted 27 November 2013 - 05:53 PM
Hey, why do you say that the energy gauge sucks? It's there to prevent item spamming and if you run out of energy too fast it means you have to consider a different strategy
Also does anyone know what difference there is in the cutscenes when you do a different dungeon order? I mean are not many cutscenes at all.
Considering I've yet to die, I think my strategy is working pretty well.
Thing is, It encourages spamming Arrows and Bombs as you never run out. Same thing with the Fire Rod and Ice Rod, No Magic needed, just spam and wait. While you have to wait ages to go through some of the rooms full of Bari and Biri if you're trying to Hookshot them as they sometimes come in giant groups (Unless you like being Zapped). Hammer using the gauge makes no sense too due to the massive startup and ending lag with it. Not to mention some items with one use, use up nearly half of the entire gauge up. Plus it being tied to Merge means you have to wait even longer sometimes to use that item. So basically, Ammunition and Magic were a far superior setup to this. This and the Item Rental Shop I never want to see again in another Zelda.
Also, no different cutscenes that I've seen. I heard it was supposed to be in, but guess not. So much for replaying to get different cutscenes.
Anyhow, did another dungeon in Hero Mode:
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