What did you accomplish in ZC today?
#646
Posted 11 January 2012 - 01:45 PM
#647
Posted 13 January 2012 - 01:35 AM
#648
Posted 13 January 2012 - 05:16 PM
This little bugger is going to have a diagonal teleportation ability to avoid your attacks and it's (still) a pain to try and think of a foolproof system that will allow it to select a legal tile to warp to and not crash the game. I think I found one but ugh
And, this marks my 1,999th post! Wow. I better save my single, golden bullet for something reeeeal special...
#649
Posted 14 January 2012 - 10:59 AM
LoL's Active and Passive Subscreen
EDIT: Just finished the passive so I replaced the top shot with the active and passive subscreen.
Top Left: Where the items will be there will be a total of 10 items.
Middle Left: Where the equipment will be there will be a total of 5 items.
Top Right: Heart container pieces/trading sequence items.
Middle Right: Where the quest status items will be.
Bottom: Tells the name of what item your selector is on.
Please ignore the white transparent dots, they're placeholders for the time being. Just gotta add items and I'm finished with the active subscreen.
--
I finished apart of my villains teleport animation:

I decided to do a checkered scheme for him.
Edited by Shane, 15 January 2012 - 05:14 AM.
#650
Posted 16 January 2012 - 08:35 AM
#651
Posted 16 January 2012 - 01:00 PM
#652
Posted 16 January 2012 - 02:51 PM
#653
Posted 16 January 2012 - 05:44 PM
I'm not entirely sure why, but for some reason a script that was working before stopped working correctly. The first thing I'm going to have to do is figure out why and fix it. I think it may just be that I've been using the same file to test it each time, and it's just remembering which secrets have already been triggered. I'll have to check, though.
#654
Posted 17 January 2012 - 02:23 PM
#655
Posted 17 January 2012 - 06:33 PM
Earlier (I think it was last week), I had finished it in Paint, but I had to tweak it so there weren't so darn many colors. I got it down to 2 CSets worth of colors, and then I had to import the picture. I had to completely rearrange the pallettes because they aren't very import-friendly (if you have more than 16 colors, that is). I had to separate my picture between background (water, mountains and sky) and foreground (all the text) and that's what took so long - going tile by tile and recoloring everything to match how the new pallettes were arranged.
Yesterday and today I've finally been able to work on my introduction. My back story includes Zelda 1 and 2, so I decided to take the end scenes from each one, remake the Zelda 2 ending with Zelda-1-style characters, and do it all in sepia (not black and white, but a yellower version of black and white) as if it were in old-style photos.
Just a few moments ago I finished my Zelda 2 ending remake and submitted it for SotW! Hope I win. It's a bummer I have to wait 'til next week for that, but oh well. I'm busy in the meantime.
That's all for now. Hope to get more done soon.
#656
Posted 17 January 2012 - 11:09 PM
After that, it's the misc weapons and then I'm done with the major scripting for now.
EDIT: Looking at the list of misc weapons, a lot of them are very simple. I honestly think the biggest hurdle will be this warp script, one of the misc weapons and a system to exchange which weapons you are carrying.
#657
Posted 18 January 2012 - 04:00 AM
#658
Posted 18 January 2012 - 11:24 AM
#660
Posted 21 January 2012 - 12:18 AM
...I hope. D:
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