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The Official Quest Screenshot Critique Thread


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#6556 Geoffrey

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Posted 09 October 2015 - 11:51 AM



Have a very generic screen.

 

NPdZVuY.png

8/8, looks great, would date, soul mate, please integrate.


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#6557 Sheik

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Posted 09 October 2015 - 12:07 PM

Uh, thanks everybody. Next time I'll make a screen with only trees, heh. And those single tier mountains look way useful, Geoffrey!


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#6558 Jared

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Posted 09 October 2015 - 05:26 PM

Very beautiful, Sheik. It's so simple yet adventurous! You definitely know how to use any mountain kind amazingly. :)

 

zelda022_zpslfwmmsis.png

 

I expect to start seeing some BSMC shots in here and in SoTW (Or at least...I hope? :heh:)


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#6559 Eddy

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Posted 10 October 2015 - 04:52 AM

Again, it looks great! I love the transition between dungeon and cave, that's really cool. The one thing I spotted here is the stairs on the left look like they just randomly cut off with the floor. Kinda minor but it looks a little weird to me.



#6560 Astromeow

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Posted 10 October 2015 - 05:32 AM

zelda003-1.png

Almost done. Anyone want to add anything else?

 

What happened to this gentleman and his outstanding graphics? This is some serious egg nog right here- likewise his other works


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#6561 Theryan

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Posted 10 October 2015 - 12:34 PM

What happened to this gentleman and his outstanding graphics? This is some serious egg nog right here- likewise his other works

That's from about 4 years ago :P
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#6562 Sheik

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Posted 10 October 2015 - 03:07 PM

Trying out GB perspective mountains. I think for all intents and purposes, these will do just fine. Thanks for helping me find them, Jared. Also, I based the mountain layout off of some screen Dawnlight made for his quest - I hope that's okay given I won't use this screen for any proper questproject anyways.

khuFnlq.png


Edited by Sheik, 10 October 2015 - 04:20 PM.

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#6563 Lüt

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Posted 10 October 2015 - 06:25 PM

I really like it. Between that and your last screen, you've got your landscaping technique down quite good. I think the corner by the red rupee is rather sharp, but I realize you're basing it off another screen, so, no problem.



#6564 Eddy

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Posted 11 October 2015 - 04:07 AM

Again, it's looking great! Got no criticisms with this one, it all looks amazingly well done.

 

Edit: Have another AR3 screen:

iMw6MHe.png?1


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#6565 Sheik

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Posted 12 October 2015 - 02:25 PM

Also have another LttPesque screen. Progress is being made!

sYA9Psn.png

Huge thanks to Bagel for letting me use his quest744 stuff.


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#6566 Moonbread

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Posted 12 October 2015 - 02:41 PM

I like it.  The only thing I'm really not fond of is the treetops, though.  Something just seems off about them.



#6567 Sheik

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Posted 12 October 2015 - 03:56 PM

I like it.  The only thing I'm really not fond of is the treetops, though.  Something just seems off about them.

We are very much in agreement about the treetops. Geoffrey made new ones for me, I like them a lot better, too. Have a look:

Q6dnNY4.png

 


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#6568 Jared

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Posted 12 October 2015 - 04:13 PM

Sheik, those are crazy beautiful and wonderfully designed. :)



#6569 Sheik

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Posted 12 October 2015 - 05:04 PM

I have also tried creating a LBWish palette, it's still a WIP. If anybody else wants to give it a swirl, go for it. It's the DoR palette structure and right now uses CSet 2 and 3. For some reason I am not entirely satisfied with it yet.

 

pFSwWaM.png


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#6570 coolgamer012345

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Posted 12 October 2015 - 05:27 PM

I have also tried creating a LBWish palette, it's still a WIP. If anybody else wants to give it a swirl, go for it. It's the DoR palette structure and right now uses CSet 2 and 3. For some reason I am not entirely satisfied with it yet.

 

pFSwWaM.png

Maybe because the main blue used for the shallow water looks a bit.. strange. Perhaps lowering the amount of green in it will help some?


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