
I personally prefer the symmetry here. The chest has been moved to another location and the missing NPC is going through some trial and error editing.
Posted 10 September 2015 - 03:46 PM
Posted 10 September 2015 - 07:35 PM
Stone archways and ladders carved into the walls... natural, but with some human intervention... I like it ![]()
I personally prefer the symmetry here.
It does look a bit better like that.
Only thing, to me, is that, given the perspective of the background vs. the room, is seems like the room is angled upward rather sharply.
But I do like them both.
It's a bit dark, I know, but what do you guys think of it?
I suppose that's to be expected at night time ![]()
But really, it looks like a totally different game. I never would've guessed it was ZC if it hadn't been posted here. Impressive conversion.
I'm guessing you can go inside all those different huts?
Posted 10 September 2015 - 07:48 PM
Everyone has been posting so many nice things lately. I love it!!
Caves are pretty much done.
Lookin' pretty dang good so far- I've been loving your progress. I hope you finish this up soon, I'd love to toy around with it.
I personally prefer the symmetry here. The chest has been moved to another location and the missing NPC is going through some trial and error editing.
I actually prefer the older shot, honestly. The table off to the right and the chest to the left felt more realistic and also made proper and really good use of how the balcony is built. It struck a balance- providing the chest with its own space, and the table with its own space as well, so that both defined the screen without conflicting with the other.
Posted 10 September 2015 - 07:49 PM
Posted 11 September 2015 - 12:57 PM
@Geoffrey I really love that HUD, it reminds me of some older games I've played. The rest of the screens look really well done.
@Jared This is amazing! I really love the overall structure of the screen and those tiles look awesome.
Posted 11 September 2015 - 02:16 PM
I love it. Its scenic look doesn't distract the gameplay and exploration flow. Two thumbs up.

Posted 11 September 2015 - 06:44 PM
I do like the latest version best, now that you put those planted pots in the corner. They help connect it to the background, as well - the leaves look like they were picked from something down below.
And yeah, I was just making off-hand comments. I know there's only so much you can do with perspectives in this kind of engine, apart from drawing a whole new background. Sometimes I'm stingy enough that I reconstruct around it, other times I just say, "It's the nature of the 8-bit engine. Deal."
Posted 11 September 2015 - 10:36 PM
Posted 12 September 2015 - 05:02 AM
I think the only problem with the graphics is that the pots you have are missing an outline while everything else has one.
Posted 12 September 2015 - 07:09 AM
Dungeons are looking pretty cool so far.
I want. I want so much ;_;
This is looking really awesome. Looking forward to seeing more of your dungeon stuff!
Posted 12 September 2015 - 08:03 PM
I think the only problem with the graphics is that the pots you have are missing an outline while everything else has one.
I agree. I'll try to fix the problem. Thank you!
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