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The Official Quest Screenshot Critique Thread


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#6436 FalsePower

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Posted 14 August 2015 - 12:34 AM

I liked that first shot so much better. "wrong" is a metter of opinion there. what you had looked natural and pretty and now it's just another bland river scene. using tiles creatively can be great and I think your earlier try was much better. I have looked at it repeatedly and can't figure out what is so "wrong" about it. I suspect people well versed in using that set of edging tiles are used to seeing them for their intended purpose and can't see how pretty you had it because they only see the "right" way they try so hard to hold to.

Your comment had me fiddle around with it and give it one more shot to go with the different elevations idea. After some more effort I came up with this. I'm guessing it's pretty much the best that can be done with the original plan:

YSmIHpT.png
If this doesn't work I'm just going to stick with the other one I said I ironed out.

EDIT: Thanks for all your help guys.


Edited by FalsePower, 14 August 2015 - 12:34 AM.

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#6437 Tree

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Posted 14 August 2015 - 03:39 AM

That... is actually a quite clever solution. I never even thought about doing that. Bravo.

 

Now, all you have to do is close those corners  :tard:


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#6438 Cjc

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Posted 14 August 2015 - 04:45 AM

Perfection, FalsePower!

@Jared

zelda005_zpsb01m2mnn.png

 

Someone scold me and tell me to work on the items and subscreen so I actually have motivation to do them.  :P

 

The shot is very nice, but per your request you need to be scolded about the subscreen.  It doesn't match the feel of the tileset at all.

If you want to go for something different... what if you put the items on the left side and the map in the middle?  You need map tiles that better match the topheavy style of Minish Cap, though, and I recommend you abandon the labeled item boxes for the more modern item button look.
On another point, have you considered a custom life guage?  Something about the style of the set tells me it might fare well with hearts that are a little larger than one minitile.

I dunno, food for thought.


Edited by Cjc, 14 August 2015 - 05:18 AM.

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#6439 Jared

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Posted 14 August 2015 - 01:58 PM

FalsePower- That looks amazing! I knew you could make it work. However, you're still not using the mountain tiles correctly. When I get home I'll show you how to use them in your specific screen. :)

CJC- Thank you very much! I'm gonna push myself to work on items and subscreens later.


Edited by Jared, 28 September 2015 - 10:09 PM.


#6440 FalsePower

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Posted 14 August 2015 - 03:45 PM

When I get home I'll show you how to use them in your specific screen. :)


Yeah that would be great, thank you. I'm having trouble figuring out that last detail. It's got me stumped and I don't want to move on to a new screen until I get this one just right. :P

#6441 Jared

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Posted 14 August 2015 - 08:05 PM

Here is my rendition of the screen, minus the bridge!

 

lgBzmcc_zpstx95fme0.png

 

DoR comes equipped with a lot of things. I ripped in some things in this set a few months back. But the "shore" dirt tiles are by the water tiles, which fit better than what you're doing in your picture. I wasn't exactly sure how tall the mountain was in your picture (From using them incorrectly), so I just guessed. Fit to your liking.

 

The little mountain that the DoR combo page has is there to help you. If you notice, it's in the shape of a pyramid mountain itself. The edges go on the edge, and the tops go...on the tops. 

 

Also, the grass is supposed to be used in an erratic way, not just random little spots. Generally, the plain grass tile isn't used. The top two (in the little square) are used together, always. The bottom two can be used anywhere, and those two are generally used to fill the entire screen (Instead of the basic one).

 

 

If you don't understand something, tell me.


Edited by Jared, 28 September 2015 - 10:10 PM.

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#6442 MetalBenderJem

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Posted 17 August 2015 - 12:28 AM

Alright, hopefully this isn't too much of a bother but here are my first two screens for my first attempt~

(...until I figure out how to draw my own stuff, I'm mooching off of DemonLink's tilemap...) ;; ;; ;;

eMbbhqv.png

O3CMl7F.png

If you see anything offensive or cutoff, let me know please~!

...and if you have advice or suggestions please let me know~

I could use all the motivation and help I can get! *thumbs up* ^^;


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#6443 Jared

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Posted 17 August 2015 - 04:36 PM

MBJ, those screens are very resourceful and unique. I especially love your house screen.

I think your overworked screen could suffice from some mountain variety, instead of straight lined mountains. Bushes and other solid combos should also not be too close to the screen, as they can make movement awkward when traveling between screens. You should look for the thread "Screen Design 101" to help you. :)

Great work so far! I'll be keeping my eye on your work. ;)
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#6444 FalsePower

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Posted 17 August 2015 - 05:43 PM

Those screenshots are amazing. I agree with Jared, the house looks great.
One thing I would add is the top 1/3 of a tree on the lower left corner. I'm a big fan of trees in the corner of screens. ;)

 

As for updates on my end, I recently figured out how to change my Link sprite. I tried to change it enough so that it doesn't scream LttP. Hoping he looks decent in this tileset:

 

L1brNan.png
"How do I get over there?! If only I had a hammer.."


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#6445 Jared

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Posted 18 August 2015 - 08:43 PM

zelda006_zpstsnbpa6a.png

 

"I wanna get over there." -Link 2k15


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#6446 Astromeow

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Posted 18 August 2015 - 09:34 PM

I Reeeeallly wanna get over there! L!nK 2K15!

 

zelda010.png

 

 

join the trend, ppl

 

 

 

 

 

 

 

 

So I forgot to say. Jared, your screen is quite lovely. I enjoy seeing what you're doing with your graphic project, there. I will say though, personally, I don't enjoy the brightness of the mountains. 

 

The brightness works, but I feel it seems too contrasting considering how dark the stonework is to show how small/detailed 


Edited by Astromeow, 18 August 2015 - 09:49 PM.

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#6447 Jared

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Posted 18 August 2015 - 11:28 PM

Beautiful screen, Marco. I've always loved your color choices.

 

And I plan on making new palettes for the tileset. I just don't know how, yet...



#6448 Jared

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Posted 19 August 2015 - 12:14 AM

Testing out my new shallow water edges! Let me know what you guys think!

 

Screenshot_1_zpsbn7zb4yl.png

 

"I REEEEALLY wanna get over there!!" -Link 2k16


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#6449 Shane

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Posted 19 August 2015 - 12:26 AM

That forest screen looks absolutely amazing! I love the structure and atmosphere!

 

7ZiH7Ue.png

 

I wish I was there... - Link 3k15


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#6450 Geoffrey

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Posted 19 August 2015 - 01:53 AM

Looks good, Jared.

 

zelda010.png

 

Where in ballsville did you get those mountains; they look gorgeous!


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