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#631 Lüt

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Posted 06 September 2018 - 07:37 PM

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#632 Lüt

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Posted 06 September 2018 - 08:05 PM

Path to Bracelet complete:

 

1sm-lut-m23-s19.png

 

Quest: https://drive.google...Q1aA-JWJl3NKuh_

 

Alright, I'm officially stepping away from Caverns. I'm currently responsible for 14 of its 19 screens, this place needs new blood.

 

Last note, to whoever does 1D: the bottom of 0D is a side warp exit to the overworld. The rocks and slimefalls should vertically line up, but not the path blocked by the boulders.

 

Also:

 

* Fixed bomb secret carryover from 23-0D to 1-0D (the inverse always worked).

* Added heart container piece to 1-0D.



#633 klop422

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Posted 07 September 2018 - 05:21 AM

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Shouldn't be too long.



#634 klop422

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Posted 07 September 2018 - 05:52 AM

n1ky152c54drkkb4g.jpg

I guess we need a dodongo in this dungeon.

 

http://www.mediafire...30-s1D.qst/file



#635 Eddy

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Posted 07 September 2018 - 07:47 AM

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#636 Eddy

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Posted 07 September 2018 - 08:51 AM

zelda282.png

 

Decided to expand on Level 7 and whipped this up. Quest file

 

Additions:

- Added enemies to Joel's screen (map 1, screen 31) since he forgot to add them earlier (got permission from him before doing this).


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#637 Anthus

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Posted 07 September 2018 - 06:35 PM

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#638 Anthus

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Posted 07 September 2018 - 07:50 PM

[Quest File]

 

zelda212.png

 

Caverns, 1D. The chest has the Peril Scroll in it.

 

I wanted to add in the item pick-up message script, but got scared of breaking something. Main reason being, it isn't always obvious what scroll you may be picking up.

 

Also, we have some Zols that may or may not chase you. 


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#639 klop422

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Posted 08 September 2018 - 10:46 AM

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Btw, regarding item pickup message, I believe Item Bundle has that functionality, if you set D0 to the string number, but negative.
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#640 klop422

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Posted 08 September 2018 - 12:47 PM

0869v9a8hxd6vhr4g.jpg

Just a little shortshot puzzle.

 

Added smoke steam/fog to my Old Man's room.

Made slight graphical edits to the screen underneath.

 

http://www.mediafire...lop422.qst/file


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#641 Lüt

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Posted 08 September 2018 - 12:47 PM

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#642 Lüt

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Posted 08 September 2018 - 05:04 PM

Green Zone begins:

 

1sm-lut-m51-s4b.png

 

Quest: https://drive.google...ByOZydzcuGgkewF

 

Green Zone also needs a better name.

 

The idea here is that it's somewhat of a refuge for what used to be an overworld community that was driven underground by enemy activity, so they holed up inside an old dungeon and tried to make it a functional town with all the community essentials (i.e. shops) and maybe even our first fairy pond. Anthus can probably explain better.

 

However, it's got a few safety measures, and you'll need a few items to get in. Din's Fire is required to open the door from the overworld, then you'll also need the Flippers, Hammer, Arrow, and... something else tbd.

 

Room on right shuts off water with an arrow switch (already configured), room on left uses tbd item to get key to open main entrance.

 

Scripted water on layer 0 is currently failing to override combo solidity on layer -2 as regular water on layer 0 does, so there will be a few odd unswimmable combos until that's fixed.

 

This area will be built on the right side of Map 51, and uses a new DMap 23 with Level 12.

 

Music also tbd, but I have an idea.

 

Overworld entry now has a walk-down doorway rather than standard side-warp.


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#643 Anthus

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Posted 08 September 2018 - 05:17 PM

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#644 Anthus

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Posted 08 September 2018 - 06:32 PM

[Quest File]

 

zelda216.png

 

Here is something like a transition screen within Upper Lit. This is to the left in the map, and I was thinking it could continue using the blue palette to the left, and maybe exit somewhere in Mt. Snow. This screen is intended to be visited pretty late game, hence the Fire Gleeok. He is not required to kill at all, but he will drop a heart piece, for now.

 

I'm thinking this lava-like caustic goop could somehow be related to the blue lava in Frigid Fortress. What a strange force of nature in this odd world.

 

Important Note: A few of us were talking about having bomb and arrow expansions. I tried to make a bomb ammo item that increases the counter max by 4, but it doesn't work :c. Can this be done with the vanilla item editor, or will that need scripted? If this can be done, I'll change the heart piece here to a bomb expansion.

 

I also added names to the four shops that didn't have them. Eventually, I'll be making an "Item Outline" that has all the key items we've placed, and all they key items we intend to place. It will also have items in shops. Yes, these can still be seen in the quest reports, but this will hopefully streamline it some.


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#645 Lüt

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Posted 08 September 2018 - 06:32 PM

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