Not a bug or even a suggestion, but... does it make sense that the concussive missiles will travel
through solid combos until hitting an enemy or screen edge, whereas the explosive missiles detonate against the first thing they hit? In a way, it's like a minor downgrade, since you can't shoot through obstacles at enemies with them. Balanced by the fact they explode, of course. Ah well. Gonna play some more and probably add some more bug reports, which'll probably be more helpful to you than what I just posted.
After warping into the Dash Jets boss's room, I tried firing explosive missiles at it (stupidly, while it was moving around and impervious) and my missiles vanished into thin air right after I fired them, without hitting him or his projectiles or any solid combos. I was standing near the center, firing left. After a moment they worked normally again and didn't glitch up like this for the remainder of the fight.
The new momentum screws massively with the standing-on-moving-platform movement. If you don't release left/right before landing on them, you'll end up with so much momentum you slide right off. Even if you land without pressing left/right, your movement with the platform gives you enough momentum that it pushes you forward until you start falling off the edge of the "front" of the platform (direction its moving.) You'll keep hopping back up a few times until you slide out far enough or it reverses direction and you drop down. This makes jumping off them to reach the next platform target tricky. If you press left/right AT ALL before jumping, you'll slide off the corner you're barely standing on. If you wait until after you jump to begin moving sideways, you might not reach the next platform. And if you don't time the jump precisely, you just end up falling off it when the moving platform reverses direction.
M4 S4F: Inside the recharge station, when you purchase/activate it, it does not display an energy field like the others do.
When you exit the recharge station, you warp to Pos 110, and fall down into the room below, instead of warping next to the door.
This room is also missing a combo at Pos 4, and like every room I've seen with moving platforms in them, the combo at Pos 0 vanishes after you enter, so you can still jump up into the hole there and walk into the wall in S4E.
M1 S02: After defeating the boss, the left door still has the bug where if you jump up or fall down into Pos 96/112 (top and middle tiles of the left door) you warp inside the closed door in the boss room, and can walk left into the wall of the adjacent room. Walking right out of the door warps you back into S02.
Also, the boss fight seemed kind of buggy. Once again I had explosive missiles disappearing into thin air for no apparent reason. Also, the 4-bubble ring the boss launches - the second time he dived, instead of firing a rotating ring, he fired a single bubble which just move back and forth along a single row. Is this supposed to happen, or was it supposed to be another ring of 4?
Somewhere along the path from the main Aquarius entrance to the Pisces entrance (not sure where, or what triggered this) my Aquarius Bubble glitched up. Every time I let all my projectiles expire, the very first shot from my Bubble would shoot a bubble straight across the room in the direction I faced, rather than circling in front of me. It dealt no damage to any enemies. Subsequently pressing the button while it was still onscreen would fire normal, circling bubbles that dealt damage. As soon as it move offscreen, the next shot I fired would repeat this behavior. I cannot reproduce it and have no idea what caused it.
Not really a bug nor a big deal, but if you acquire a different ZW with the Bubble Shield active, you get to keep your (temporary) shield while wielding another weapon.
Edited by newstarshipsmell, 16 June 2015 - 11:31 PM.