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The Official Quest Screenshot Critique Thread


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#631 Tree

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Posted 10 July 2011 - 08:03 PM

QUOTE(Mudkipz @ Jul 10 2011, 09:59 AM) View Post

I've tried two types of dirt path on the screens now. Are any of these better?
Dirt path 1:
IPB Image
Dirt Path 2:
IPB Image

Isn't that what the whistle normally plays in note form (on the pillar)? Either way, it's a cool detail.

The second shot's tiles are misused.
And the top one just needs transitions from grass, to dirt around the path.
Like this.

IPB Image

I made it fancier and you can copy it if you want. As long as you learn how to use those tiles icon_wink.gif

Edited by Keiichi123, 10 July 2011 - 08:04 PM.


#632 Mudkipz

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Posted 11 July 2011 - 05:53 AM

QUOTE(Keiichi123 @ Jul 11 2011, 02:03 AM) View Post

The second shot's tiles are misused.
And the top one just needs transitions from grass, to dirt around the path.
Like this.

IPB Image

I made it fancier and you can copy it if you want. As long as you learn how to use those tiles icon_wink.gif


I never thought of doing it like that. I just recoloured the paths so they work with the green tiles.
I'll try making the paths like the way you shown from now on. Thanks for the help!

#633 Moon

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Posted 13 July 2011 - 11:56 AM

You should make your screens have more trees and grass detail.

Edited by Yoshidude, 13 July 2011 - 11:57 AM.


#634 Jared

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Posted 14 July 2011 - 12:09 AM

IPB Image

I almost died taking the picture D;
Suggestions, comments? icon_smile.gif

#635 Ica

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Posted 14 July 2011 - 11:37 AM

awesome screen Lynker! icon_smile.gif

#636 ShadowTiger

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Posted 14 July 2011 - 11:44 AM

QUOTE(Ica44 @ Jul 14 2011, 12:37 PM) View Post
awesome screen Lynker! icon_smile.gif
Why? What do you like about it? Be sure to add qualitative substance to your posts, rather than sheer quantitative value, which adds up to surprisingly little of worth.

#637 Tree

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Posted 14 July 2011 - 11:47 AM

QUOTE(Lynker @ Jul 13 2011, 11:09 PM) View Post

IPB Image

I almost died taking the picture D;
Suggestions, comments? icon_smile.gif

I think it's a pretty nice dungeon shot. But why did you almost die taking it?
Anyway, when I said it was to dark, it was just my crappy computer screen. I couldn't see a thing on My computer but on my moms laptop, I can see it perfectly. Sorry for saying it was to dark icon_razz.gif

Oh yeah, I forgot, I think the stair case to the upper platform is to close to the entrance to the screen. I would just get rid of the height transition. It looks a bit odd to me anyway.

Edited by Keiichi123, 14 July 2011 - 11:48 AM.


#638 Jared

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Posted 14 July 2011 - 02:12 PM

QUOTE(Keiichi123 @ Jul 14 2011, 12:47 PM) View Post

I think it's a pretty nice dungeon shot. But why did you almost die taking it?
Anyway, when I said it was to dark, it was just my crappy computer screen. I couldn't see a thing on My computer but on my moms laptop, I can see it perfectly. Sorry for saying it was to dark icon_razz.gif

Oh yeah, I forgot, I think the stair case to the upper platform is to close to the entrance to the screen. I would just get rid of the height transition. It looks a bit odd to me anyway.


Thank you icon_smile.gif
I almost did, because I have to press "Fn" before pressing F12, which is hard trying to dodge enemies.
And don't worry! icon_biggrin.gif
And you think so? I like it icon_smile.gif

#639 Zenith

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Posted 15 July 2011 - 09:56 PM

IPB Image

A current shot of my latest project. Go check out the thread for more info.

Edited by Zenith, 15 July 2011 - 09:56 PM.


#640 Purplemandown

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Posted 15 July 2011 - 10:24 PM

That looks really good! The only thing is that it looks rather cramped. If I were you, I'd move/remove that monument. Or, perhaps, slide the mountain on the northeast corner back a bit... It looks really cool, though.

(Jeez, I wish I was motivated to do anything ZC right now... Ah, what the heck, I'll get some up here...)

#641 Tree

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Posted 15 July 2011 - 10:44 PM

QUOTE(Zenith @ Jul 15 2011, 08:56 PM) View Post

IPB Image

A current shot of my latest project. Go check out the thread for more info.

That does look really nice. Great palette, nice detail, it's a bit crowded and the bridge needs to move a tile to the right.
I would also get rid of the bird statue just to make more room. It would look less...rustic, but it would give the player more room to actually move.

Over all, a very nice screen. 8/10.

#642 Orithan

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Posted 16 July 2011 - 05:47 AM

QUOTE(Zenith @ Jul 16 2011, 12:56 PM) View Post
IPB Image

A current shot of my latest project. Go check out the thread for more info.


Not bad there, Zenith. My only compliant is that it's too cramped-up, espcially in the lower left corner. I suggest to extend the mountain height downwards and get rid of that big rock in that corner.



#643 Zenith

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Posted 17 July 2011 - 12:17 AM

Okay, let me respond to that.
QUOTE(Keiichi123 @ Jul 15 2011, 10:44 PM) View Post

...the bridge needs to move a tile to the right.


The bridge is actually fine. The rockfaces are supposed to look sloped at the sides, but the strange perspective makes it harder to notice.

...Well, every other time I see those bridge tiles in a quest they're set up that way. icon_shrug.gif

QUOTE(Orin XD @ Jul 16 2011, 05:47 AM) View Post

I suggest to extend the mountain height downwards and get rid of that big rock in that corner.


That lowered area is admittedly kind of cramped, but it's irrelevant because you can't get there to begin with. It also extends a decent amount into the adjacent screens, so when you're going through there it doesn't look very bad.


#644 Shane

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Posted 17 July 2011 - 05:17 AM

Zenith:

Having a cramped area is all fine and dandy by me. But it's a little too cramped even for a
cramped area. The two areas I'm worried about are the bottom left and the center.

The bottom left looks cramped and dosen't look good, even if it's not a playable area you should treat it the same as the playable area
witch means making it light on detail. The big grey rock should be removed as a whole since
that is the problem with the bottom left conrner.

Now that 2x2 statue in the middle cramps the screen. Ever move it to the right or remove it and put another, smaller object there. It's a splendid screen but the
issue ruins it. The results would make the screen look better.

Lynker:

Nice evil-ish shadow temple. The room not just looks cramped but the enimies
that are one one side of the screen make it even more cramper. The results could leave the player with a game over screen
especially the scenario you are in right now. Despite that you did an awesome job with it.

Edited by Midnight_King, 17 July 2011 - 05:18 AM.


#645 HollowKnight

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Posted 17 July 2011 - 09:11 AM

QUOTE(Zenith @ Jul 15 2011, 10:56 PM) View Post
IPB Image


I like it man, but like has been stated it's a little too cramped. What I would suggest is taking out those two rectangular rocks next to the monument, and moving the monument over a tile or two. This will create a larger free space in the center of the screen without removing any important aspects of the screen. The bridge DOES need to be moved over a tile: it has stakes that are supposed to be driven in the ground being driven into stone, and honestly no matter if the sides are sloped, Link still has to jump over a section of mountain instead of going straight to land like a bridge should. If this is how youve seen the bridge used, you have been looking at the wrong examples.
Also, the color of rock varying is very unusual looking. If you were to color the brown rocks for this area gray and make another set of those mountains in a gray color to use here, it could create a really awesome stony look. Just a thought icon_wink.gif

@Lynker: While its a good screen, it has a couple flaws. First off, that dead end area is totally useless unless a secret is triggered there, in which case there is no indication of anything special. The way the walls bump into each other is kind of awkward looking, maybe you could try having the dead end have a pit in between it and the raised platform, but I can't guarantee it will look any better. Secondly, the area you enter into is too cramped with stuff. Try removing one of the detail tiles to make it feel less cluttered. Lastly, that is a lot of enemies to have in such a tight area, and ropes especially. Maybe if you removed 1 rope and added a flying enemy in its place, or spread them out onto the other pieces of walkable area with enemy flags. Personally, I think a flying enemy would fit into this dungeon quite well with all the pits, and its stats could be modeled specifically for this area of the game. Adding custom enemies is a way to make your quest different from others, but you could always use a keese instead. Anyway, this dungeon is looking good, hope I could help.


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